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Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_vector_math.cc')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_vector_math.cc8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_vector_math.cc b/source/blender/nodes/shader/nodes/node_shader_vector_math.cc
index ca5aeea9a7d..64e7ba33fd2 100644
--- a/source/blender/nodes/shader/nodes/node_shader_vector_math.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_vector_math.cc
@@ -40,7 +40,7 @@ static void sh_node_vector_math_declare(NodeDeclarationBuilder &b)
} // namespace blender::nodes
-static const char *gpu_shader_get_name(int mode)
+static const char *sh_node_vector_math_gpu_shader_get_name(int mode)
{
switch (mode) {
case NODE_VECTOR_MATH_ADD:
@@ -111,7 +111,7 @@ static int gpu_shader_vector_math(GPUMaterial *mat,
GPUNodeStack *in,
GPUNodeStack *out)
{
- const char *name = gpu_shader_get_name(node->custom1);
+ const char *name = sh_node_vector_math_gpu_shader_get_name(node->custom1);
if (name != nullptr) {
return GPU_stack_link(mat, node, name, in, out);
}
@@ -187,7 +187,7 @@ static void node_shader_update_vector_math(bNodeTree *UNUSED(ntree), bNode *node
}
}
-static const blender::fn::MultiFunction *get_multi_function(bNode &node)
+static const blender::fn::MultiFunction *sh_node_vector_math_get_multi_function(bNode &node)
{
using blender::float3;
@@ -269,7 +269,7 @@ static const blender::fn::MultiFunction *get_multi_function(bNode &node)
static void sh_node_vector_math_build_multi_function(
blender::nodes::NodeMultiFunctionBuilder &builder)
{
- const blender::fn::MultiFunction *fn = get_multi_function(builder.node());
+ const blender::fn::MultiFunction *fn = sh_node_vector_math_get_multi_function(builder.node());
builder.set_matching_fn(fn);
}