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Diffstat (limited to 'source/blender/nodes/texture/nodes/node_texture_texture.c')
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_texture.c103
1 files changed, 103 insertions, 0 deletions
diff --git a/source/blender/nodes/texture/nodes/node_texture_texture.c b/source/blender/nodes/texture/nodes/node_texture_texture.c
new file mode 100644
index 00000000000..10b9b8979f8
--- /dev/null
+++ b/source/blender/nodes/texture/nodes/node_texture_texture.c
@@ -0,0 +1,103 @@
+/*
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Robin Allen
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/nodes/texture/nodes/node_texture_texture.c
+ * \ingroup texnodes
+ */
+
+
+#include "node_texture_util.h"
+#include "NOD_texture.h"
+
+#include "RE_shader_ext.h"
+
+static bNodeSocketTemplate inputs[]= {
+ { SOCK_RGBA, 1, "Color1", 1.0f, 1.0f, 1.0f, 1.0f },
+ { SOCK_RGBA, 1, "Color2", 0.0f, 0.0f, 0.0f, 1.0f },
+ { -1, 0, "" }
+};
+
+static bNodeSocketTemplate outputs[]= {
+ { SOCK_RGBA, 0, "Color" },
+ { -1, 0, "" }
+};
+
+static void colorfn(float *out, TexParams *p, bNode *node, bNodeStack **in, short thread)
+{
+ Tex *nodetex = (Tex *)node->id;
+ static float red[] = {1,0,0,1};
+ static float white[] = {1,1,1,1};
+ float co[3], dxt[3], dyt[3];
+
+ copy_v3_v3(co, p->co);
+ copy_v3_v3(dxt, p->dxt);
+ copy_v3_v3(dyt, p->dyt);
+
+ if(node->custom2 || node->need_exec==0) {
+ /* this node refers to its own texture tree! */
+ QUATCOPY(out, (fabs(co[0] - co[1]) < .01) ? white : red );
+ }
+ else if(nodetex) {
+ TexResult texres;
+ int textype;
+ float nor[] = {0,0,0};
+ float col1[4], col2[4];
+
+ tex_input_rgba(col1, in[0], p, thread);
+ tex_input_rgba(col2, in[1], p, thread);
+
+ texres.nor = nor;
+ textype = multitex_nodes(nodetex, co, dxt, dyt, p->osatex,
+ &texres, thread, 0, p->shi, p->mtex);
+
+ if(textype & TEX_RGB) {
+ QUATCOPY(out, &texres.tr);
+ }
+ else {
+ QUATCOPY(out, col1);
+ ramp_blend(MA_RAMP_BLEND, out, out+1, out+2, texres.tin, col2);
+ }
+ }
+}
+
+static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
+{
+ tex_output(node, in, out[0], &colorfn, data);
+}
+
+void register_node_type_tex_texture(ListBase *lb)
+{
+ static bNodeType ntype;
+
+ node_type_base(&ntype, TEX_NODE_TEXTURE, "Texture", NODE_CLASS_INPUT, NODE_PREVIEW|NODE_OPTIONS);
+ node_type_socket_templates(&ntype, inputs, outputs);
+ node_type_size(&ntype, 120, 80, 240);
+ node_type_exec(&ntype, exec);
+
+ nodeRegisterType(lb, &ntype);
+}