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Diffstat (limited to 'source/blender/nodes')
-rw-r--r--source/blender/nodes/CMakeLists.txt4
-rw-r--r--source/blender/nodes/NOD_shader.h4
-rw-r--r--source/blender/nodes/NOD_static_types.h6
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_eevee_metallic.c (renamed from source/blender/nodes/shader/nodes/node_shader_output_metallic.c)16
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_eevee_specular.c (renamed from source/blender/nodes/shader/nodes/node_shader_output_specular.c)16
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_output_eevee_material.c2
6 files changed, 24 insertions, 24 deletions
diff --git a/source/blender/nodes/CMakeLists.txt b/source/blender/nodes/CMakeLists.txt
index 690011ec2aa..2c46791ae18 100644
--- a/source/blender/nodes/CMakeLists.txt
+++ b/source/blender/nodes/CMakeLists.txt
@@ -184,10 +184,10 @@ set(SRC
shader/nodes/node_shader_normal_map.c
shader/nodes/node_shader_object_info.c
shader/nodes/node_shader_hair_info.c
+ shader/nodes/node_shader_eevee_metallic.c
+ shader/nodes/node_shader_eevee_specular.c
shader/nodes/node_shader_output_lamp.c
shader/nodes/node_shader_output_material.c
- shader/nodes/node_shader_output_metallic.c
- shader/nodes/node_shader_output_specular.c
shader/nodes/node_shader_output_eevee_material.c
shader/nodes/node_shader_output_world.c
shader/nodes/node_shader_output_linestyle.c
diff --git a/source/blender/nodes/NOD_shader.h b/source/blender/nodes/NOD_shader.h
index ffa255478ff..08c4924150e 100644
--- a/source/blender/nodes/NOD_shader.h
+++ b/source/blender/nodes/NOD_shader.h
@@ -117,11 +117,11 @@ void register_node_type_sh_mix_shader(void);
void register_node_type_sh_add_shader(void);
void register_node_type_sh_uvmap(void);
void register_node_type_sh_uvalongstroke(void);
+void register_node_type_sh_eevee_metallic(void);
+void register_node_type_sh_eevee_specular(void);
void register_node_type_sh_output_lamp(void);
void register_node_type_sh_output_material(void);
-void register_node_type_sh_output_metallic(void);
-void register_node_type_sh_output_specular(void);
void register_node_type_sh_output_eevee_material(void);
void register_node_type_sh_output_world(void);
void register_node_type_sh_output_linestyle(void);
diff --git a/source/blender/nodes/NOD_static_types.h b/source/blender/nodes/NOD_static_types.h
index c4c99fdb256..d8944776cbb 100644
--- a/source/blender/nodes/NOD_static_types.h
+++ b/source/blender/nodes/NOD_static_types.h
@@ -67,9 +67,9 @@ DefNode( ShaderNode, SH_NODE_COMBRGB, 0, "COMBR
DefNode( ShaderNode, SH_NODE_HUE_SAT, 0, "HUE_SAT", HueSaturation, "Hue/Saturation", "" )
DefNode( ShaderNode, SH_NODE_OUTPUT_MATERIAL, def_sh_output, "OUTPUT_MATERIAL", OutputMaterial, "Material Output", "" )
-DefNode( ShaderNode, SH_NODE_OUTPUT_METALLIC, 0, "OUTPUT_METALLIC", OutputMetallic, "Material Metallic Output", "")
-DefNode( ShaderNode, SH_NODE_OUTPUT_SPECULAR, 0, "OUTPUT_SPECULAR", OutputSpecular, "Material Specular Output", "")
-DefNode( ShaderNode, SH_NODE_OUTPUT_EEVEE_MATERIAL, def_sh_output, "OUTPUT_EEVEE_MATERIAL", OutputEeveeMaterial, "Eevee Material Output", "")
