diff options
Diffstat (limited to 'source/blender/nodes')
-rw-r--r-- | source/blender/nodes/intern/node_exec.c | 3 | ||||
-rw-r--r-- | source/blender/nodes/intern/node_exec.h | 1 | ||||
-rw-r--r-- | source/blender/nodes/shader/node_shader_tree.c | 5 | ||||
-rw-r--r-- | source/blender/nodes/texture/node_texture_tree.c | 7 |
4 files changed, 10 insertions, 6 deletions
diff --git a/source/blender/nodes/intern/node_exec.c b/source/blender/nodes/intern/node_exec.c index 2347564c696..07826686634 100644 --- a/source/blender/nodes/intern/node_exec.c +++ b/source/blender/nodes/intern/node_exec.c @@ -29,6 +29,7 @@ * \ingroup nodes */ +#include <stdlib.h> /* for abort() */ #include "DNA_node_types.h" @@ -262,7 +263,7 @@ bNodeThreadStack *ntreeGetThreadStack(bNodeTreeExec *exec, int thread) { ListBase *lb = &exec->threadstack[thread]; bNodeThreadStack *nts; - + BLI_assert(thread < exec->tot_thread); for (nts = lb->first; nts; nts = nts->next) { if (!nts->used) { nts->used = true; diff --git a/source/blender/nodes/intern/node_exec.h b/source/blender/nodes/intern/node_exec.h index a0023d02295..8bb8c77a88c 100644 --- a/source/blender/nodes/intern/node_exec.h +++ b/source/blender/nodes/intern/node_exec.h @@ -65,6 +65,7 @@ typedef struct bNodeTreeExec { int stacksize; struct bNodeStack *stack; /* socket data stack */ /* only used by material and texture trees to keep one stack for each thread */ + int tot_thread; ListBase *threadstack; /* one instance of the stack for each thread */ } bNodeTreeExec; diff --git a/source/blender/nodes/shader/node_shader_tree.c b/source/blender/nodes/shader/node_shader_tree.c index f18ee1d649f..57cc1eab929 100644 --- a/source/blender/nodes/shader/node_shader_tree.c +++ b/source/blender/nodes/shader/node_shader_tree.c @@ -234,7 +234,8 @@ bNodeTreeExec *ntreeShaderBeginExecTree_internal(bNodeExecContext *context, bNod exec = ntree_exec_begin(context, ntree, parent_key); /* allocate the thread stack listbase array */ - exec->threadstack = MEM_callocN(BLENDER_MAX_THREADS * sizeof(ListBase), "thread stack array"); + exec->tot_thread = BLI_system_thread_count(); + exec->threadstack = MEM_callocN(exec->tot_thread * sizeof(ListBase), "thread stack array"); for (node = exec->nodetree->nodes.first; node; node = node->next) node->need_exec = 1; @@ -271,7 +272,7 @@ void ntreeShaderEndExecTree_internal(bNodeTreeExec *exec) int a; if (exec->threadstack) { - for (a = 0; a < BLENDER_MAX_THREADS; a++) { + for (a = 0; a < exec->tot_thread; a++) { for (nts = exec->threadstack[a].first; nts; nts = nts->next) if (nts->stack) MEM_freeN(nts->stack); BLI_freelistN(&exec->threadstack[a]); diff --git a/source/blender/nodes/texture/node_texture_tree.c b/source/blender/nodes/texture/node_texture_tree.c index 79923c5f7d5..93ce469c150 100644 --- a/source/blender/nodes/texture/node_texture_tree.c +++ b/source/blender/nodes/texture/node_texture_tree.c @@ -232,7 +232,8 @@ bNodeTreeExec *ntreeTexBeginExecTree_internal(bNodeExecContext *context, bNodeTr exec = ntree_exec_begin(context, ntree, parent_key); /* allocate the thread stack listbase array */ - exec->threadstack = MEM_callocN(BLENDER_MAX_THREADS * sizeof(ListBase), "thread stack array"); + exec->tot_thread = BLI_system_thread_count(); + exec->threadstack = MEM_callocN(exec->tot_thread * sizeof(ListBase), "thread stack array"); for (node = exec->nodetree->nodes.first; node; node = node->next) node->need_exec = 1; @@ -270,7 +271,7 @@ static void tex_free_delegates(bNodeTreeExec *exec) bNodeStack *ns; int th, a; - for (th = 0; th < BLENDER_MAX_THREADS; th++) + for (th = 0; th < exec->tot_thread; th++) for (nts = exec->threadstack[th].first; nts; nts = nts->next) for (ns = nts->stack, a = 0; a < exec->stacksize; a++, ns++) if (ns->data && !ns->is_copy) @@ -285,7 +286,7 @@ void ntreeTexEndExecTree_internal(bNodeTreeExec *exec) if (exec->threadstack) { tex_free_delegates(exec); - for (a = 0; a < BLENDER_MAX_THREADS; a++) { + for (a = 0; a < exec->tot_thread; a++) { for (nts = exec->threadstack[a].first; nts; nts = nts->next) if (nts->stack) MEM_freeN(nts->stack); BLI_freelistN(&exec->threadstack[a]); |