diff options
Diffstat (limited to 'source/blender/nodes/texture/nodes/node_texture_texture.c')
-rw-r--r-- | source/blender/nodes/texture/nodes/node_texture_texture.c | 103 |
1 files changed, 103 insertions, 0 deletions
diff --git a/source/blender/nodes/texture/nodes/node_texture_texture.c b/source/blender/nodes/texture/nodes/node_texture_texture.c new file mode 100644 index 00000000000..10b9b8979f8 --- /dev/null +++ b/source/blender/nodes/texture/nodes/node_texture_texture.c @@ -0,0 +1,103 @@ +/* + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2005 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): Robin Allen + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/nodes/texture/nodes/node_texture_texture.c + * \ingroup texnodes + */ + + +#include "node_texture_util.h" +#include "NOD_texture.h" + +#include "RE_shader_ext.h" + +static bNodeSocketTemplate inputs[]= { + { SOCK_RGBA, 1, "Color1", 1.0f, 1.0f, 1.0f, 1.0f }, + { SOCK_RGBA, 1, "Color2", 0.0f, 0.0f, 0.0f, 1.0f }, + { -1, 0, "" } +}; + +static bNodeSocketTemplate outputs[]= { + { SOCK_RGBA, 0, "Color" }, + { -1, 0, "" } +}; + +static void colorfn(float *out, TexParams *p, bNode *node, bNodeStack **in, short thread) +{ + Tex *nodetex = (Tex *)node->id; + static float red[] = {1,0,0,1}; + static float white[] = {1,1,1,1}; + float co[3], dxt[3], dyt[3]; + + copy_v3_v3(co, p->co); + copy_v3_v3(dxt, p->dxt); + copy_v3_v3(dyt, p->dyt); + + if(node->custom2 || node->need_exec==0) { + /* this node refers to its own texture tree! */ + QUATCOPY(out, (fabs(co[0] - co[1]) < .01) ? white : red ); + } + else if(nodetex) { + TexResult texres; + int textype; + float nor[] = {0,0,0}; + float col1[4], col2[4]; + + tex_input_rgba(col1, in[0], p, thread); + tex_input_rgba(col2, in[1], p, thread); + + texres.nor = nor; + textype = multitex_nodes(nodetex, co, dxt, dyt, p->osatex, + &texres, thread, 0, p->shi, p->mtex); + + if(textype & TEX_RGB) { + QUATCOPY(out, &texres.tr); + } + else { + QUATCOPY(out, col1); + ramp_blend(MA_RAMP_BLEND, out, out+1, out+2, texres.tin, col2); + } + } +} + +static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out) +{ + tex_output(node, in, out[0], &colorfn, data); +} + +void register_node_type_tex_texture(ListBase *lb) +{ + static bNodeType ntype; + + node_type_base(&ntype, TEX_NODE_TEXTURE, "Texture", NODE_CLASS_INPUT, NODE_PREVIEW|NODE_OPTIONS); + node_type_socket_templates(&ntype, inputs, outputs); + node_type_size(&ntype, 120, 80, 240); + node_type_exec(&ntype, exec); + + nodeRegisterType(lb, &ntype); +} |