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Diffstat (limited to 'source/blender/nodes')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_voronoi.c139
1 files changed, 111 insertions, 28 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.c b/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.c
index 7000a8a6dae..adcb93d7775 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.c
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.c
@@ -23,12 +23,26 @@
static bNodeSocketTemplate sh_node_tex_voronoi_in[] = {
{SOCK_VECTOR, 1, N_("Vector"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
+ {SOCK_FLOAT, 1, N_("W"), 0.0f, 0.0f, 0.0f, 0.0f, -1000.0f, 1000.0f},
{SOCK_FLOAT, 1, N_("Scale"), 5.0f, 0.0f, 0.0f, 0.0f, -1000.0f, 1000.0f},
+ {SOCK_FLOAT, 1, N_("Smoothness"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
{SOCK_FLOAT, 1, N_("Exponent"), 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 32.0f},
+ {SOCK_FLOAT, 1, N_("Randomness"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
{-1, 0, ""},
};
static bNodeSocketTemplate sh_node_tex_voronoi_out[] = {
+ {SOCK_FLOAT,
+ 0,
+ N_("Distance"),
+ 0.0f,
+ 0.0f,
+ 0.0f,
+ 0.0f,
+ 0.0f,
+ 1.0f,
+ PROP_NONE,
+ SOCK_NO_INTERNAL_LINK},
{SOCK_RGBA,
0,
N_("Color"),
@@ -40,16 +54,28 @@ static bNodeSocketTemplate sh_node_tex_voronoi_out[] = {
1.0f,
PROP_NONE,
SOCK_NO_INTERNAL_LINK},
+ {SOCK_VECTOR,
+ 0,
+ N_("Position"),
+ 0.0f,
+ 0.0f,
+ 0.0f,
+ 0.0f,
+ 0.0f,
+ 1.0f,
+ PROP_NONE,
+ SOCK_NO_INTERNAL_LINK},
+ {SOCK_FLOAT, 0, N_("W"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_NO_INTERNAL_LINK},
{SOCK_FLOAT,
0,
- N_("Fac"),
+ N_("Radius"),
0.0f,
0.0f,
0.0f,
0.0f,
0.0f,
1.0f,
- PROP_FACTOR,
+ PROP_NONE,
SOCK_NO_INTERNAL_LINK},
{-1, 0, ""},
};
@@ -59,8 +85,8 @@ static void node_shader_init_tex_voronoi(bNodeTree *UNUSED(ntree), bNode *node)
NodeTexVoronoi *tex = MEM_callocN(sizeof(NodeTexVoronoi), "NodeTexVoronoi");
BKE_texture_mapping_default(&tex->base.tex_mapping, TEXMAP_TYPE_POINT);
BKE_texture_colormapping_default(&tex->base.color_mapping);
- tex->coloring = SHD_VORONOI_INTENSITY;
- tex->distance = SHD_VORONOI_DISTANCE;
+ tex->dimensions = 3;
+ tex->distance = SHD_VORONOI_EUCLIDEAN;
tex->feature = SHD_VORONOI_F1;
node->storage = tex;
@@ -75,39 +101,96 @@ static int node_shader_gpu_tex_voronoi(GPUMaterial *mat,
node_shader_gpu_default_tex_coord(mat, node, &in[0].link);
node_shader_gpu_tex_mapping(mat, node, in, out);
+ static const char *names[][5] = {
+ [SHD_VORONOI_F1] =
+ {
+ "",
+ "node_tex_voronoi_f1_1d",
+ "node_tex_voronoi_f1_2d",
+ "node_tex_voronoi_f1_3d",
+ "node_tex_voronoi_f1_4d",
+ },
+ [SHD_VORONOI_F2] =
+ {
+ "",
+ "node_tex_voronoi_f2_1d",
+ "node_tex_voronoi_f2_2d",
+ "node_tex_voronoi_f2_3d",
+ "node_tex_voronoi_f2_4d",
+ },
+ [SHD_VORONOI_SMOOTH_F1] =
+ {
+ "",
+ "node_tex_voronoi_smooth_f1_1d",
+ "node_tex_voronoi_smooth_f1_2d",
+ "node_tex_voronoi_smooth_f1_3d",
+ "node_tex_voronoi_smooth_f1_4d",
+ },
+ [SHD_VORONOI_DISTANCE_TO_EDGE] =
+ {
+ "",
+ "node_tex_voronoi_distance_to_edge_1d",
+ "node_tex_voronoi_distance_to_edge_2d",
