diff options
Diffstat (limited to 'source/blender/nodes')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_texture.c | 19 |
1 files changed, 16 insertions, 3 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_texture.c b/source/blender/nodes/shader/nodes/node_shader_texture.c index 6edf6c2a0b4..b0b25a4878b 100644 --- a/source/blender/nodes/shader/nodes/node_shader_texture.c +++ b/source/blender/nodes/shader/nodes/node_shader_texture.c @@ -33,6 +33,8 @@ #include "node_shader_util.h" +#include "GPU_material.h" + /* **************** TEXTURE ******************** */ static bNodeSocketTemplate sh_node_texture_in[] = { { SOCK_VECTOR, 1, "Vector", 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE}, /* no limit */ @@ -121,9 +123,20 @@ static int gpu_shader_texture(GPUMaterial *mat, bNode *node, bNodeExecData *UNUS { Tex *tex = (Tex *)node->id; - if (tex && tex->type == TEX_IMAGE && tex->ima) { - GPUNodeLink *texlink = GPU_image(tex->ima, &tex->iuser, false); - GPU_stack_link(mat, "texture_image", in, out, texlink); + if (tex && tex->ima && (tex->type == TEX_IMAGE || tex->type == TEX_ENVMAP)) { + if (tex->type == TEX_IMAGE) { + GPUNodeLink *texlink = GPU_image(tex->ima, &tex->iuser, false); + GPU_stack_link(mat, "texture_image", in, out, texlink); + } + else { /* TEX_ENVMAP */ + if (!in[0].link) + in[0].link = GPU_uniform(in[0].vec); + if (!GPU_material_use_world_space_shading(mat)) + GPU_link(mat, "direction_transform_m4v3", in[0].link, GPU_builtin(GPU_INVERSE_VIEW_MATRIX), &in[0].link); + GPU_link(mat, "mtex_cube_map_refl_from_refldir", + GPU_cube_map(tex->ima, &tex->iuser, false), in[0].link, &out[0].link, &out[1].link); + GPU_link(mat, "color_to_normal", out[1].link, &out[2].link); + } ImBuf *ibuf = BKE_image_acquire_ibuf(tex->ima, &tex->iuser, NULL); if (ibuf && (ibuf->colormanage_flag & IMB_COLORMANAGE_IS_DATA) == 0 && |