diff options
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_vertex_color.c')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_vertex_color.c | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_vertex_color.c b/source/blender/nodes/shader/nodes/node_shader_vertex_color.c new file mode 100644 index 00000000000..8848fc37c66 --- /dev/null +++ b/source/blender/nodes/shader/nodes/node_shader_vertex_color.c @@ -0,0 +1,58 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2005 Blender Foundation. + * All rights reserved. + */ + +#include "../node_shader_util.h" + +static bNodeSocketTemplate sh_node_vertex_color_out[] = { + {SOCK_RGBA, 0, N_("Color")}, + {SOCK_FLOAT, 0, N_("Alpha")}, + {-1, 0, ""}, +}; + +static void node_shader_init_vertex_color(bNodeTree *UNUSED(ntree), bNode *node) +{ + NodeShaderVertexColor *vertexColor = MEM_callocN(sizeof(NodeShaderVertexColor), + "NodeShaderVertexColor"); + node->storage = vertexColor; +} + +static int node_shader_gpu_vertex_color(GPUMaterial *mat, + bNode *node, + bNodeExecData *UNUSED(execdata), + GPUNodeStack *in, + GPUNodeStack *out) +{ + NodeShaderVertexColor *vertexColor = (NodeShaderVertexColor *)node->storage; + GPUNodeLink *vertexColorLink = GPU_attribute(CD_MCOL, vertexColor->layer_name); + return GPU_stack_link(mat, node, "node_vertex_color", in, out, vertexColorLink); +} + +void register_node_type_sh_vertex_color(void) +{ + static bNodeType ntype; + + sh_node_type_base(&ntype, SH_NODE_VERTEX_COLOR, "Vertex Color", NODE_CLASS_INPUT, 0); + node_type_socket_templates(&ntype, NULL, sh_node_vertex_color_out); + node_type_init(&ntype, node_shader_init_vertex_color); + node_type_storage( + &ntype, "NodeShaderVertexColor", node_free_standard_storage, node_copy_standard_storage); + node_type_gpu(&ntype, node_shader_gpu_vertex_color); + + nodeRegisterType(&ntype); +} |