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Diffstat (limited to 'source/blender/nodes/shader')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_image.c31
1 files changed, 24 insertions, 7 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_image.c b/source/blender/nodes/shader/nodes/node_shader_tex_image.c
index 2bbe3617bee..20753445aa6 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_image.c
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_image.c
@@ -58,8 +58,9 @@ static int node_shader_gpu_tex_image(GPUMaterial *mat, bNode *node, bNodeExecDat
Image *ima = (Image *)node->id;
ImageUser *iuser = NULL;
NodeTexImage *tex = node->storage;
+ bool do_color_correction = false;
- GPUNodeLink *norm;
+ GPUNodeLink *norm, *col1, *col2, *col3;
int isdata = tex->color_space == SHD_COLORSPACE_NONE;
float blend = tex->projection_blend;
@@ -67,6 +68,15 @@ static int node_shader_gpu_tex_image(GPUMaterial *mat, bNode *node, bNodeExecDat
if (!ima)
return GPU_stack_link(mat, node, "node_tex_image_empty", in, out);
+ ImBuf *ibuf = BKE_image_acquire_ibuf(ima, iuser, NULL);
+ if ((tex->color_space == SHD_COLORSPACE_COLOR) &&
+ ibuf && (ibuf->colormanage_flag & IMB_COLORMANAGE_IS_DATA) == 0 &&
+ GPU_material_do_color_management(mat))
+ {
+ do_color_correction = true;
+ }
+ BKE_image_release_ibuf(ima, ibuf, NULL);
+
if (!in[0].link)
in[0].link = GPU_attribute(CD_MTFACE, "");
@@ -83,8 +93,20 @@ static int node_shader_gpu_tex_image(GPUMaterial *mat, bNode *node, bNodeExecDat
GPU_link(mat, "direction_transform_m4v3", norm,
GPU_builtin(GPU_INVERSE_OBJECT_MATRIX),
&norm);
+ GPU_link(mat, "tex_box_sample", in[0].link,
+ norm,
+ GPU_image(ima, iuser, isdata),
+ &col1,
+ &col2,
+ &col3);
+ if (do_color_correction) {
+ GPU_link(mat, "srgb_to_linearrgb", col1, &col1);
+ GPU_link(mat, "srgb_to_linearrgb", col2, &col2);
+ GPU_link(mat, "srgb_to_linearrgb", col3, &col3);
+ }
GPU_link(mat, "node_tex_image_box", in[0].link,
norm,
+ col1, col2, col3,
GPU_image(ima, iuser, isdata),
GPU_uniform(&blend),
&out[0].link,
@@ -102,14 +124,9 @@ static int node_shader_gpu_tex_image(GPUMaterial *mat, bNode *node, bNodeExecDat
break;
}
- ImBuf *ibuf = BKE_image_acquire_ibuf(ima, iuser, NULL);
- if ((tex->color_space == SHD_COLORSPACE_COLOR) &&
- ibuf && (ibuf->colormanage_flag & IMB_COLORMANAGE_IS_DATA) == 0 &&
- GPU_material_do_color_management(mat))
- {
+ if (do_color_correction && (tex->projection != SHD_PROJ_BOX)) {
GPU_link(mat, "srgb_to_linearrgb", out[0].link, &out[0].link);
}
- BKE_image_release_ibuf(ima, ibuf, NULL);
return true;
}