diff options
Diffstat (limited to 'source/blender/nodes')
-rw-r--r-- | source/blender/nodes/CMakeLists.txt | 4 | ||||
-rw-r--r-- | source/blender/nodes/NOD_shader.h | 4 | ||||
-rw-r--r-- | source/blender/nodes/NOD_static_types.h | 6 | ||||
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_eevee_metallic.c (renamed from source/blender/nodes/shader/nodes/node_shader_output_metallic.c) | 16 | ||||
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_eevee_specular.c (renamed from source/blender/nodes/shader/nodes/node_shader_output_specular.c) | 16 | ||||
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_output_eevee_material.c | 2 |
6 files changed, 24 insertions, 24 deletions
diff --git a/source/blender/nodes/CMakeLists.txt b/source/blender/nodes/CMakeLists.txt index 690011ec2aa..2c46791ae18 100644 --- a/source/blender/nodes/CMakeLists.txt +++ b/source/blender/nodes/CMakeLists.txt @@ -184,10 +184,10 @@ set(SRC shader/nodes/node_shader_normal_map.c shader/nodes/node_shader_object_info.c shader/nodes/node_shader_hair_info.c + shader/nodes/node_shader_eevee_metallic.c + shader/nodes/node_shader_eevee_specular.c shader/nodes/node_shader_output_lamp.c shader/nodes/node_shader_output_material.c - shader/nodes/node_shader_output_metallic.c - shader/nodes/node_shader_output_specular.c shader/nodes/node_shader_output_eevee_material.c shader/nodes/node_shader_output_world.c shader/nodes/node_shader_output_linestyle.c diff --git a/source/blender/nodes/NOD_shader.h b/source/blender/nodes/NOD_shader.h index ffa255478ff..08c4924150e 100644 --- a/source/blender/nodes/NOD_shader.h +++ b/source/blender/nodes/NOD_shader.h @@ -117,11 +117,11 @@ void register_node_type_sh_mix_shader(void); void register_node_type_sh_add_shader(void); void register_node_type_sh_uvmap(void); void register_node_type_sh_uvalongstroke(void); +void register_node_type_sh_eevee_metallic(void); +void register_node_type_sh_eevee_specular(void); void register_node_type_sh_output_lamp(void); void register_node_type_sh_output_material(void); -void register_node_type_sh_output_metallic(void); -void register_node_type_sh_output_specular(void); void register_node_type_sh_output_eevee_material(void); void register_node_type_sh_output_world(void); void register_node_type_sh_output_linestyle(void); diff --git a/source/blender/nodes/NOD_static_types.h b/source/blender/nodes/NOD_static_types.h index c4c99fdb256..d8944776cbb 100644 --- a/source/blender/nodes/NOD_static_types.h +++ b/source/blender/nodes/NOD_static_types.h @@ -67,9 +67,9 @@ DefNode( ShaderNode, SH_NODE_COMBRGB, 0, "COMBR DefNode( ShaderNode, SH_NODE_HUE_SAT, 0, "HUE_SAT", HueSaturation, "Hue/Saturation", "" ) DefNode( ShaderNode, SH_NODE_OUTPUT_MATERIAL, def_sh_output, "OUTPUT_MATERIAL", OutputMaterial, "Material Output", "" ) -DefNode( ShaderNode, SH_NODE_OUTPUT_METALLIC, 0, "OUTPUT_METALLIC", OutputMetallic, "Material Metallic Output", "") -DefNode( ShaderNode, SH_NODE_OUTPUT_SPECULAR, 0, "OUTPUT_SPECULAR", OutputSpecular, "Material Specular Output", "") -DefNode( ShaderNode, SH_NODE_OUTPUT_EEVEE_MATERIAL, def_sh_output, "OUTPUT_EEVEE_MATERIAL", OutputEeveeMaterial, "Eevee Material Output", "") +DefNode( ShaderNode, SH_NODE_EEVEE_METALLIC, 0, "EEVEE_METALLIC", EeveeMetallic, "Metallic", "") +DefNode( ShaderNode, SH_NODE_EEVEE_SPECULAR, 0, "EEVEE_SPECULAR", EeveeSpecular, "Specular", "") +DefNode( ShaderNode, SH_NODE_OUTPUT_EEVEE_MATERIAL, def_sh_output, "OUTPUT_EEVEE_MATERIAL", OutputEeveeMaterial, "Material Output", "") DefNode( ShaderNode, SH_NODE_OUTPUT_LAMP, def_sh_output, "OUTPUT_LAMP", OutputLamp, "Lamp Output", "" ) DefNode( ShaderNode, SH_NODE_OUTPUT_WORLD, def_sh_output, "OUTPUT_WORLD", OutputWorld, "World Output", "" ) DefNode( ShaderNode, SH_NODE_OUTPUT_LINESTYLE, def_sh_output_linestyle,"OUTPUT_LINESTYLE", OutputLineStyle, "Line Style Output", "" ) diff --git a/source/blender/nodes/shader/nodes/node_shader_output_metallic.c b/source/blender/nodes/shader/nodes/node_shader_eevee_metallic.c index cb2c06268d2..23e927fa99b 100644 --- a/source/blender/nodes/shader/nodes/node_shader_output_metallic.c +++ b/source/blender/nodes/shader/nodes/node_shader_eevee_metallic.c @@ -29,7 +29,7 @@ /* **************** OUTPUT ******************** */ -static bNodeSocketTemplate sh_node_output_metallic_in[] = { +static bNodeSocketTemplate sh_node_eevee_metallic_in[] = { { SOCK_RGBA, 1, N_("Base Color"), 0.8f, 0.8f, 0.8f, 1.0f}, { SOCK_FLOAT, 1, N_("Metallic"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR}, { SOCK_FLOAT, 1, N_("Specular"), 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR}, @@ -44,12 +44,12 @@ static bNodeSocketTemplate sh_node_output_metallic_in[] = { { -1, 