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Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_vertex_color.cc')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_vertex_color.cc16
1 files changed, 13 insertions, 3 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_vertex_color.cc b/source/blender/nodes/shader/nodes/node_shader_vertex_color.cc
index a2a9aa9ad91..830f02d8df1 100644
--- a/source/blender/nodes/shader/nodes/node_shader_vertex_color.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_vertex_color.cc
@@ -42,10 +42,20 @@ static int node_shader_gpu_vertex_color(GPUMaterial *mat,
GPUNodeStack *out)
{
NodeShaderVertexColor *vertexColor = (NodeShaderVertexColor *)node->storage;
- /* NOTE: using CD_AUTO_FROM_NAME instead of CD_MCOL or CD_PROP_COLOR as geometry nodes may
- * overwrite data which will also change the CustomDataType. This will also make EEVEE and Cycles
+ /* NOTE: using CD_AUTO_FROM_NAME instead of CD_MCOL or CD_PROP_COLOR for named attributes
+ * as geometry nodes may overwrite data which will also change the eCustomDataType.
+ * This will also make EEVEE and Cycles
* consistent. See T93179. */
- GPUNodeLink *vertexColorLink = GPU_attribute(mat, CD_AUTO_FROM_NAME, vertexColor->layer_name);
+
+ GPUNodeLink *vertexColorLink;
+
+ if (vertexColor->layer_name[0]) {
+ vertexColorLink = GPU_attribute(mat, CD_AUTO_FROM_NAME, vertexColor->layer_name);
+ }
+ else { /* Fall back on active render color attribute. */
+ vertexColorLink = GPU_attribute(mat, CD_MCOL, vertexColor->layer_name);
+ }
+
return GPU_stack_link(mat, node, "node_vertex_color", in, out, vertexColorLink);
}