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-rw-r--r--source/blender/nodes/CMakeLists.txt1
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_brick.c90
2 files changed, 91 insertions, 0 deletions
diff --git a/source/blender/nodes/CMakeLists.txt b/source/blender/nodes/CMakeLists.txt
index e1adb419a8a..08e0e7b0f93 100644
--- a/source/blender/nodes/CMakeLists.txt
+++ b/source/blender/nodes/CMakeLists.txt
@@ -180,6 +180,7 @@ set(SRC
shader/nodes/node_shader_tex_voronoi.c
shader/nodes/node_shader_tex_wave.c
shader/nodes/node_shader_tex_checker.c
+ shader/nodes/node_shader_tex_brick.c
shader/node_shader_tree.c
shader/node_shader_util.c
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_brick.c b/source/blender/nodes/shader/nodes/node_shader_tex_brick.c
new file mode 100644
index 00000000000..11f7fb94ae0
--- /dev/null
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_brick.c
@@ -0,0 +1,90 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "../node_shader_util.h"
+
+/* **************** OUTPUT ******************** */
+
+static bNodeSocketTemplate sh_node_tex_brick_in[]= {
+ { SOCK_VECTOR, 1, N_("Vector"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
+ { SOCK_RGBA, 1, N_("Color1"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
+ { SOCK_RGBA, 1, N_("Color2"), 0.2f, 0.2f, 0.2f, 1.0f, 0.0f, 1.0f},
+ { SOCK_RGBA, 1, N_("Mortar"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
+ { SOCK_FLOAT, 1, N_("Scale"), 5.0f, 0.0f, 0.0f, 0.0f, -1000.0f, 1000.0f},
+ { SOCK_FLOAT, 1, N_("Mortar Size"), 0.02f, 0.0f, 0.0f, 0.0f, 0.0f, 0.125f},
+ { SOCK_FLOAT, 1, N_("Bias"), 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f},
+ { SOCK_FLOAT, 1, N_("Brick Width"), 0.5f, 0.0f, 0.0f, 0.0f, 0.01f, 100.0f},
+ { SOCK_FLOAT, 1, N_("Row Height"), 0.25f, 0.0f, 0.0f, 0.0f, 0.01f, 100.0f},
+ { -1, 0, "" }
+};
+
+static bNodeSocketTemplate sh_node_tex_brick_out[]= {
+ { SOCK_RGBA, 0, N_("Color"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_FLOAT, 0, N_("Fac"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { -1, 0, "" }
+};
+
+static void node_shader_init_tex_brick(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp))
+{
+ NodeTexBrick *tex = MEM_callocN(sizeof(NodeTexBrick), "NodeTexBrick");
+ default_tex_mapping(&tex->base.tex_mapping);
+ default_color_mapping(&tex->base.color_mapping);
+
+ tex->offset = 0.5f;
+ tex->squash = 1.0f;
+ tex->offset_freq = 2;
+ tex->squash_freq = 2;
+
+ node->storage = tex;
+}
+
+static int node_shader_gpu_tex_brick(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *out)
+{
+ if (!in[0].link)
+ in[0].link = GPU_attribute(CD_ORCO, "");
+
+ node_shader_gpu_tex_mapping(mat, node, in, out);
+
+ return GPU_stack_link(mat, "node_tex_brick", in, out);
+}
+
+/* node type definition */
+void register_node_type_sh_tex_brick(bNodeTreeType *ttype)
+{
+ static bNodeType ntype;
+
+ node_type_base(ttype, &ntype, SH_NODE_TEX_BRICK, "Brick Texture", NODE_CLASS_TEXTURE, NODE_OPTIONS);
+ node_type_compatibility(&ntype, NODE_NEW_SHADING);
+ node_type_socket_templates(&ntype, sh_node_tex_brick_in, sh_node_tex_brick_out);
+ node_type_size(&ntype, 150, 60, 200);
+ node_type_init(&ntype, node_shader_init_tex_brick);
+ node_type_storage(&ntype, "NodeTexBrick", node_free_standard_storage, node_copy_standard_storage);
+ node_type_exec(&ntype, NULL);
+ node_type_gpu(&ntype, node_shader_gpu_tex_brick);
+
+ nodeRegisterType(ttype, &ntype);
+}