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Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_vector_displacement.cc')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_vector_displacement.cc85
1 files changed, 85 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_vector_displacement.cc b/source/blender/nodes/shader/nodes/node_shader_vector_displacement.cc
new file mode 100644
index 00000000000..765de0ebb89
--- /dev/null
+++ b/source/blender/nodes/shader/nodes/node_shader_vector_displacement.cc
@@ -0,0 +1,85 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ */
+
+#include "../node_shader_util.h"
+
+namespace blender::nodes::node_shader_vector_displacement_cc {
+
+/* **************** OUTPUT ******************** */
+
+static bNodeSocketTemplate sh_node_vector_displacement_in[] = {
+ {SOCK_RGBA, N_("Vector"), 0.00f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f, PROP_NONE, SOCK_HIDE_VALUE},
+ {SOCK_FLOAT, N_("Midlevel"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
+ {SOCK_FLOAT, N_("Scale"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
+ {-1, ""},
+};
+
+static bNodeSocketTemplate sh_node_vector_displacement_out[] = {
+ {SOCK_VECTOR, N_("Displacement"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ {-1, ""},
+};
+
+static void node_shader_init_vector_displacement(bNodeTree *UNUSED(ntree), bNode *node)
+{
+ node->custom1 = SHD_SPACE_TANGENT; /* space */
+}
+
+static int gpu_shader_vector_displacement(GPUMaterial *mat,
+ bNode *node,
+ bNodeExecData *UNUSED(execdata),
+ GPUNodeStack *in,
+ GPUNodeStack *out)
+{
+ if (node->custom1 == SHD_SPACE_TANGENT) {
+ return GPU_stack_link(mat,
+ node,
+ "node_vector_displacement_tangent",
+ in,
+ out,
+ GPU_attribute(mat, CD_TANGENT, ""),
+ GPU_builtin(GPU_WORLD_NORMAL),
+ GPU_builtin(GPU_OBJECT_MATRIX),
+ GPU_builtin(GPU_VIEW_MATRIX));
+ }
+ if (node->custom1 == SHD_SPACE_OBJECT) {
+ return GPU_stack_link(
+ mat, node, "node_vector_displacement_object", in, out, GPU_builtin(GPU_OBJECT_MATRIX));
+ }
+
+ return GPU_stack_link(mat, node, "node_vector_displacement_world", in, out);
+}
+
+} // namespace blender::nodes::node_shader_vector_displacement_cc
+
+/* node type definition */
+void register_node_type_sh_vector_displacement()
+{
+ namespace file_ns = blender::nodes::node_shader_vector_displacement_cc;
+
+ static bNodeType ntype;
+
+ sh_node_type_base(
+ &ntype, SH_NODE_VECTOR_DISPLACEMENT, "Vector Displacement", NODE_CLASS_OP_VECTOR, 0);
+ node_type_socket_templates(
+ &ntype, file_ns::sh_node_vector_displacement_in, file_ns::sh_node_vector_displacement_out);
+ node_type_init(&ntype, file_ns::node_shader_init_vector_displacement);
+ node_type_gpu(&ntype, file_ns::gpu_shader_vector_displacement);
+
+ nodeRegisterType(&ntype);
+}