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Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc10
1 files changed, 6 insertions, 4 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc b/source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc
index 1ab643bc3fa..5fbbe1be652 100644
--- a/source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc
@@ -38,7 +38,7 @@ static void sh_node_vector_rotate_declare(NodeDeclarationBuilder &b)
} // namespace blender::nodes
-static const char *gpu_shader_get_name(int mode)
+static const char *shader_nose_vector_rotate_gpu_shader_get_name(int mode)
{
switch (mode) {
case NODE_VECTOR_ROTATE_TYPE_AXIS:
@@ -62,7 +62,7 @@ static int gpu_shader_vector_rotate(GPUMaterial *mat,
GPUNodeStack *in,
GPUNodeStack *out)
{
- const char *name = gpu_shader_get_name(node->custom1);
+ const char *name = shader_nose_vector_rotate_gpu_shader_get_name(node->custom1);
if (name != nullptr) {
float invert = (node->custom2) ? -1.0 : 1.0;
@@ -101,7 +101,8 @@ static float3 sh_node_vector_rotate_euler(const float3 vector,
return result + center;
}
-static const blender::fn::MultiFunction *get_multi_function(bNode &node)
+static const blender::fn::MultiFunction *sh_node_vector_rotate_euler_get_multi_function(
+ bNode &node)
{
bool invert = node.custom2;
const int mode = node.custom1;
@@ -189,7 +190,8 @@ static const blender::fn::MultiFunction *get_multi_function(bNode &node)
static void sh_node_vector_rotate_build_multi_function(
blender::nodes::NodeMultiFunctionBuilder &builder)
{
- const blender::fn::MultiFunction *fn = get_multi_function(builder.node());
+ const blender::fn::MultiFunction *fn = sh_node_vector_rotate_euler_get_multi_function(
+ builder.node());
builder.set_matching_fn(fn);
}