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Diffstat (limited to 'source/blender/nodes/texture/node_texture_util.h')
-rw-r--r-- | source/blender/nodes/texture/node_texture_util.h | 124 |
1 files changed, 124 insertions, 0 deletions
diff --git a/source/blender/nodes/texture/node_texture_util.h b/source/blender/nodes/texture/node_texture_util.h new file mode 100644 index 00000000000..ccaf5df9897 --- /dev/null +++ b/source/blender/nodes/texture/node_texture_util.h @@ -0,0 +1,124 @@ +/* + * $Id$ + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2005 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/nodes/texture/node_texture_util.h + * \ingroup nodes + */ + + +#ifndef NODE_TEXTURE_UTIL_H_ +#define NODE_TEXTURE_UTIL_H_ + +#include <math.h> +#include <string.h> + +#include "MEM_guardedalloc.h" + +#include "DNA_color_types.h" +#include "DNA_ipo_types.h" +#include "DNA_ID.h" +#include "DNA_image_types.h" +#include "DNA_material_types.h" +#include "DNA_node_types.h" +#include "DNA_object_types.h" +#include "DNA_scene_types.h" +#include "DNA_texture_types.h" + +#include "BKE_blender.h" +#include "BKE_colortools.h" +#include "BKE_global.h" +#include "BKE_image.h" +#include "BKE_main.h" +#include "BKE_material.h" +#include "BKE_node.h" +#include "BKE_texture.h" + +#include "BKE_library.h" + +#include "node_util.h" + +#include "BLI_math.h" +#include "BLI_blenlib.h" +#include "BLI_rand.h" +#include "BLI_threads.h" +#include "BLI_utildefines.h" + +#include "IMB_imbuf_types.h" +#include "IMB_imbuf.h" + +#include "RE_pipeline.h" +#include "RE_shader_ext.h" + +typedef struct TexCallData { + TexResult *target; + float *co; + float *dxt, *dyt; + int osatex; + char do_preview; + short thread; + short which_output; + int cfra; + + ShadeInput *shi; + MTex *mtex; +} TexCallData; + +typedef struct TexParams { + float *co; + float *dxt, *dyt; + float *previewco; + int cfra; + int osatex; + + /* optional. we don't really want these here, but image + textures need to do mapping & color correction */ + ShadeInput *shi; + MTex *mtex; +} TexParams; + +typedef void(*TexFn) (float *out, TexParams *params, bNode *node, bNodeStack **in, short thread); + +typedef struct TexDelegate { + TexCallData *cdata; + TexFn fn; + bNode *node; + bNodeStack *in[MAX_SOCKET]; + int type; +} TexDelegate; + +void tex_input_rgba(float *out, bNodeStack *in, TexParams *params, short thread); +void tex_input_vec(float *out, bNodeStack *in, TexParams *params, short thread); +float tex_input_value(bNodeStack *in, TexParams *params, short thread); + +void tex_output(bNode *node, bNodeStack **in, bNodeStack *out, TexFn texfn, TexCallData *data); +void tex_do_preview(bNode *node, float *coord, float *col); + +void params_from_cdata(TexParams *out, TexCallData *in); + +#endif |