diff options
Diffstat (limited to 'source/blender/nodes/texture/node_texture_util.c')
-rw-r--r-- | source/blender/nodes/texture/node_texture_util.c | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/source/blender/nodes/texture/node_texture_util.c b/source/blender/nodes/texture/node_texture_util.c index 28d03db1687..53f1aa82f60 100644 --- a/source/blender/nodes/texture/node_texture_util.c +++ b/source/blender/nodes/texture/node_texture_util.c @@ -31,20 +31,20 @@ /* - HOW TEXTURE NODES WORK - - In contrast to Shader nodes, which place a color into the output - stack when executed, Texture nodes place a TexDelegate* there. To - obtain a color value from this, a node further up the chain reads - the TexDelegate* from its input stack, and uses tex_call_delegate to - retrieve the color from the delegate. - - comments: (ton) - - This system needs recode, a node system should rely on the stack, and - callbacks for nodes only should evaluate own node, not recursively go - over other previous ones. -*/ + * HOW TEXTURE NODES WORK + * + * In contrast to Shader nodes, which place a color into the output + * stack when executed, Texture nodes place a TexDelegate* there. To + * obtain a color value from this, a node further up the chain reads + * the TexDelegate* from its input stack, and uses tex_call_delegate to + * retrieve the color from the delegate. + * + * comments: (ton) + * + * This system needs recode, a node system should rely on the stack, and + * callbacks for nodes only should evaluate own node, not recursively go + * over other previous ones. + */ #include <assert.h> #include "node_texture_util.h" |