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Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_volume_info.cc')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_volume_info.cc67
1 files changed, 67 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_volume_info.cc b/source/blender/nodes/shader/nodes/node_shader_volume_info.cc
new file mode 100644
index 00000000000..8e5f62e07e0
--- /dev/null
+++ b/source/blender/nodes/shader/nodes/node_shader_volume_info.cc
@@ -0,0 +1,67 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ */
+
+#include "../node_shader_util.h"
+
+namespace blender::nodes::node_shader_volume_info_cc {
+
+static bNodeSocketTemplate sh_node_volume_info_out[] = {
+ {SOCK_RGBA, N_("Color")},
+ {SOCK_FLOAT, N_("Density")},
+ {SOCK_FLOAT, N_("Flame")},
+ {SOCK_FLOAT, N_("Temperature")},
+ {-1, ""},
+};
+
+static int node_shader_gpu_volume_info(GPUMaterial *mat,
+ bNode *UNUSED(node),
+ bNodeExecData *UNUSED(execdata),
+ GPUNodeStack *UNUSED(in),
+ GPUNodeStack *out)
+{
+ if (out[0].hasoutput) {
+ out[0].link = GPU_volume_grid(mat, "color", GPU_VOLUME_DEFAULT_0);
+ }
+ if (out[1].hasoutput) {
+ out[1].link = GPU_volume_grid(mat, "density", GPU_VOLUME_DEFAULT_0);
+ }
+ if (out[2].hasoutput) {
+ out[2].link = GPU_volume_grid(mat, "flame", GPU_VOLUME_DEFAULT_0);
+ }
+ if (out[3].hasoutput) {
+ out[3].link = GPU_volume_grid(mat, "temperature", GPU_VOLUME_DEFAULT_0);
+ }
+
+ return true;
+}
+
+} // namespace blender::nodes::node_shader_volume_info_cc
+
+void register_node_type_sh_volume_info()
+{
+ namespace file_ns = blender::nodes::node_shader_volume_info_cc;
+
+ static bNodeType ntype;
+
+ sh_node_type_base(&ntype, SH_NODE_VOLUME_INFO, "Volume Info", NODE_CLASS_INPUT, 0);
+ node_type_socket_templates(&ntype, nullptr, file_ns::sh_node_volume_info_out);
+ node_type_gpu(&ntype, file_ns::node_shader_gpu_volume_info);
+
+ nodeRegisterType(&ntype);
+}