diff options
Diffstat (limited to 'source/blender/nodes/shader')
-rw-r--r-- | source/blender/nodes/shader/node_shader_util.c | 44 | ||||
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_common.c | 8 | ||||
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_mapping.c | 2 |
3 files changed, 27 insertions, 27 deletions
diff --git a/source/blender/nodes/shader/node_shader_util.c b/source/blender/nodes/shader/node_shader_util.c index 6130fe72af3..544ccb8fda6 100644 --- a/source/blender/nodes/shader/node_shader_util.c +++ b/source/blender/nodes/shader/node_shader_util.c @@ -139,49 +139,49 @@ void nodeShaderSynchronizeID(bNode *node, int copyto) if (copyto) { switch (a) { case MAT_IN_COLOR: - copy_v3_v3(&ma->r, ((bNodeSocketValueRGBA*)sock->default_value)->value); break; + copy_v3_v3(&ma->r, ((bNodeSocketValueRGBA *)sock->default_value)->value); break; case MAT_IN_SPEC: - copy_v3_v3(&ma->specr, ((bNodeSocketValueRGBA*)sock->default_value)->value); break; + copy_v3_v3(&ma->specr, ((bNodeSocketValueRGBA *)sock->default_value)->value); break; case MAT_IN_REFL: - ma->ref= ((bNodeSocketValueFloat*)sock->default_value)->value; break; + ma->ref= ((bNodeSocketValueFloat *)sock->default_value)->value; break; case MAT_IN_MIR: - copy_v3_v3(&ma->mirr, ((bNodeSocketValueRGBA*)sock->default_value)->value); break; + copy_v3_v3(&ma->mirr, ((bNodeSocketValueRGBA *)sock->default_value)->value); break; case MAT_IN_AMB: - ma->amb= ((bNodeSocketValueFloat*)sock->default_value)->value; break; + ma->amb = ((bNodeSocketValueFloat *)sock->default_value)->value; break; case MAT_IN_EMIT: - ma->emit= ((bNodeSocketValueFloat*)sock->default_value)->value; break; + ma->emit = ((bNodeSocketValueFloat *)sock->default_value)->value; break; case MAT_IN_SPECTRA: - ma->spectra= ((bNodeSocketValueFloat*)sock->default_value)->value; break; + ma->spectra = ((bNodeSocketValueFloat *)sock->default_value)->value; break; case MAT_IN_RAY_MIRROR: - ma->ray_mirror= ((bNodeSocketValueFloat*)sock->default_value)->value; break; + ma->ray_mirror = ((bNodeSocketValueFloat *)sock->default_value)->value; break; case MAT_IN_ALPHA: - ma->alpha= ((bNodeSocketValueFloat*)sock->default_value)->value; break; + ma->alpha = ((bNodeSocketValueFloat *)sock->default_value)->value; break; case MAT_IN_TRANSLUCENCY: - ma->translucency= ((bNodeSocketValueFloat*)sock->default_value)->value; break; + ma->translucency = ((bNodeSocketValueFloat *)sock->default_value)->value; break; } } else { switch (a) { case MAT_IN_COLOR: - copy_v3_v3(((bNodeSocketValueRGBA*)sock->default_value)->value, &ma->r); break; + copy_v3_v3(((bNodeSocketValueRGBA *)sock->default_value)->value, &ma->r); break; case MAT_IN_SPEC: - copy_v3_v3(((bNodeSocketValueRGBA*)sock->default_value)->value, &ma->specr); break; + copy_v3_v3(((bNodeSocketValueRGBA *)sock->default_value)->value, &ma->specr); break; case MAT_IN_REFL: - ((bNodeSocketValueFloat*)sock->default_value)->value= ma->ref; break; + ((bNodeSocketValueFloat *)sock->default_value)->value= ma->ref; break; case MAT_IN_MIR: - copy_v3_v3(((bNodeSocketValueRGBA*)sock->default_value)->value, &ma->mirr); break; + copy_v3_v3(((bNodeSocketValueRGBA *)sock->default_value)->value, &ma->mirr); break; case MAT_IN_AMB: - ((bNodeSocketValueFloat*)sock->default_value)->value= ma->amb; break; + ((bNodeSocketValueFloat *)sock->default_value)->value = ma->amb; break; case MAT_IN_EMIT: - ((bNodeSocketValueFloat*)sock->default_value)->value= ma->emit; break; + ((bNodeSocketValueFloat *)sock->default_value)->value = ma->emit; break; case MAT_IN_SPECTRA: - ((bNodeSocketValueFloat*)sock->default_value)->value= ma->spectra; break; + ((bNodeSocketValueFloat *)sock->default_value)->value = ma->spectra; break; case MAT_IN_RAY_MIRROR: - ((bNodeSocketValueFloat*)sock->default_value)->value= ma->ray_mirror; break; + ((bNodeSocketValueFloat *)sock->default_value)->value = ma->ray_mirror; break; case MAT_IN_ALPHA: - ((bNodeSocketValueFloat*)sock->default_value)->value= ma->alpha; break; + ((bNodeSocketValueFloat *)sock->default_value)->value = ma->alpha; break; case MAT_IN_TRANSLUCENCY: - ((bNodeSocketValueFloat*)sock->default_value)->value= ma->translucency; break; + ((bNodeSocketValueFloat *)sock->default_value)->value = ma->translucency; break; } } } @@ -259,7 +259,7 @@ bNode *nodeGetActiveTexture(bNodeTree *ntree) break; if (node) - ntree= (bNodeTree*)node->id; + ntree = (bNodeTree *)node->id; for (node= ntree->nodes.first; node; node= node->next) if (node->flag & NODE_ACTIVE_TEXTURE) @@ -320,7 +320,7 @@ void node_shader_gpu_tex_mapping(GPUMaterial *mat, bNode *node, GPUNodeStack *in float domax= (texmap->flag & TEXMAP_CLIP_MAX) != 0; if (domin || domax || !(texmap->flag & TEXMAP_UNIT_MATRIX)) { - GPUNodeLink *tmat = GPU_uniform((float*)texmap->mat); + GPUNodeLink *tmat = GPU_uniform((float *)texmap->mat); GPUNodeLink *tmin = GPU_uniform(texmap->min); GPUNodeLink *tmax = GPU_uniform(texmap->max); GPUNodeLink *tdomin = GPU_uniform(&domin); diff --git a/source/blender/nodes/shader/nodes/node_shader_common.c b/source/blender/nodes/shader/nodes/node_shader_common.c index 688d77d8350..cf6f778bbf5 100644 --- a/source/blender/nodes/shader/nodes/node_shader_common.c +++ b/source/blender/nodes/shader/nodes/node_shader_common.c @@ -70,7 +70,7 @@ static void move_stack(bNodeStack *to, bNodeStack *from) static void *group_initexec(bNode *node) { - bNodeTree *ngroup= (bNodeTree*)node->id; + bNodeTree *ngroup = (bNodeTree *)node->id; bNodeTreeExec *exec; if (!ngroup) @@ -84,7 +84,7 @@ static void *group_initexec(bNode *node) static void group_freeexec(bNode *UNUSED(node), void *nodedata) { - bNodeTreeExec*gexec= (bNodeTreeExec*)nodedata; + bNodeTreeExec*gexec = (bNodeTreeExec *)nodedata; ntreeShaderEndExecTree(gexec, 0); } @@ -121,7 +121,7 @@ static void group_move_outputs(bNode *node, bNodeStack **out, bNodeStack *gstack static void group_execute(void *data, int thread, struct bNode *node, void *nodedata, struct bNodeStack **in, struct bNodeStack **out) { - bNodeTreeExec *exec= (bNodeTreeExec*)nodedata; + bNodeTreeExec *exec = (bNodeTreeExec *)nodedata; bNodeThreadStack *nts; if (!exec) @@ -177,7 +177,7 @@ static void group_gpu_move_outputs(bNode *node, GPUNodeStack *out, bNodeStack *g static int gpu_group_execute(GPUMaterial *mat, bNode *node, void *nodedata, GPUNodeStack *in, GPUNodeStack *out) { - bNodeTreeExec *exec= (bNodeTreeExec*)nodedata; + bNodeTreeExec *exec = (bNodeTreeExec *)nodedata; group_gpu_copy_inputs(node, in, exec->stack); ntreeExecGPUNodes(exec, mat, (node->flag & NODE_GROUP_EDIT)); diff --git a/source/blender/nodes/shader/nodes/node_shader_mapping.c b/source/blender/nodes/shader/nodes/node_shader_mapping.c index cedd3a4910c..396c1ac60bf 100644 --- a/source/blender/nodes/shader/nodes/node_shader_mapping.c +++ b/source/blender/nodes/shader/nodes/node_shader_mapping.c @@ -77,7 +77,7 @@ static int gpu_shader_mapping(GPUMaterial *mat, bNode *node, GPUNodeStack *in, G TexMapping *texmap= node->storage; float domin= (texmap->flag & TEXMAP_CLIP_MIN) != 0; float domax= (texmap->flag & TEXMAP_CLIP_MAX) != 0; - GPUNodeLink *tmat = GPU_uniform((float*)texmap->mat); + GPUNodeLink *tmat = GPU_uniform((float *)texmap->mat); GPUNodeLink *tmin = GPU_uniform(texmap->min); GPUNodeLink *tmax = GPU_uniform(texmap->max); GPUNodeLink *tdomin = GPU_uniform(&domin); |