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Diffstat (limited to 'source/blender/nodes')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_noise.c36
1 files changed, 28 insertions, 8 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_noise.c b/source/blender/nodes/shader/nodes/node_shader_tex_noise.c
index 34c4b17f255..8c35591d112 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_noise.c
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_noise.c
@@ -23,6 +23,7 @@
static bNodeSocketTemplate sh_node_tex_noise_in[] = {
{SOCK_VECTOR, 1, N_("Vector"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
+ {SOCK_FLOAT, 1, N_("W"), 0.0f, 0.0f, 0.0f, 0.0f, -1000.0f, 1000.0f},
{SOCK_FLOAT, 1, N_("Scale"), 5.0f, 0.0f, 0.0f, 0.0f, -1000.0f, 1000.0f},
{SOCK_FLOAT, 1, N_("Detail"), 2.0f, 0.0f, 0.0f, 0.0f, 0.0f, 16.0f},
{SOCK_FLOAT, 1, N_("Distortion"), 0.0f, 0.0f, 0.0f, 0.0f, -1000.0f, 1000.0f},
@@ -30,27 +31,27 @@ static bNodeSocketTemplate sh_node_tex_noise_in[] = {
};
static bNodeSocketTemplate sh_node_tex_noise_out[] = {
- {SOCK_RGBA,
+ {SOCK_FLOAT,
0,
- N_("Color"),
+ N_("Fac"),
0.0f,
0.0f,
0.0f,
0.0f,
0.0f,
1.0f,
- PROP_NONE,
+ PROP_FACTOR,
SOCK_NO_INTERNAL_LINK},
- {SOCK_FLOAT,
+ {SOCK_RGBA,
0,
- N_("Fac"),
+ N_("Color"),
0.0f,
0.0f,
0.0f,
0.0f,
0.0f,
1.0f,
- PROP_FACTOR,
+ PROP_NONE,
SOCK_NO_INTERNAL_LINK},
{-1, 0, ""},
};
@@ -60,6 +61,7 @@ static void node_shader_init_tex_noise(bNodeTree *UNUSED(ntree), bNode *node)
NodeTexNoise *tex = MEM_callocN(sizeof(NodeTexNoise), "NodeTexNoise");
BKE_texture_mapping_default(&tex->base.tex_mapping, TEXMAP_TYPE_POINT);
BKE_texture_colormapping_default(&tex->base.color_mapping);
+ tex->dimensions = 3;
node->storage = tex;
}
@@ -74,10 +76,27 @@ static int node_shader_gpu_tex_noise(GPUMaterial *mat,
in[0].link = GPU_attribute(CD_ORCO, "");
GPU_link(mat, "generated_texco", GPU_builtin(GPU_VIEW_POSITION), in[0].link, &in[0].link);
}
-
node_shader_gpu_tex_mapping(mat, node, in, out);
- return GPU_stack_link(mat, node, "node_tex_noise", in, out);
+ NodeTexNoise *tex = (NodeTexNoise *)node->storage;
+ static const char *names[] = {
+ "",
+ "node_noise_texture_1d",
+ "node_noise_texture_2d",
+ "node_noise_texture_3d",
+ "node_noise_texture_4d",
+ };
+ return GPU_stack_link(mat, node, names[tex->dimensions], in, out);
+}
+
+static void node_shader_update_tex_noise(bNodeTree *UNUSED(ntree), bNode *node)
+{
+ bNodeSocket *sockVector = nodeFindSocket(node, SOCK_IN, "Vector");
+ bNodeSocket *sockW = nodeFindSocket(node, SOCK_IN, "W");
+
+ NodeTexNoise *tex = (NodeTexNoise *)node->storage;
+ nodeSetSocketAvailability(sockVector, tex->dimensions != 1);
+ nodeSetSocketAvailability(sockW, tex->dimensions == 1 || tex->dimensions == 4);
}
/* node type definition */
@@ -91,6 +110,7 @@ void register_node_type_sh_tex_noise(void)
node_type_storage(
&ntype, "NodeTexNoise", node_free_standard_storage, node_copy_standard_storage);
node_type_gpu(&ntype, node_shader_gpu_tex_noise);
+ node_type_update(&ntype, node_shader_update_tex_noise);
nodeRegisterType(&ntype);
}