diff options
Diffstat (limited to 'source/blender/nodes')
-rw-r--r-- | source/blender/nodes/shader/node_shader_tree.c | 2 | ||||
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_normal_map.c | 3 |
2 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/nodes/shader/node_shader_tree.c b/source/blender/nodes/shader/node_shader_tree.c index b22f5b662ba..5b65a2bbfd4 100644 --- a/source/blender/nodes/shader/node_shader_tree.c +++ b/source/blender/nodes/shader/node_shader_tree.c @@ -330,7 +330,7 @@ static void ntree_shader_link_builtin_group_normal( node_group_input_verify(group_ntree, group_input_node, &group_ntree->id); ntreeUpdateTree(G.main, group_ntree); /* Assumes sockets are always added at the end. */ - bNodeSocket *group_node_normal_socket = (bNodeSocket*)group_node->inputs.last; + bNodeSocket *group_node_normal_socket = group_node->inputs.last; if (displacement_node == group_node) { /* If displacement is coming from this node group we need to perform * some internal re-linking in order to avoid cycles. diff --git a/source/blender/nodes/shader/nodes/node_shader_normal_map.c b/source/blender/nodes/shader/nodes/node_shader_normal_map.c index 57014bdc476..48d1688c386 100644 --- a/source/blender/nodes/shader/nodes/node_shader_normal_map.c +++ b/source/blender/nodes/shader/nodes/node_shader_normal_map.c @@ -172,7 +172,8 @@ static int gpu_shader_normal_map(GPUMaterial *mat, bNode *node, bNodeExecData *U break; } - } else { + } + else { /* ************** BLENDER INTERNAL without world space shading flag ******* */ |