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Diffstat (limited to 'source/blender/nodes/texture/nodes/node_texture_rotate.c')
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_rotate.c109
1 files changed, 109 insertions, 0 deletions
diff --git a/source/blender/nodes/texture/nodes/node_texture_rotate.c b/source/blender/nodes/texture/nodes/node_texture_rotate.c
new file mode 100644
index 00000000000..a788b9cbbde
--- /dev/null
+++ b/source/blender/nodes/texture/nodes/node_texture_rotate.c
@@ -0,0 +1,109 @@
+/*
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Robin Allen
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/nodes/texture/nodes/node_texture_rotate.c
+ * \ingroup texnodes
+ */
+
+
+#include <math.h>
+
+#include "node_texture_util.h"
+#include "NOD_texture.h"
+
+static bNodeSocketTemplate inputs[]= {
+ { SOCK_RGBA, 1, "Color", 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_FLOAT, 1, "Turns", 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f, PROP_NONE },
+ { SOCK_VECTOR, 1, "Axis", 0.0f, 0.0f, 1.0f, 0.0f, -1.0f, 1.0f, PROP_DIRECTION },
+ { -1, 0, "" }
+};
+
+static bNodeSocketTemplate outputs[]= {
+ { SOCK_RGBA, 0, "Color"},
+ { -1, 0, "" }
+};
+
+static void rotate(float new_co[3], float a, float ax[3], float co[3])
+{
+ float para[3];
+ float perp[3];
+ float cp[3];
+
+ float cos_a = cos(a * (float)(2*M_PI));
+ float sin_a = sin(a * (float)(2*M_PI));
+
+ // x' = xcosa + n(n.x)(1-cosa) + (x*n)sina
+
+ mul_v3_v3fl(perp, co, cos_a);
+ mul_v3_v3fl(para, ax, dot_v3v3(co, ax)*(1 - cos_a));
+
+ cross_v3_v3v3(cp, ax, co);
+ mul_v3_fl(cp, sin_a);
+
+ new_co[0] = para[0] + perp[0] + cp[0];
+ new_co[1] = para[1] + perp[1] + cp[1];
+ new_co[2] = para[2] + perp[2] + cp[2];
+}
+
+static void colorfn(float *out, TexParams *p, bNode *UNUSED(node), bNodeStack **in, short thread)
+{
+ float new_co[3], new_dxt[3], new_dyt[3], a, ax[3];
+
+ a= tex_input_value(in[1], p, thread);
+ tex_input_vec(ax, in[2], p, thread);
+
+ rotate(new_co, a, ax, p->co);
+ if (p->osatex) {
+ rotate(new_dxt, a, ax, p->dxt);
+ rotate(new_dyt, a, ax, p->dyt);
+ }
+
+ {
+ TexParams np = *p;
+ np.co = new_co;
+ np.dxt = new_dxt;
+ np.dyt = new_dyt;
+ tex_input_rgba(out, in[0], &np, thread);
+ }
+}
+static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
+{
+ tex_output(node, in, out[0], &colorfn, data);
+}
+
+void register_node_type_tex_rotate(ListBase *lb)
+{
+ static bNodeType ntype;
+
+ node_type_base(&ntype, TEX_NODE_ROTATE, "Rotate", NODE_CLASS_DISTORT, NODE_OPTIONS);
+ node_type_socket_templates(&ntype, inputs, outputs);
+ node_type_size(&ntype, 140, 100, 320);
+ node_type_exec(&ntype, exec);
+
+ nodeRegisterType(lb, &ntype);
+}