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Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_vector_math.cc')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_vector_math.cc186
1 files changed, 75 insertions, 111 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_vector_math.cc b/source/blender/nodes/shader/nodes/node_shader_vector_math.cc
index 3a9822fbc8e..472f903e1a5 100644
--- a/source/blender/nodes/shader/nodes/node_shader_vector_math.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_vector_math.cc
@@ -23,6 +23,8 @@
#include "node_shader_util.h"
+#include "NOD_math_functions.hh"
+
/* **************** VECTOR MATH ******************** */
static bNodeSocketTemplate sh_node_vector_math_in[] = {
{SOCK_VECTOR, N_("Vector"), 0.0f, 0.0f, 0.0f, 1.0f, -10000.0f, 10000.0f, PROP_NONE},
@@ -177,117 +179,79 @@ static const blender::fn::MultiFunction &get_multi_function(
{
using blender::float3;
- const int mode = builder.bnode().custom1;
- switch (mode) {
- case NODE_VECTOR_MATH_ADD: {
- static blender::fn::CustomMF_SI_SI_SO<float3, float3, float3> fn{
- "Add", [](float3 a, float3 b) { return a + b; }};
- return fn;
- }
- case NODE_VECTOR_MATH_SUBTRACT: {
- static blender::fn::CustomMF_SI_SI_SO<float3, float3, float3> fn{
- "Subtract", [](float3 a, float3 b) { return a - b; }};
- return fn;
- }
- case NODE_VECTOR_MATH_MULTIPLY: {
- static blender::fn::CustomMF_SI_SI_SO<float3, float3, float3> fn{
- "Multiply", [](float3 a, float3 b) { return a * b; }};
- return fn;
- }
- case NODE_VECTOR_MATH_DIVIDE: {
- static blender::fn::CustomMF_SI_SI_SO<float3, float3, float3> fn{
- "Divide", [](float3 a, float3 b) { return float3::safe_divide(a, b); }};
- return fn;
- }
- case NODE_VECTOR_MATH_CROSS_PRODUCT: {
- static blender::fn::CustomMF_SI_SI_SO<float3, float3, float3> fn{
- "Cross Product", float3::cross_high_precision};
- return fn;
- }
- case NODE_VECTOR_MATH_PROJECT: {
- static blender::fn::CustomMF_SI_SI_SO<float3, float3, float3> fn{"Project", float3::project};
- return fn;
- }
- case NODE_VECTOR_MATH_REFLECT: {
- static blender::fn::CustomMF_SI_SI_SO<float3, float3, float3> fn{
- "Reflect", [](float3 a, float3 b) { return a.reflected(b); }};
- return fn;
- }
- case NODE_VECTOR_MATH_DOT_PRODUCT: {
- static blender::fn::CustomMF_SI_SI_SO<float3, float3, float> fn{"Dot Product", float3::dot};
- return fn;
- }
- case NODE_VECTOR_MATH_DISTANCE: {
- static blender::fn::CustomMF_SI_SI_SO<float3, float3, float> fn{"Distance",
- float3::distance};
- return fn;
- }
- case NODE_VECTOR_MATH_LENGTH: {
- static blender::fn::CustomMF_SI_SO<float3, float> fn{"Length",
- [](float3 a) { return a.length(); }};
- return fn;
- }
- case NODE_VECTOR_MATH_SCALE: {
- static blender::fn::CustomMF_SI_SI_SO<float3, float, float3> fn{
- "Scale", [](float3 a, float factor) { return a * factor; }};
- return fn;
- }
- case NODE_VECTOR_MATH_NORMALIZE: {
- static blender::fn::CustomMF_SI_SO<float3, float3> fn{
- "Normalize", [](float3 a) { return a.normalized(); }};
- return fn;
- }
- case NODE_VECTOR_MATH_REFRACT: {
- static blender::fn::CustomMF_SI_SI_SI_SO<float3, float3, float, float3> fn{
- "Refract",
- [](float3 a, float3 b, float c) { return float3::refract(a, b.normalized(), c); }};
- return fn;
- }
- case NODE_VECTOR_MATH_FACEFORWARD: {
- static blender::fn::CustomMF_SI_SI_SI_SO<float3, float3, float3, float3> fn{
- "Faceforward", float3::faceforward};
- return fn;
- }
- case NODE_VECTOR_MATH_SNAP: {
- return builder.get_not_implemented_fn();
- }
