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Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_vertex_color.c')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_vertex_color.c62
1 files changed, 0 insertions, 62 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_vertex_color.c b/source/blender/nodes/shader/nodes/node_shader_vertex_color.c
deleted file mode 100644
index 40576b68dd5..00000000000
--- a/source/blender/nodes/shader/nodes/node_shader_vertex_color.c
+++ /dev/null
@@ -1,62 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2005 Blender Foundation.
- * All rights reserved.
- */
-
-#include "../node_shader_util.h"
-
-static bNodeSocketTemplate sh_node_vertex_color_out[] = {
- {SOCK_RGBA, N_("Color")},
- {SOCK_FLOAT, N_("Alpha")},
- {-1, ""},
-};
-
-static void node_shader_init_vertex_color(bNodeTree *UNUSED(ntree), bNode *node)
-{
- NodeShaderVertexColor *vertexColor = MEM_callocN(sizeof(NodeShaderVertexColor),
- "NodeShaderVertexColor");
- node->storage = vertexColor;
-}
-
-static int node_shader_gpu_vertex_color(GPUMaterial *mat,
- bNode *node,
- bNodeExecData *UNUSED(execdata),
- GPUNodeStack *in,
- GPUNodeStack *out)
-{
- NodeShaderVertexColor *vertexColor = (NodeShaderVertexColor *)node->storage;
- if (U.experimental.use_sculpt_vertex_colors) {
- GPUNodeLink *vertexColorLink = GPU_attribute(mat, CD_PROP_COLOR, vertexColor->layer_name);
- return GPU_stack_link(mat, node, "node_vertex_color", in, out, vertexColorLink);
- }
- GPUNodeLink *vertexColorLink = GPU_attribute(mat, CD_MCOL, vertexColor->layer_name);
- return GPU_stack_link(mat, node, "node_vertex_color", in, out, vertexColorLink);
-}
-
-void register_node_type_sh_vertex_color(void)
-{
- static bNodeType ntype;
-
- sh_node_type_base(&ntype, SH_NODE_VERTEX_COLOR, "Vertex Color", NODE_CLASS_INPUT, 0);
- node_type_socket_templates(&ntype, NULL, sh_node_vertex_color_out);
- node_type_init(&ntype, node_shader_init_vertex_color);
- node_type_storage(
- &ntype, "NodeShaderVertexColor", node_free_standard_storage, node_copy_standard_storage);
- node_type_gpu(&ntype, node_shader_gpu_vertex_color);
-
- nodeRegisterType(&ntype);
-}