diff options
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_vertex_color.c')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_vertex_color.c | 62 |
1 files changed, 0 insertions, 62 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_vertex_color.c b/source/blender/nodes/shader/nodes/node_shader_vertex_color.c deleted file mode 100644 index 40576b68dd5..00000000000 --- a/source/blender/nodes/shader/nodes/node_shader_vertex_color.c +++ /dev/null @@ -1,62 +0,0 @@ -/* - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2005 Blender Foundation. - * All rights reserved. - */ - -#include "../node_shader_util.h" - -static bNodeSocketTemplate sh_node_vertex_color_out[] = { - {SOCK_RGBA, N_("Color")}, - {SOCK_FLOAT, N_("Alpha")}, - {-1, ""}, -}; - -static void node_shader_init_vertex_color(bNodeTree *UNUSED(ntree), bNode *node) -{ - NodeShaderVertexColor *vertexColor = MEM_callocN(sizeof(NodeShaderVertexColor), - "NodeShaderVertexColor"); - node->storage = vertexColor; -} - -static int node_shader_gpu_vertex_color(GPUMaterial *mat, - bNode *node, - bNodeExecData *UNUSED(execdata), - GPUNodeStack *in, - GPUNodeStack *out) -{ - NodeShaderVertexColor *vertexColor = (NodeShaderVertexColor *)node->storage; - if (U.experimental.use_sculpt_vertex_colors) { - GPUNodeLink *vertexColorLink = GPU_attribute(mat, CD_PROP_COLOR, vertexColor->layer_name); - return GPU_stack_link(mat, node, "node_vertex_color", in, out, vertexColorLink); - } - GPUNodeLink *vertexColorLink = GPU_attribute(mat, CD_MCOL, vertexColor->layer_name); - return GPU_stack_link(mat, node, "node_vertex_color", in, out, vertexColorLink); -} - -void register_node_type_sh_vertex_color(void) -{ - static bNodeType ntype; - - sh_node_type_base(&ntype, SH_NODE_VERTEX_COLOR, "Vertex Color", NODE_CLASS_INPUT, 0); - node_type_socket_templates(&ntype, NULL, sh_node_vertex_color_out); - node_type_init(&ntype, node_shader_init_vertex_color); - node_type_storage( - &ntype, "NodeShaderVertexColor", node_free_standard_storage, node_copy_standard_storage); - node_type_gpu(&ntype, node_shader_gpu_vertex_color); - - nodeRegisterType(&ntype); -} |