- case NODE_VECTOR_MATH_FLOOR: {
- return builder.get_not_implemented_fn();
- }
- case NODE_VECTOR_MATH_CEIL: {
- return builder.get_not_implemented_fn();
- }
- case NODE_VECTOR_MATH_MODULO: {
- return builder.get_not_implemented_fn();
- }
- case NODE_VECTOR_MATH_FRACTION: {
- return builder.get_not_implemented_fn();
- }
- case NODE_VECTOR_MATH_ABSOLUTE: {
- return builder.get_not_implemented_fn();
- }
- case NODE_VECTOR_MATH_MINIMUM: {
- return builder.get_not_implemented_fn();
- }
- case NODE_VECTOR_MATH_MAXIMUM: {
- return builder.get_not_implemented_fn();
- }
- case NODE_VECTOR_MATH_WRAP: {
- return builder.get_not_implemented_fn();
- }
- case NODE_VECTOR_MATH_SINE: {
- return builder.get_not_implemented_fn();
- }
- case NODE_VECTOR_MATH_COSINE: {
- return builder.get_not_implemented_fn();
- }
- case NODE_VECTOR_MATH_TANGENT: {
- return builder.get_not_implemented_fn();
- }
- default:
- BLI_assert_unreachable();
- return builder.get_not_implemented_fn();
- };
+ NodeVectorMathOperation operation = NodeVectorMathOperation(builder.bnode().custom1);
+
+ const blender::fn::MultiFunction *multi_fn = nullptr;
+
+ blender::nodes::try_dispatch_float_math_fl3_fl3_to_fl3(
+ operation, [&](auto function, const blender::nodes::FloatMathOperationInfo &info) {
+ static blender::fn::CustomMF_SI_SI_SO<float3, float3, float3> fn{info.title_case_name,
+ function};
+ multi_fn = &fn;
+ });
+ if (multi_fn != nullptr) {
+ return *multi_fn;
+ }
+
+ blender::nodes::try_dispatch_float_math_fl3_fl3_fl3_to_fl3(
+ operation, [&](auto function, const blender::nodes::FloatMathOperationInfo &info) {
+ static blender::fn::CustomMF_SI_SI_SI_SO<float3, float3, float3, float3> fn{
+ info.title_case_name, function};
+ multi_fn = &fn;
+ });
+ if (multi_fn != nullptr) {
+ return *multi_fn;
+ }
+
+ blender::nodes::try_dispatch_float_math_fl3_fl3_fl_to_fl3(
+ operation, [&](auto function, const blender::nodes::FloatMathOperationInfo &info) {
+ static blender::fn::CustomMF_SI_SI_SI_SO<float3, float3, float, float3> fn{
+ info.title_case_name, function};
+ multi_fn = &fn;
+ });
+ if (multi_fn != nullptr) {
+ return *multi_fn;
+ }
+
+ blender::nodes::try_dispatch_float_math_fl3_fl3_to_fl(
+ operation, [&](auto function, const blender::nodes::FloatMathOperationInfo &info) {
+ static blender::fn::CustomMF_SI_SI_SO<float3, float3, float> fn{info.title_case_name,
+ function};
+ multi_fn = &fn;
+ });
+ if (multi_fn != nullptr) {
+ return *multi_fn;
+ }
+
+ blender::nodes::try_dispatch_float_math_fl3_fl_to_fl3(
+ operation, [&](auto function, const blender::nodes::FloatMathOperationInfo &info) {
+ static blender::fn::CustomMF_SI_SI_SO<float3, float, float3> fn{info.title_case_name,
+ function};
+ multi_fn = &fn;
+ });
+ if (multi_fn != nullptr) {
+ return *multi_fn;
+ }
+
+ blender::nodes::try_dispatch_float_math_fl3_to_fl3(
+ operation, [&](auto function, const blender::nodes::FloatMathOperationInfo &info) {
+ static blender::fn::CustomMF_SI_SO<float3, float3> fn{info.title_case_name, function};
+ multi_fn = &fn;
+ });
+ if (multi_fn != nullptr) {
+ return *multi_fn;
+ }
+
+ blender::nodes::try_dispatch_float_math_fl3_to_fl(
+ operation, [&](auto function, const blender::nodes::FloatMathOperationInfo &info) {
+ static blender::fn::CustomMF_SI_SO<float3, float> fn{info.title_case_name, function};
+ multi_fn = &fn;
+ });
+ if (multi_fn != nullptr) {
+ return *multi_fn;
+ }
+
+ return builder.get_not_implemented_fn();
}
static void sh_node_vector_math_expand_in_mf_network(blender::nodes::NodeMFNetworkBuilder &builder)