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Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc b/source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc
index b35f686e331..218ed0e54c9 100644
--- a/source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc
@@ -29,7 +29,7 @@ static void sh_node_vector_rotate_declare(NodeDeclarationBuilder &b)
b.add_output<decl::Vector>(N_("Vector"));
}
-static void node_shader_buts_vector_rotate(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+static void node_shader_buts_vector_rotate(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr)
{
uiItemR(layout, ptr, "rotation_type", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
uiItemR(layout, ptr, "invert", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, 0);
@@ -55,7 +55,7 @@ static const char *gpu_shader_get_name(int mode)
static int gpu_shader_vector_rotate(GPUMaterial *mat,
bNode *node,
- bNodeExecData *UNUSED(execdata),
+ bNodeExecData * /*execdata*/,
GPUNodeStack *in,
GPUNodeStack *out)
{
@@ -96,7 +96,7 @@ static float3 sh_node_vector_rotate_euler(const float3 &vector,
return result + center;
}
-static const fn::MultiFunction *get_multi_function(bNode &node)
+static const fn::MultiFunction *get_multi_function(const bNode &node)
{
bool invert = node.custom2;
const int mode = node.custom1;