0, "" } }; -static bNodeSocketTemplate sh_node_output_metallic_out[] = { +static bNodeSocketTemplate sh_node_eevee_metallic_out[] = { { SOCK_SHADER, 0, N_("BSDF")}, { -1, 0, "" } }; -static int node_shader_gpu_output_metallic(GPUMaterial *mat, bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) +static int node_shader_gpu_eevee_metallic(GPUMaterial *mat, bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) { static float one = 1.0f; @@ -68,21 +68,21 @@ static int node_shader_gpu_output_metallic(GPUMaterial *mat, bNode *UNUSED(node) GPU_link(mat, "set_value", GPU_uniform(&one), &in[10].link); } - return GPU_stack_link(mat, "node_output_metallic", in, out); + return GPU_stack_link(mat, "node_eevee_metallic", in, out); } /* node type definition */ -void register_node_type_sh_output_metallic(void) +void register_node_type_sh_eevee_metallic(void) { static bNodeType ntype; - sh_node_type_base(&ntype, SH_NODE_OUTPUT_METALLIC, "Metallic Material Output", NODE_CLASS_SHADER, 0); + sh_node_type_base(&ntype, SH_NODE_EEVEE_METALLIC, "Metallic", NODE_CLASS_SHADER, 0); node_type_compatibility(&ntype, NODE_NEW_SHADING); - node_type_socket_templates(&ntype, sh_node_output_metallic_in, sh_node_output_metallic_out); + node_type_socket_templates(&ntype, sh_node_eevee_metallic_in, sh_node_eevee_metallic_out); node_type_init(&ntype, NULL); node_type_storage(&ntype, "", NULL, NULL); - node_type_gpu(&ntype, node_shader_gpu_output_metallic); + node_type_gpu(&ntype, node_shader_gpu_eevee_metallic); nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/shader/nodes/node_shader_output_specular.c b/source/blender/nodes/shader/nodes/node_shader_eevee_specular.c index 218a4357205..b8389814027 100644 --- a/source/blender/nodes/shader/nodes/node_shader_output_specular.c +++ b/source/blender/nodes/shader/nodes/node_shader_eevee_specular.c @@ -29,7 +29,7 @@ /* **************** OUTPUT ******************** */ -static bNodeSocketTemplate sh_node_output_specular_in[] = { +static bNodeSocketTemplate sh_node_eevee_specular_in[] = { { SOCK_RGBA, 1, N_("Base Color"), 0.8f, 0.8f, 0.8f, 1.0f}, { SOCK_RGBA, 1, N_("Specular"), 0.03f, 0.03f, 0.03f, 1.0f}, { SOCK_FLOAT, 1, N_("Roughness"), 0.2f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR}, @@ -43,12 +43,12 @@ static bNodeSocketTemplate sh_node_output_specular_in[] = { { -1, 0, "" } }; -static bNodeSocketTemplate sh_node_output_specular_out[] = { +static bNodeSocketTemplate sh_node_eevee_specular_out[] = { { SOCK_SHADER, 0, N_("BSDF")}, { -1, 0, "" } }; -static int node_shader_gpu_output_specular(GPUMaterial *mat, bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) +static int node_shader_gpu_eevee_specular(GPUMaterial *mat, bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) { static float one = 1.0f; @@ -67,21 +67,21 @@ static int node_shader_gpu_output_specular(GPUMaterial *mat, bNode *UNUSED(node) GPU_link(mat, "set_value", GPU_uniform(&one), &in[9].link); } - return GPU_stack_link(mat, "node_output_specular", in, out); + return GPU_stack_link(mat, "node_eevee_specular", in, out); } /* node type definition */ -void register_node_type_sh_output_specular(void) +void register_node_type_sh_eevee_specular(void) { static bNodeType ntype; - sh_node_type_base(&ntype, SH_NODE_OUTPUT_SPECULAR, "Specular Material Output", NODE_CLASS_SHADER, 0); + sh_node_type_base(&ntype, SH_NODE_EEVEE_SPECULAR, "Specular", NODE_CLASS_SHADER, 0); node_type_compatibility(&ntype, NODE_NEW_SHADING); - node_type_socket_templates(&ntype, sh_node_output_specular_in, sh_node_output_specular_out); + node_type_socket_templates(&ntype, sh_node_eevee_specular_in, sh_node_eevee_specular_out); node_type_init(&ntype, NULL); node_type_storage(&ntype, "", NULL, NULL); - node_type_gpu(&ntype, node_shader_gpu_output_specular); + node_type_gpu(&ntype, node_shader_gpu_eevee_specular); nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/shader/nodes/node_shader_output_eevee_material.c b/source/blender/nodes/shader/nodes/node_shader_output_eevee_material.c index dcb7ada5a7a..ef3bf0e28d5 100644 --- a/source/blender/nodes/shader/nodes/node_shader_output_eevee_material.c +++ b/source/blender/nodes/shader/nodes/node_shader_output_eevee_material.c @@ -52,7 +52,7 @@ void register_node_type_sh_output_eevee_material(void) { static bNodeType ntype; - sh_node_type_base(&ntype, SH_NODE_OUTPUT_EEVEE_MATERIAL, "Eevee Material Output", NODE_CLASS_OUTPUT, 0); + sh_node_type_base(&ntype, SH_NODE_OUTPUT_EEVEE_MATERIAL, "Material Output", NODE_CLASS_OUTPUT, 0); node_type_compatibility(&ntype, NODE_NEW_SHADING); node_type_socket_templates(&ntype, sh_node_output_eevee_material_in, NULL); node_type_init(&ntype, NULL); |