+ "node_tex_voronoi_distance_to_edge_3d",
+ "node_tex_voronoi_distance_to_edge_4d",
+ },
+ [SHD_VORONOI_N_SPHERE_RADIUS] =
+ {
+ "",
+ "node_tex_voronoi_n_sphere_radius_1d",
+ "node_tex_voronoi_n_sphere_radius_2d",
+ "node_tex_voronoi_n_sphere_radius_3d",
+ "node_tex_voronoi_n_sphere_radius_4d",
+ },
+ };
+
NodeTexVoronoi *tex = (NodeTexVoronoi *)node->storage;
- float coloring = tex->coloring;
float metric = tex->distance;
- float feature = tex->feature;
-
- return GPU_stack_link(mat,
- node,
- "node_tex_voronoi",
- in,
- out,
- GPU_constant(&coloring),
- GPU_constant(&metric),
- GPU_constant(&feature));
+
+ BLI_assert(tex->feature >= 0 && tex->feature < 5);
+ BLI_assert(tex->dimensions > 0 && tex->dimensions < 5);
+
+ return GPU_stack_link(
+ mat, node, names[tex->feature][tex->dimensions], in, out, GPU_constant(&metric));
}
static void node_shader_update_tex_voronoi(bNodeTree *UNUSED(ntree), bNode *node)
{
+ bNodeSocket *inVectorSock = nodeFindSocket(node, SOCK_IN, "Vector");
+ bNodeSocket *inWSock = nodeFindSocket(node, SOCK_IN, "W");
+ bNodeSocket *inSmoothnessSock = nodeFindSocket(node, SOCK_IN, "Smoothness");
+ bNodeSocket *inExponentSock = nodeFindSocket(node, SOCK_IN, "Exponent");
+
+ bNodeSocket *outDistanceSock = nodeFindSocket(node, SOCK_OUT, "Distance");
+ bNodeSocket *outColorSock = nodeFindSocket(node, SOCK_OUT, "Color");
+ bNodeSocket *outPositionSock = nodeFindSocket(node, SOCK_OUT, "Position");
+ bNodeSocket *outWSock = nodeFindSocket(node, SOCK_OUT, "W");
+ bNodeSocket *outRadiusSock = nodeFindSocket(node, SOCK_OUT, "Radius");
+
NodeTexVoronoi *tex = (NodeTexVoronoi *)node->storage;
- bNodeSocket *sock;
-
- for (sock = node->inputs.first; sock; sock = sock->next) {
- if (STREQ(sock->name, "Exponent")) {
- if (tex->distance == SHD_VORONOI_MINKOWSKI) {
- sock->flag &= ~SOCK_UNAVAIL;
- }
- else {
- sock->flag |= SOCK_UNAVAIL;
- }
- }
- }
+
+ nodeSetSocketAvailability(inWSock, tex->dimensions == 1 || tex->dimensions == 4);
+ nodeSetSocketAvailability(inVectorSock, tex->dimensions != 1);
+ nodeSetSocketAvailability(
+ inExponentSock,
+ tex->distance == SHD_VORONOI_MINKOWSKI && tex->dimensions != 1 &&
+ !ELEM(tex->feature, SHD_VORONOI_DISTANCE_TO_EDGE, SHD_VORONOI_N_SPHERE_RADIUS));
+ nodeSetSocketAvailability(inSmoothnessSock, tex->feature == SHD_VORONOI_SMOOTH_F1);
+ nodeSetSocketAvailability(outDistanceSock, tex->feature != SHD_VORONOI_N_SPHERE_RADIUS);
+ nodeSetSocketAvailability(outColorSock,
+ tex->feature != SHD_VORONOI_DISTANCE_TO_EDGE &&
+ tex->feature != SHD_VORONOI_N_SPHERE_RADIUS);
+ nodeSetSocketAvailability(outPositionSock,
+ tex->feature != SHD_VORONOI_DISTANCE_TO_EDGE &&
+ tex->feature != SHD_VORONOI_N_SPHERE_RADIUS &&
+ tex->dimensions != 1);
+ nodeSetSocketAvailability(outWSock,
+ tex->feature != SHD_VORONOI_DISTANCE_TO_EDGE &&
+ tex->feature != SHD_VORONOI_N_SPHERE_RADIUS &&
+ (tex->dimensions == 1 || tex->dimensions == 4));
+ nodeSetSocketAvailability(outRadiusSock, tex->feature == SHD_VORONOI_N_SPHERE_RADIUS);
}
-/* node type definition */
void register_node_type_sh_tex_voronoi(void)
{
static bNodeType ntype;