diff options
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_wireframe.cc')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_wireframe.cc | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_wireframe.cc b/source/blender/nodes/shader/nodes/node_shader_wireframe.cc new file mode 100644 index 00000000000..1b38dd795cb --- /dev/null +++ b/source/blender/nodes/shader/nodes/node_shader_wireframe.cc @@ -0,0 +1,72 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2005 Blender Foundation. + * All rights reserved. + */ + +#include "node_shader_util.hh" + +namespace blender::nodes::node_shader_wireframe_cc { + +/* **************** Wireframe ******************** */ +static bNodeSocketTemplate sh_node_wireframe_in[] = { + {SOCK_FLOAT, N_("Size"), 0.01f, 0.0f, 0.0f, 0.0f, 0.0f, 100.0f}, + {-1, ""}, +}; + +static bNodeSocketTemplate sh_node_wireframe_out[] = { + {SOCK_FLOAT, N_("Fac"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR}, + {-1, ""}, +}; + +static int node_shader_gpu_wireframe(GPUMaterial *mat, + bNode *node, + bNodeExecData *UNUSED(execdata), + GPUNodeStack *in, + GPUNodeStack *out) +{ + GPU_material_flag_set(mat, GPU_MATFLAG_BARYCENTRIC); + /* node->custom1 is use_pixel_size */ + if (node->custom1) { + return GPU_stack_link( + mat, node, "node_wireframe_screenspace", in, out, GPU_builtin(GPU_BARYCENTRIC_TEXCO)); + } + + return GPU_stack_link(mat, + node, + "node_wireframe", + in, + out, + GPU_builtin(GPU_BARYCENTRIC_TEXCO), + GPU_builtin(GPU_BARYCENTRIC_DIST)); +} + +} // namespace blender::nodes::node_shader_wireframe_cc + +/* node type definition */ +void register_node_type_sh_wireframe() +{ + namespace file_ns = blender::nodes::node_shader_wireframe_cc; + + static bNodeType ntype; + + sh_node_type_base(&ntype, SH_NODE_WIREFRAME, "Wireframe", NODE_CLASS_INPUT); + node_type_socket_templates( + &ntype, file_ns::sh_node_wireframe_in, file_ns::sh_node_wireframe_out); + node_type_gpu(&ntype, file_ns::node_shader_gpu_wireframe); + + nodeRegisterType(&ntype); +} |