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Diffstat (limited to 'source/blender/nodes/simulation/nodes/node_sim_set_particle_attribute.cc')
-rw-r--r--source/blender/nodes/simulation/nodes/node_sim_set_particle_attribute.cc58
1 files changed, 0 insertions, 58 deletions
diff --git a/source/blender/nodes/simulation/nodes/node_sim_set_particle_attribute.cc b/source/blender/nodes/simulation/nodes/node_sim_set_particle_attribute.cc
deleted file mode 100644
index 8f5c6818cb4..00000000000
--- a/source/blender/nodes/simulation/nodes/node_sim_set_particle_attribute.cc
+++ /dev/null
@@ -1,58 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-#include "BLI_listbase.h"
-#include "node_simulation_util.h"
-
-static bNodeSocketTemplate sim_node_set_particle_attribute_in[] = {
- {SOCK_CONTROL_FLOW, N_("Execute")},
- {SOCK_STRING, N_("Name")},
- {SOCK_FLOAT, N_("Float"), 0.0f, 0.0f, 0.0f, 0.0f, -10000.0f, 10000.0f},
- {SOCK_INT, N_("Int"), 0, 0, 0, 0, -10000, 10000},
- {SOCK_BOOLEAN, N_("Boolean")},
- {SOCK_VECTOR, N_("Vector")},
- {SOCK_RGBA, N_("Color")},
- {SOCK_OBJECT, N_("Object")},
- {SOCK_IMAGE, N_("Image")},
- {-1, ""},
-};
-
-static bNodeSocketTemplate sim_node_set_particle_attribute_out[] = {
- {SOCK_CONTROL_FLOW, N_("Execute")},
- {-1, ""},
-};
-
-static void sim_node_set_particle_attribute_update(bNodeTree *UNUSED(ntree), bNode *node)
-{
- int index = 0;
- LISTBASE_FOREACH (bNodeSocket *, sock, &node->inputs) {
- if (index >= 2) {
- nodeSetSocketAvailability(sock, sock->type == node->custom1);
- }
- index++;
- }
-}
-
-void register_node_type_sim_set_particle_attribute()
-{
- static bNodeType ntype;
-
- sim_node_type_base(&ntype, SIM_NODE_SET_PARTICLE_ATTRIBUTE, "Set Particle Attribute", 0, 0);
- node_type_socket_templates(
- &ntype, sim_node_set_particle_attribute_in, sim_node_set_particle_attribute_out);
- node_type_update(&ntype, sim_node_set_particle_attribute_update);
- nodeRegisterType(&ntype);
-}