diff options
Diffstat (limited to 'source/blender/nodes/texture/nodes/node_texture_hueSatVal.c')
-rw-r--r-- | source/blender/nodes/texture/nodes/node_texture_hueSatVal.c | 106 |
1 files changed, 106 insertions, 0 deletions
diff --git a/source/blender/nodes/texture/nodes/node_texture_hueSatVal.c b/source/blender/nodes/texture/nodes/node_texture_hueSatVal.c new file mode 100644 index 00000000000..ebc2501cee3 --- /dev/null +++ b/source/blender/nodes/texture/nodes/node_texture_hueSatVal.c @@ -0,0 +1,106 @@ +/* + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2006 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): Juho Vepsäläinen + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/nodes/texture/nodes/node_texture_hueSatVal.c + * \ingroup texnodes + */ + + +#include "node_texture_util.h" +#include "NOD_texture.h" + + +static bNodeSocketTemplate inputs[]= { + { SOCK_FLOAT, 1, "Hue", 0.0f, 0.0f, 0.0f, 0.0f, -0.5f, 0.5f, PROP_NONE }, + { SOCK_FLOAT, 1, "Saturation", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 2.0f, PROP_FACTOR }, + { SOCK_FLOAT, 1, "Value", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 2.0f, PROP_FACTOR }, + { SOCK_FLOAT, 1, "Factor", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR }, + { SOCK_RGBA, 1, "Color", 0.8f, 0.8f, 0.8f, 1.0f }, + { -1, 0, "" } +}; +static bNodeSocketTemplate outputs[]= { + { SOCK_RGBA, 0, "Color" }, + { -1, 0, "" } +}; + +static void do_hue_sat_fac(bNode *UNUSED(node), float *out, float hue, float sat, float val, float *in, float fac) +{ + if(fac != 0 && (hue != 0.5f || sat != 1 || val != 1)) { + float col[3], hsv[3], mfac= 1.0f - fac; + + rgb_to_hsv(in[0], in[1], in[2], hsv, hsv+1, hsv+2); + hsv[0]+= (hue - 0.5f); + if(hsv[0]>1.0f) hsv[0]-=1.0f; else if(hsv[0]<0.0f) hsv[0]+= 1.0f; + hsv[1]*= sat; + if(hsv[1]>1.0f) hsv[1]= 1.0f; else if(hsv[1]<0.0f) hsv[1]= 0.0f; + hsv[2]*= val; + if(hsv[2]>1.0f) hsv[2]= 1.0f; else if(hsv[2]<0.0f) hsv[2]= 0.0f; + hsv_to_rgb(hsv[0], hsv[1], hsv[2], col, col+1, col+2); + + out[0]= mfac*in[0] + fac*col[0]; + out[1]= mfac*in[1] + fac*col[1]; + out[2]= mfac*in[2] + fac*col[2]; + } + else { + QUATCOPY(out, in); + } +} + +static void colorfn(float *out, TexParams *p, bNode *node, bNodeStack **in, short thread) +{ + float hue = tex_input_value(in[0], p, thread); + float sat = tex_input_value(in[1], p, thread); + float val = tex_input_value(in[2], p, thread); + float fac = tex_input_value(in[3], p, thread); + + float col[4]; + tex_input_rgba(col, in[4], p, thread); + + hue += 0.5f; /* [-.5, .5] -> [0, 1] */ + + do_hue_sat_fac(node, out, hue, sat, val, col, fac); + + out[3] = col[3]; +} + +static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out) +{ + tex_output(node, in, out[0], &colorfn, data); +} + +void register_node_type_tex_hue_sat(ListBase *lb) +{ + static bNodeType ntype; + + node_type_base(&ntype, TEX_NODE_HUE_SAT, "Hue Saturation Value", NODE_CLASS_OP_COLOR, NODE_OPTIONS); + node_type_socket_templates(&ntype, inputs, outputs); + node_type_size(&ntype, 150, 80, 250); + node_type_exec(&ntype, exec); + + nodeRegisterType(lb, &ntype); +} |