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Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_vector_displacement.cc')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_vector_displacement.cc75
1 files changed, 75 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_vector_displacement.cc b/source/blender/nodes/shader/nodes/node_shader_vector_displacement.cc
new file mode 100644
index 00000000000..d34ef29c30a
--- /dev/null
+++ b/source/blender/nodes/shader/nodes/node_shader_vector_displacement.cc
@@ -0,0 +1,75 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ */
+
+#include "node_shader_util.hh"
+
+namespace blender::nodes::node_shader_vector_displacement_cc {
+
+static void node_declare(NodeDeclarationBuilder &b)
+{
+ b.add_input<decl::Color>(N_("Vector")).hide_value();
+ b.add_input<decl::Float>(N_("Midlevel")).default_value(0.0f).min(0.0f).max(1000.0f);
+ b.add_input<decl::Float>(N_("Scale")).default_value(1.0f).min(0.0f).max(1000.0f);
+ b.add_output<decl::Vector>(N_("Displacement"));
+}
+
+static void node_shader_init_vector_displacement(bNodeTree *UNUSED(ntree), bNode *node)
+{
+ node->custom1 = SHD_SPACE_TANGENT; /* space */
+}
+
+static int gpu_shader_vector_displacement(GPUMaterial *mat,
+ bNode *node,
+ bNodeExecData *UNUSED(execdata),
+ GPUNodeStack *in,
+ GPUNodeStack *out)
+{
+ switch (node->custom1) {
+ case SHD_SPACE_TANGENT:
+ return GPU_stack_link(mat,
+ node,
+ "node_vector_displacement_tangent",
+ in,
+ out,
+ GPU_attribute(mat, CD_TANGENT, ""));
+ case SHD_SPACE_OBJECT:
+ return GPU_stack_link(mat, node, "node_vector_displacement_object", in, out);
+ case SHD_SPACE_WORLD:
+ default:
+ return GPU_stack_link(mat, node, "node_vector_displacement_world", in, out);
+ }
+}
+
+} // namespace blender::nodes::node_shader_vector_displacement_cc
+
+/* node type definition */
+void register_node_type_sh_vector_displacement()
+{
+ namespace file_ns = blender::nodes::node_shader_vector_displacement_cc;
+
+ static bNodeType ntype;
+
+ sh_node_type_base(
+ &ntype, SH_NODE_VECTOR_DISPLACEMENT, "Vector Displacement", NODE_CLASS_OP_VECTOR);
+ ntype.declare = file_ns::node_declare;
+ node_type_init(&ntype, file_ns::node_shader_init_vector_displacement);
+ node_type_gpu(&ntype, file_ns::gpu_shader_vector_displacement);
+
+ nodeRegisterType(&ntype);
+}