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Diffstat (limited to 'source/blender/nodes/shader/nodes')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_normal_map.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_environment.c3
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_image.c3
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_texture.c3
4 files changed, 7 insertions, 4 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_normal_map.c b/source/blender/nodes/shader/nodes/node_shader_normal_map.c
index ee83699abdb..6a4eb9d81df 100644
--- a/source/blender/nodes/shader/nodes/node_shader_normal_map.c
+++ b/source/blender/nodes/shader/nodes/node_shader_normal_map.c
@@ -31,7 +31,7 @@
static bNodeSocketTemplate sh_node_normal_map_in[] = {
{ SOCK_FLOAT, 1, N_("Strength"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 10.0f},
- { SOCK_RGBA, 0, N_("Color"), 0.5f, 0.5f, 1.0f, 1.0f, 0.0f, 1.0f},
+ { SOCK_RGBA, 1, N_("Color"), 0.5f, 0.5f, 1.0f, 1.0f, 0.0f, 1.0f},
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_environment.c b/source/blender/nodes/shader/nodes/node_shader_tex_environment.c
index abe8e0190c8..d2d0870e2ed 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_environment.c
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_environment.c
@@ -75,12 +75,13 @@ static int node_shader_gpu_tex_environment(GPUMaterial *mat, bNode *node, GPUNod
ret = GPU_stack_link(mat, "node_tex_environment", in, out, GPU_image(ima, iuser, isdata));
if (ret) {
- ImBuf *ibuf = BKE_image_get_ibuf(ima, iuser);
+ ImBuf *ibuf = BKE_image_acquire_ibuf(ima, iuser, NULL);
if (ibuf && (ibuf->colormanage_flag & IMB_COLORMANAGE_IS_DATA) == 0 &&
GPU_material_do_color_management(mat))
{
GPU_link(mat, "srgb_to_linearrgb", out[0].link, &out[0].link);
}
+ BKE_image_release_ibuf(ima, ibuf, NULL);
}
return ret;
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_image.c b/source/blender/nodes/shader/nodes/node_shader_tex_image.c
index 9b17f76bd47..49b38434246 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_image.c
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_image.c
@@ -75,12 +75,13 @@ static int node_shader_gpu_tex_image(GPUMaterial *mat, bNode *node, GPUNodeStack
ret = GPU_stack_link(mat, "node_tex_image", in, out, GPU_image(ima, iuser, isdata));
if (ret) {
- ImBuf *ibuf = BKE_image_get_ibuf(ima, iuser);
+ ImBuf *ibuf = BKE_image_acquire_ibuf(ima, iuser, NULL);
if (ibuf && (ibuf->colormanage_flag & IMB_COLORMANAGE_IS_DATA) == 0 &&
GPU_material_do_color_management(mat))
{
GPU_link(mat, "srgb_to_linearrgb", out[0].link, &out[0].link);
}
+ BKE_image_release_ibuf(ima, ibuf, NULL);
}
return ret;
diff --git a/source/blender/nodes/shader/nodes/node_shader_texture.c b/source/blender/nodes/shader/nodes/node_shader_texture.c
index 6d1b3ff6dba..b77c7d07407 100644
--- a/source/blender/nodes/shader/nodes/node_shader_texture.c
+++ b/source/blender/nodes/shader/nodes/node_shader_texture.c
@@ -128,12 +128,13 @@ static int gpu_shader_texture(GPUMaterial *mat, bNode *node, GPUNodeStack *in, G
int ret = GPU_stack_link(mat, "texture_image", in, out, texlink);
if (ret) {
- ImBuf *ibuf = BKE_image_get_ibuf(tex->ima, &tex->iuser);
+ ImBuf *ibuf = BKE_image_acquire_ibuf(tex->ima, &tex->iuser, NULL);
if (ibuf && (ibuf->colormanage_flag & IMB_COLORMANAGE_IS_DATA) ==0 &&
GPU_material_do_color_management(mat))
{
GPU_link(mat, "srgb_to_linearrgb", out[1].link, &out[1].link);
}
+ BKE_image_release_ibuf(tex->ima, ibuf, NULL);
}
return ret;