diff options
Diffstat (limited to 'source/blender/nodes/shader/nodes')
4 files changed, 7 insertions, 4 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_normal_map.c b/source/blender/nodes/shader/nodes/node_shader_normal_map.c index ee83699abdb..6a4eb9d81df 100644 --- a/source/blender/nodes/shader/nodes/node_shader_normal_map.c +++ b/source/blender/nodes/shader/nodes/node_shader_normal_map.c @@ -31,7 +31,7 @@ static bNodeSocketTemplate sh_node_normal_map_in[] = { { SOCK_FLOAT, 1, N_("Strength"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 10.0f}, - { SOCK_RGBA, 0, N_("Color"), 0.5f, 0.5f, 1.0f, 1.0f, 0.0f, 1.0f}, + { SOCK_RGBA, 1, N_("Color"), 0.5f, 0.5f, 1.0f, 1.0f, 0.0f, 1.0f}, { -1, 0, "" } }; diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_environment.c b/source/blender/nodes/shader/nodes/node_shader_tex_environment.c index abe8e0190c8..d2d0870e2ed 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_environment.c +++ b/source/blender/nodes/shader/nodes/node_shader_tex_environment.c @@ -75,12 +75,13 @@ static int node_shader_gpu_tex_environment(GPUMaterial *mat, bNode *node, GPUNod ret = GPU_stack_link(mat, "node_tex_environment", in, out, GPU_image(ima, iuser, isdata)); if (ret) { - ImBuf *ibuf = BKE_image_get_ibuf(ima, iuser); + ImBuf *ibuf = BKE_image_acquire_ibuf(ima, iuser, NULL); if (ibuf && (ibuf->colormanage_flag & IMB_COLORMANAGE_IS_DATA) == 0 && GPU_material_do_color_management(mat)) { GPU_link(mat, "srgb_to_linearrgb", out[0].link, &out[0].link); } + BKE_image_release_ibuf(ima, ibuf, NULL); } return ret; diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_image.c b/source/blender/nodes/shader/nodes/node_shader_tex_image.c index 9b17f76bd47..49b38434246 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_image.c +++ b/source/blender/nodes/shader/nodes/node_shader_tex_image.c @@ -75,12 +75,13 @@ static int node_shader_gpu_tex_image(GPUMaterial *mat, bNode *node, GPUNodeStack ret = GPU_stack_link(mat, "node_tex_image", in, out, GPU_image(ima, iuser, isdata)); if (ret) { - ImBuf *ibuf = BKE_image_get_ibuf(ima, iuser); + ImBuf *ibuf = BKE_image_acquire_ibuf(ima, iuser, NULL); if (ibuf && (ibuf->colormanage_flag & IMB_COLORMANAGE_IS_DATA) == 0 && GPU_material_do_color_management(mat)) { GPU_link(mat, "srgb_to_linearrgb", out[0].link, &out[0].link); } + BKE_image_release_ibuf(ima, ibuf, NULL); } return ret; diff --git a/source/blender/nodes/shader/nodes/node_shader_texture.c b/source/blender/nodes/shader/nodes/node_shader_texture.c index 6d1b3ff6dba..b77c7d07407 100644 --- a/source/blender/nodes/shader/nodes/node_shader_texture.c +++ b/source/blender/nodes/shader/nodes/node_shader_texture.c @@ -128,12 +128,13 @@ static int gpu_shader_texture(GPUMaterial *mat, bNode *node, GPUNodeStack *in, G int ret = GPU_stack_link(mat, "texture_image", in, out, texlink); if (ret) { - ImBuf *ibuf = BKE_image_get_ibuf(tex->ima, &tex->iuser); + ImBuf *ibuf = BKE_image_acquire_ibuf(tex->ima, &tex->iuser, NULL); if (ibuf && (ibuf->colormanage_flag & IMB_COLORMANAGE_IS_DATA) ==0 && GPU_material_do_color_management(mat)) { GPU_link(mat, "srgb_to_linearrgb", out[1].link, &out[1].link); } + BKE_image_release_ibuf(tex->ima, ibuf, NULL); } return ret; |