diff options
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_vertex_color.cc')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_vertex_color.cc | 93 |
1 files changed, 93 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_vertex_color.cc b/source/blender/nodes/shader/nodes/node_shader_vertex_color.cc new file mode 100644 index 00000000000..6501527ef5d --- /dev/null +++ b/source/blender/nodes/shader/nodes/node_shader_vertex_color.cc @@ -0,0 +1,93 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2005 Blender Foundation. + * All rights reserved. + */ + +#include "node_shader_util.hh" + +#include "BKE_context.h" + +#include "UI_interface.h" +#include "UI_resources.h" + +namespace blender::nodes::node_shader_vertex_color_cc { + +static void node_declare(NodeDeclarationBuilder &b) +{ + b.add_output<decl::Color>(N_("Color")); + b.add_output<decl::Float>(N_("Alpha")); +} + +static void node_shader_buts_vertex_color(uiLayout *layout, bContext *C, PointerRNA *ptr) +{ + PointerRNA obptr = CTX_data_pointer_get(C, "active_object"); + if (obptr.data && RNA_enum_get(&obptr, "type") == OB_MESH) { + PointerRNA dataptr = RNA_pointer_get(&obptr, "data"); + + if (U.experimental.use_sculpt_vertex_colors && + RNA_collection_length(&dataptr, "sculpt_vertex_colors")) { + uiItemPointerR( + layout, ptr, "layer_name", &dataptr, "sculpt_vertex_colors", "", ICON_GROUP_VCOL); + } + else { + uiItemPointerR(layout, ptr, "layer_name", &dataptr, "vertex_colors", "", ICON_GROUP_VCOL); + } + } + else { + uiItemL(layout, TIP_("No mesh in active object"), ICON_ERROR); + } +} + +static void node_shader_init_vertex_color(bNodeTree *UNUSED(ntree), bNode *node) +{ + NodeShaderVertexColor *vertexColor = MEM_cnew<NodeShaderVertexColor>("NodeShaderVertexColor"); + node->storage = vertexColor; +} + +static int node_shader_gpu_vertex_color(GPUMaterial *mat, + bNode *node, + bNodeExecData *UNUSED(execdata), + GPUNodeStack *in, + GPUNodeStack *out) +{ + NodeShaderVertexColor *vertexColor = (NodeShaderVertexColor *)node->storage; + if (U.experimental.use_sculpt_vertex_colors) { + GPUNodeLink *vertexColorLink = GPU_attribute(mat, CD_PROP_COLOR, vertexColor->layer_name); + return GPU_stack_link(mat, node, "node_vertex_color", in, out, vertexColorLink); + } + GPUNodeLink *vertexColorLink = GPU_attribute(mat, CD_MCOL, vertexColor->layer_name); + return GPU_stack_link(mat, node, "node_vertex_color", in, out, vertexColorLink); +} + +} // namespace blender::nodes::node_shader_vertex_color_cc + +void register_node_type_sh_vertex_color() +{ + namespace file_ns = blender::nodes::node_shader_vertex_color_cc; + + static bNodeType ntype; + + sh_node_type_base(&ntype, SH_NODE_VERTEX_COLOR, "Vertex Color", NODE_CLASS_INPUT); + ntype.declare = file_ns::node_declare; + ntype.draw_buttons = file_ns::node_shader_buts_vertex_color; + node_type_init(&ntype, file_ns::node_shader_init_vertex_color); + node_type_storage( + &ntype, "NodeShaderVertexColor", node_free_standard_storage, node_copy_standard_storage); + node_type_gpu(&ntype, file_ns::node_shader_gpu_vertex_color); + + nodeRegisterType(&ntype); +} |