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Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_vertex_color.c')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_vertex_color.c58
1 files changed, 58 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_vertex_color.c b/source/blender/nodes/shader/nodes/node_shader_vertex_color.c
new file mode 100644
index 00000000000..8848fc37c66
--- /dev/null
+++ b/source/blender/nodes/shader/nodes/node_shader_vertex_color.c
@@ -0,0 +1,58 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ */
+
+#include "../node_shader_util.h"
+
+static bNodeSocketTemplate sh_node_vertex_color_out[] = {
+ {SOCK_RGBA, 0, N_("Color")},
+ {SOCK_FLOAT, 0, N_("Alpha")},
+ {-1, 0, ""},
+};
+
+static void node_shader_init_vertex_color(bNodeTree *UNUSED(ntree), bNode *node)
+{
+ NodeShaderVertexColor *vertexColor = MEM_callocN(sizeof(NodeShaderVertexColor),
+ "NodeShaderVertexColor");
+ node->storage = vertexColor;
+}
+
+static int node_shader_gpu_vertex_color(GPUMaterial *mat,
+ bNode *node,
+ bNodeExecData *UNUSED(execdata),
+ GPUNodeStack *in,
+ GPUNodeStack *out)
+{
+ NodeShaderVertexColor *vertexColor = (NodeShaderVertexColor *)node->storage;
+ GPUNodeLink *vertexColorLink = GPU_attribute(CD_MCOL, vertexColor->layer_name);
+ return GPU_stack_link(mat, node, "node_vertex_color", in, out, vertexColorLink);
+}
+
+void register_node_type_sh_vertex_color(void)
+{
+ static bNodeType ntype;
+
+ sh_node_type_base(&ntype, SH_NODE_VERTEX_COLOR, "Vertex Color", NODE_CLASS_INPUT, 0);
+ node_type_socket_templates(&ntype, NULL, sh_node_vertex_color_out);
+ node_type_init(&ntype, node_shader_init_vertex_color);
+ node_type_storage(
+ &ntype, "NodeShaderVertexColor", node_free_standard_storage, node_copy_standard_storage);
+ node_type_gpu(&ntype, node_shader_gpu_vertex_color);
+
+ nodeRegisterType(&ntype);
+}