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Diffstat (limited to 'source/blender/nodes/shader')
-rw-r--r--source/blender/nodes/shader/node_shader_tree.cc6
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_sky.cc2
2 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/nodes/shader/node_shader_tree.cc b/source/blender/nodes/shader/node_shader_tree.cc
index 1552ed9f19c..0fa977aa63c 100644
--- a/source/blender/nodes/shader/node_shader_tree.cc
+++ b/source/blender/nodes/shader/node_shader_tree.cc
@@ -845,7 +845,7 @@ static bool ntree_tag_bsdf_cb(bNode *fromnode, bNode *UNUSED(tonode), void *user
default:
/* We could return false here but since we
* allow the use of Closure as RGBA, we can have
- * Bsdf nodes linked to other Bsdf nodes. */
+ * BSDF nodes linked to other BSDF nodes. */
break;
}
@@ -972,8 +972,8 @@ bNodeTreeExec *ntreeShaderBeginExecTree(bNodeTree *ntree)
exec = ntreeShaderBeginExecTree_internal(&context, ntree, NODE_INSTANCE_KEY_BASE);
- /* XXX this should not be necessary, but is still used for cmp/sha/tex nodes,
- * which only store the ntree pointer. Should be fixed at some point!
+ /* XXX: this should not be necessary, but is still used for compositor/shader/texture nodes,
+ * which only store the `ntree` pointer. Should be fixed at some point!
*/
ntree->execdata = exec;
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_sky.cc b/source/blender/nodes/shader/nodes/node_shader_tex_sky.cc
index 56e42708e93..30ec746c2d0 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_sky.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_sky.cc
@@ -220,7 +220,7 @@ void register_node_type_sh_tex_sky()
node_type_init(&ntype, file_ns::node_shader_init_tex_sky);
node_type_storage(&ntype, "NodeTexSky", node_free_standard_storage, node_copy_standard_storage);
node_type_gpu(&ntype, file_ns::node_shader_gpu_tex_sky);
- /* remove Vector input for Nishita */
+ /* Remove vector input for Nishita sky model. */
node_type_update(&ntype, file_ns::node_shader_update_sky);
nodeRegisterType(&ntype);