+DefNode( ShaderNode, SH_NODE_EEVEE_METALLIC, 0, "EEVEE_METALLIC", EeveeMetallic, "Metallic", "")
+DefNode( ShaderNode, SH_NODE_EEVEE_SPECULAR, 0, "EEVEE_SPECULAR", EeveeSpecular, "Specular", "")
+DefNode( ShaderNode, SH_NODE_OUTPUT_EEVEE_MATERIAL, def_sh_output, "OUTPUT_EEVEE_MATERIAL", OutputEeveeMaterial, "Material Output", "")
DefNode( ShaderNode, SH_NODE_OUTPUT_LAMP, def_sh_output, "OUTPUT_LAMP", OutputLamp, "Lamp Output", "" )
DefNode( ShaderNode, SH_NODE_OUTPUT_WORLD, def_sh_output, "OUTPUT_WORLD", OutputWorld, "World Output", "" )
DefNode( ShaderNode, SH_NODE_OUTPUT_LINESTYLE, def_sh_output_linestyle,"OUTPUT_LINESTYLE", OutputLineStyle, "Line Style Output", "" )
diff --git a/source/blender/nodes/shader/nodes/node_shader_output_metallic.c b/source/blender/nodes/shader/nodes/node_shader_eevee_metallic.c
index cb2c06268d2..23e927fa99b 100644
--- a/source/blender/nodes/shader/nodes/node_shader_output_metallic.c
+++ b/source/blender/nodes/shader/nodes/node_shader_eevee_metallic.c
@@ -29,7 +29,7 @@
/* **************** OUTPUT ******************** */
-static bNodeSocketTemplate sh_node_output_metallic_in[] = {
+static bNodeSocketTemplate sh_node_eevee_metallic_in[] = {
{ SOCK_RGBA, 1, N_("Base Color"), 0.8f, 0.8f, 0.8f, 1.0f},
{ SOCK_FLOAT, 1, N_("Metallic"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
{ SOCK_FLOAT, 1, N_("Specular"), 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
@@ -44,12 +44,12 @@ static bNodeSocketTemplate sh_node_output_metallic_in[] = {
{ -1, 0, "" }
};
-static bNodeSocketTemplate sh_node_output_metallic_out[] = {
+static bNodeSocketTemplate sh_node_eevee_metallic_out[] = {
{ SOCK_SHADER, 0, N_("BSDF")},
{ -1, 0, "" }
};
-static int node_shader_gpu_output_metallic(GPUMaterial *mat, bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
+static int node_shader_gpu_eevee_metallic(GPUMaterial *mat, bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
{
static float one = 1.0f;
@@ -68,21 +68,21 @@ static int node_shader_gpu_output_metallic(GPUMaterial *mat, bNode *UNUSED(node)
GPU_link(mat, "set_value", GPU_uniform(&one), &in[10].link);
}
- return GPU_stack_link(mat, "node_output_metallic", in, out);
+ return GPU_stack_link(mat, "node_eevee_metallic", in, out);
}
/* node type definition */
-void register_node_type_sh_output_metallic(void)
+void register_node_type_sh_eevee_metallic(void)
{
static bNodeType ntype;
- sh_node_type_base(&ntype, SH_NODE_OUTPUT_METALLIC, "Metallic Material Output", NODE_CLASS_SHADER, 0);
+ sh_node_type_base(&ntype, SH_NODE_EEVEE_METALLIC, "Metallic", NODE_CLASS_SHADER, 0);
node_type_compatibility(&ntype, NODE_NEW_SHADING);
- node_type_socket_templates(&ntype, sh_node_output_metallic_in, sh_node_output_metallic_out);
+ node_type_socket_templates(&ntype, sh_node_eevee_metallic_in, sh_node_eevee_metallic_out);
node_type_init(&ntype, NULL);
node_type_storage(&ntype, "", NULL, NULL);
- node_type_gpu(&ntype, node_shader_gpu_output_metallic);
+ node_type_gpu(&ntype, node_shader_gpu_eevee_metallic);
