diff options
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc b/source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc index 1ab643bc3fa..3c1f1ed8d39 100644 --- a/source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc +++ b/source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc @@ -193,14 +193,16 @@ static void sh_node_vector_rotate_build_multi_function( builder.set_matching_fn(fn); } -static void node_shader_update_vector_rotate(bNodeTree *UNUSED(ntree), bNode *node) +static void node_shader_update_vector_rotate(bNodeTree *ntree, bNode *node) { bNodeSocket *sock_rotation = nodeFindSocket(node, SOCK_IN, "Rotation"); - nodeSetSocketAvailability(sock_rotation, ELEM(node->custom1, NODE_VECTOR_ROTATE_TYPE_EULER_XYZ)); + nodeSetSocketAvailability( + ntree, sock_rotation, ELEM(node->custom1, NODE_VECTOR_ROTATE_TYPE_EULER_XYZ)); bNodeSocket *sock_axis = nodeFindSocket(node, SOCK_IN, "Axis"); - nodeSetSocketAvailability(sock_axis, ELEM(node->custom1, NODE_VECTOR_ROTATE_TYPE_AXIS)); + nodeSetSocketAvailability(ntree, sock_axis, ELEM(node->custom1, NODE_VECTOR_ROTATE_TYPE_AXIS)); bNodeSocket *sock_angle = nodeFindSocket(node, SOCK_IN, "Angle"); - nodeSetSocketAvailability(sock_angle, !ELEM(node->custom1, NODE_VECTOR_ROTATE_TYPE_EULER_XYZ)); + nodeSetSocketAvailability( + ntree, sock_angle, !ELEM(node->custom1, NODE_VECTOR_ROTATE_TYPE_EULER_XYZ)); } void register_node_type_sh_vector_rotate(void) |