diff options
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_vector_displacement.cc')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_vector_displacement.cc | 23 |
1 files changed, 8 insertions, 15 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_vector_displacement.cc b/source/blender/nodes/shader/nodes/node_shader_vector_displacement.cc index fbdb7177a93..3486eda1635 100644 --- a/source/blender/nodes/shader/nodes/node_shader_vector_displacement.cc +++ b/source/blender/nodes/shader/nodes/node_shader_vector_displacement.cc @@ -21,19 +21,13 @@ namespace blender::nodes::node_shader_vector_displacement_cc { -/* **************** OUTPUT ******************** */ - -static bNodeSocketTemplate sh_node_vector_displacement_in[] = { - {SOCK_RGBA, N_("Vector"), 0.00f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f, PROP_NONE, SOCK_HIDE_VALUE}, - {SOCK_FLOAT, N_("Midlevel"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f}, - {SOCK_FLOAT, N_("Scale"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f}, - {-1, ""}, -}; - -static bNodeSocketTemplate sh_node_vector_displacement_out[] = { - {SOCK_VECTOR, N_("Displacement"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, - {-1, ""}, -}; +static void node_declare(NodeDeclarationBuilder &b) +{ + b.add_input<decl::Color>(N_("Vector")).hide_value(); + b.add_input<decl::Float>(N_("Midlevel")).default_value(0.0f).min(0.0f).max(1000.0f); + b.add_input<decl::Float>(N_("Scale")).default_value(1.0f).min(0.0f).max(1000.0f); + b.add_output<decl::Vector>(N_("Displacement")); +} static void node_shader_init_vector_displacement(bNodeTree *UNUSED(ntree), bNode *node) { @@ -76,8 +70,7 @@ void register_node_type_sh_vector_displacement() sh_node_type_base( &ntype, SH_NODE_VECTOR_DISPLACEMENT, "Vector Displacement", NODE_CLASS_OP_VECTOR); - node_type_socket_templates( - &ntype, file_ns::sh_node_vector_displacement_in, file_ns::sh_node_vector_displacement_out); + ntype.declare = file_ns::node_declare; node_type_init(&ntype, file_ns::node_shader_init_vector_displacement); node_type_gpu(&ntype, file_ns::gpu_shader_vector_displacement); |