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Diffstat (limited to 'source/blender/nodes')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_musgrave.c85
1 files changed, 71 insertions, 14 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.c b/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.c
index 1a959b8faa8..daf4053f182 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.c
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.c
@@ -23,6 +23,7 @@
static bNodeSocketTemplate sh_node_tex_musgrave_in[] = {
{SOCK_VECTOR, 1, N_("Vector"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
+ {SOCK_FLOAT, 1, N_("W"), 0.0f, 0.0f, 0.0f, 0.0f, -1000.0f, 1000.0f},
{SOCK_FLOAT, 1, N_("Scale"), 5.0f, 0.0f, 0.0f, 0.0f, -1000.0f, 1000.0f},
{SOCK_FLOAT, 1, N_("Detail"), 2.0f, 0.0f, 0.0f, 0.0f, 0.0f, 16.0f},
{SOCK_FLOAT, 1, N_("Dimension"), 2.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
@@ -33,17 +34,6 @@ static bNodeSocketTemplate sh_node_tex_musgrave_in[] = {
};
static bNodeSocketTemplate sh_node_tex_musgrave_out[] = {
- {SOCK_RGBA,
- 0,
- N_("Color"),
- 0.0f,
- 0.0f,
- 0.0f,
- 0.0f,
- 0.0f,
- 1.0f,
- PROP_NONE,
- SOCK_NO_INTERNAL_LINK},
{SOCK_FLOAT,
0,
N_("Fac"),
@@ -64,6 +54,7 @@ static void node_shader_init_tex_musgrave(bNodeTree *UNUSED(ntree), bNode *node)
BKE_texture_mapping_default(&tex->base.tex_mapping, TEXMAP_TYPE_POINT);
BKE_texture_colormapping_default(&tex->base.color_mapping);
tex->musgrave_type = SHD_MUSGRAVE_FBM;
+ tex->dimensions = 3;
node->storage = tex;
}
@@ -78,12 +69,77 @@ static int node_shader_gpu_tex_musgrave(GPUMaterial *mat,
node_shader_gpu_tex_mapping(mat, node, in, out);
NodeTexMusgrave *tex = (NodeTexMusgrave *)node->storage;
- float type = tex->musgrave_type;
+ int dimensions = tex->dimensions;
+ int type = tex->musgrave_type;
+
+ static const char *names[][5] = {
+ [SHD_MUSGRAVE_MULTIFRACTAL] =
+ {
+ "",
+ "node_tex_musgrave_multi_fractal_1d",
+ "node_tex_musgrave_multi_fractal_2d",
+ "node_tex_musgrave_multi_fractal_3d",
+ "node_tex_musgrave_multi_fractal_4d",
+ },
+ [SHD_MUSGRAVE_FBM] =
+ {
+ "",
+ "node_tex_musgrave_fBm_1d",
+ "node_tex_musgrave_fBm_2d",
+ "node_tex_musgrave_fBm_3d",
+ "node_tex_musgrave_fBm_4d",
+ },
+ [SHD_MUSGRAVE_HYBRID_MULTIFRACTAL] =
+ {
+ "",
+ "node_tex_musgrave_hybrid_multi_fractal_1d",
+ "node_tex_musgrave_hybrid_multi_fractal_2d",
+ "node_tex_musgrave_hybrid_multi_fractal_3d",
+ "node_tex_musgrave_hybrid_multi_fractal_4d",
+ },
+ [SHD_MUSGRAVE_RIDGED_MULTIFRACTAL] =
+ {
+ "",
+ "node_tex_musgrave_ridged_multi_fractal_1d",
+ "node_tex_musgrave_ridged_multi_fractal_2d",
+ "node_tex_musgrave_ridged_multi_fractal_3d",
+ "node_tex_musgrave_ridged_multi_fractal_4d",
+ },
+ [SHD_MUSGRAVE_HETERO_TERRAIN] =
+ {
+ "",
+ "node_tex_musgrave_hetero_terrain_1d",
+ "node_tex_musgrave_hetero_terrain_2d",
+ "node_tex_musgrave_hetero_terrain_3d",
+ "node_tex_musgrave_hetero_terrain_4d",
+ },
+ };
+
+ BLI_assert(type >= 0 && type < 5);
+ BLI_assert(dimensions > 0 && dimensions < 5);
+
+ return GPU_stack_link(mat, node, names[type][dimensions], in, out);
+}
+
+static void node_shader_update_tex_musgrave(bNodeTree *UNUSED(ntree), bNode *node)
+{
+ NodeTexMusgrave *tex = (NodeTexMusgrave *)node->storage;
+
+ bNodeSocket *inVectorSock = nodeFindSocket(node, SOCK_IN, "Vector");
+ bNodeSocket *inWSock = nodeFindSocket(node, SOCK_IN, "W");
+ bNodeSocket *inOffsetSock = nodeFindSocket(node, SOCK_IN, "Offset");
+ bNodeSocket *inGainSock = nodeFindSocket(node, SOCK_IN, "Gain");
- return GPU_stack_link(mat, node, "node_tex_musgrave", in, out, GPU_constant(&type));
+ nodeSetSocketAvailability(inVectorSock, tex->dimensions != 1);
+ nodeSetSocketAvailability(inWSock, tex->dimensions == 1 || tex->dimensions == 4);
+ nodeSetSocketAvailability(inOffsetSock,
+ tex->musgrave_type != SHD_MUSGRAVE_MULTIFRACTAL &&
+ tex->musgrave_type != SHD_MUSGRAVE_FBM);
+ nodeSetSocketAvailability(inGainSock,
+ tex->musgrave_type == SHD_MUSGRAVE_HYBRID_MULTIFRACTAL &&
+ tex->musgrave_type != SHD_MUSGRAVE_RIDGED_MULTIFRACTAL);
}
-/* node type definition */
void register_node_type_sh_tex_musgrave(void)
{
static bNodeType ntype;
@@ -95,6 +151,7 @@ void register_node_type_sh_tex_musgrave(void)
node_type_storage(
&ntype, "NodeTexMusgrave", node_free_standard_storage, node_copy_standard_storage);
node_type_gpu(&ntype, node_shader_gpu_tex_musgrave);
+ node_type_update(&ntype, node_shader_update_tex_musgrave);
nodeRegisterType(&ntype);
}