diff options
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_volume_info.cc')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_volume_info.cc | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_volume_info.cc b/source/blender/nodes/shader/nodes/node_shader_volume_info.cc new file mode 100644 index 00000000000..8e5f62e07e0 --- /dev/null +++ b/source/blender/nodes/shader/nodes/node_shader_volume_info.cc @@ -0,0 +1,67 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2005 Blender Foundation. + * All rights reserved. + */ + +#include "../node_shader_util.h" + +namespace blender::nodes::node_shader_volume_info_cc { + +static bNodeSocketTemplate sh_node_volume_info_out[] = { + {SOCK_RGBA, N_("Color")}, + {SOCK_FLOAT, N_("Density")}, + {SOCK_FLOAT, N_("Flame")}, + {SOCK_FLOAT, N_("Temperature")}, + {-1, ""}, +}; + +static int node_shader_gpu_volume_info(GPUMaterial *mat, + bNode *UNUSED(node), + bNodeExecData *UNUSED(execdata), + GPUNodeStack *UNUSED(in), + GPUNodeStack *out) +{ + if (out[0].hasoutput) { + out[0].link = GPU_volume_grid(mat, "color", GPU_VOLUME_DEFAULT_0); + } + if (out[1].hasoutput) { + out[1].link = GPU_volume_grid(mat, "density", GPU_VOLUME_DEFAULT_0); + } + if (out[2].hasoutput) { + out[2].link = GPU_volume_grid(mat, "flame", GPU_VOLUME_DEFAULT_0); + } + if (out[3].hasoutput) { + out[3].link = GPU_volume_grid(mat, "temperature", GPU_VOLUME_DEFAULT_0); + } + + return true; +} + +} // namespace blender::nodes::node_shader_volume_info_cc + +void register_node_type_sh_volume_info() +{ + namespace file_ns = blender::nodes::node_shader_volume_info_cc; + + static bNodeType ntype; + + sh_node_type_base(&ntype, SH_NODE_VOLUME_INFO, "Volume Info", NODE_CLASS_INPUT, 0); + node_type_socket_templates(&ntype, nullptr, file_ns::sh_node_volume_info_out); + node_type_gpu(&ntype, file_ns::node_shader_gpu_volume_info); + + nodeRegisterType(&ntype); +} |