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_output_specular.c b/source/blender/nodes/shader/nodes/node_shader_eevee_specular.c
index 218a4357205..b8389814027 100644
--- a/source/blender/nodes/shader/nodes/node_shader_output_specular.c
+++ b/source/blender/nodes/shader/nodes/node_shader_eevee_specular.c
@@ -29,7 +29,7 @@
/* **************** OUTPUT ******************** */
-static bNodeSocketTemplate sh_node_output_specular_in[] = {
+static bNodeSocketTemplate sh_node_eevee_specular_in[] = {
{ SOCK_RGBA, 1, N_("Base Color"), 0.8f, 0.8f, 0.8f, 1.0f},
{ SOCK_RGBA, 1, N_("Specular"), 0.03f, 0.03f, 0.03f, 1.0f},
{ SOCK_FLOAT, 1, N_("Roughness"), 0.2f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
@@ -43,12 +43,12 @@ static bNodeSocketTemplate sh_node_output_specular_in[] = {
{ -1, 0, "" }
};
-static bNodeSocketTemplate sh_node_output_specular_out[] = {
+static bNodeSocketTemplate sh_node_eevee_specular_out[] = {
{ SOCK_SHADER, 0, N_("BSDF")},
{ -1, 0, "" }
};
-static int node_shader_gpu_output_specular(GPUMaterial *mat, bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
+static int node_shader_gpu_eevee_specular(GPUMaterial *mat, bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
{
static float one = 1.0f;
@@ -67,21 +67,21 @@ static int node_shader_gpu_output_specular(GPUMaterial *mat, bNode *UNUSED(node)
GPU_link(mat, "set_value", GPU_uniform(&one), &in[9].link);
}
- return GPU_stack_link(mat, "node_output_specular", in, out);
+ return GPU_stack_link(mat, "node_eevee_specular", in, out);
}
/* node type definition */
-void register_node_type_sh_output_specular(void)
+void register_node_type_sh_eevee_specular(void)
{
static bNodeType ntype;
- sh_node_type_base(&ntype, SH_NODE_OUTPUT_SPECULAR, "Specular Material Output", NODE_CLASS_SHADER, 0);
+ sh_node_type_base(&ntype, SH_NODE_EEVEE_SPECULAR, "Specular", NODE_CLASS_SHADER, 0);
node_type_compatibility(&ntype, NODE_NEW_SHADING);
- node_type_socket_templates(&ntype, sh_node_output_specular_in, sh_node_output_specular_out);
+ node_type_socket_templates(&ntype, sh_node_eevee_specular_in, sh_node_eevee_specular_out);
node_type_init(&ntype, NULL);
node_type_storage(&ntype, "", NULL, NULL);
- node_type_gpu(&ntype, node_shader_gpu_output_specular);
+ node_type_gpu(&ntype, node_shader_gpu_eevee_specular);
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_output_eevee_material.c b/source/blender/nodes/shader/nodes/node_shader_output_eevee_material.c
index dcb7ada5a7a..ef3bf0e28d5 100644
--- a/source/blender/nodes/shader/nodes/node_shader_output_eevee_material.c
+++ b/source/blender/nodes/shader/nodes/node_shader_output_eevee_material.c
@@ -52,7 +52,7 @@ void register_node_type_sh_output_eevee_material(void)
{
static bNodeType ntype;
- sh_node_type_base(&ntype, SH_NODE_OUTPUT_EEVEE_MATERIAL, "Eevee Material Output", NODE_CLASS_OUTPUT, 0);
+ sh_node_type_base(&ntype, SH_NODE_OUTPUT_EEVEE_MATERIAL, "Material Output", NODE_CLASS_OUTPUT, 0);
node_type_compatibility(&ntype, NODE_NEW_SHADING);
node_type_socket_templates(&ntype, sh_node_output_eevee_material_in, NULL);
node_type_init(&ntype, NULL);