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Diffstat (limited to 'source/blender/nodes')
-rw-r--r--source/blender/nodes/intern/node_common.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_geom.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_math.c24
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_math.c18
4 files changed, 23 insertions, 23 deletions
diff --git a/source/blender/nodes/intern/node_common.c b/source/blender/nodes/intern/node_common.c
index 3280672d5c2..4e4443f7c3f 100644
--- a/source/blender/nodes/intern/node_common.c
+++ b/source/blender/nodes/intern/node_common.c
@@ -84,7 +84,7 @@ bNodeSocket *node_group_find_output_socket(bNode *groupnode, const char *identif
/* groups display their internal tree name as label */
const char *node_group_label(bNode *node)
{
- return (node->id)? node->id->name + 2: IFACE_("Missing Datablock");
+ return (node->id) ? node->id->name + 2 : IFACE_("Missing Datablock");
}
int node_group_poll_instance(bNode *node, bNodeTree *nodetree)
diff --git a/source/blender/nodes/shader/nodes/node_shader_geom.c b/source/blender/nodes/shader/nodes/node_shader_geom.c
index 40ba2cca4e5..a99d9b0cf56 100644
--- a/source/blender/nodes/shader/nodes/node_shader_geom.c
+++ b/source/blender/nodes/shader/nodes/node_shader_geom.c
@@ -116,7 +116,7 @@ static void node_shader_exec_geom(void *data, int UNUSED(thread), bNode *node, b
}
/* front/back, normal flipping was stored */
- out[GEOM_OUT_FRONTBACK]->vec[0] = (shi->flippednor)? 0.0f: 1.0f;
+ out[GEOM_OUT_FRONTBACK]->vec[0] = (shi->flippednor) ? 0.0f : 1.0f;
}
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_math.c b/source/blender/nodes/shader/nodes/node_shader_math.c
index 31a1501bc3f..c3e2fc54c78 100644
--- a/source/blender/nodes/shader/nodes/node_shader_math.c
+++ b/source/blender/nodes/shader/nodes/node_shader_math.c
@@ -94,14 +94,14 @@ static void node_shader_exec_math(void *UNUSED(data), int UNUSED(thread), bNode
{
if (in[0]->hasinput || !in[1]->hasinput) { /* This one only takes one input, so we've got to choose. */
/* Can't do the impossible... */
- if ( in[0]->vec[0] <= 1 && in[0]->vec[0] >= -1 )
+ if (in[0]->vec[0] <= 1 && in[0]->vec[0] >= -1)
out[0]->vec[0] = asin(in[0]->vec[0]);
else
out[0]->vec[0] = 0.0;
}
else {
/* Can't do the impossible... */
- if ( in[1]->vec[0] <= 1 && in[1]->vec[0] >= -1 )
+ if (in[1]->vec[0] <= 1 && in[1]->vec[0] >= -1)
out[0]->vec[0] = asin(in[1]->vec[0]);
else
out[0]->vec[0] = 0.0;
@@ -112,14 +112,14 @@ static void node_shader_exec_math(void *UNUSED(data), int UNUSED(thread), bNode
{
if (in[0]->hasinput || !in[1]->hasinput) { /* This one only takes one input, so we've got to choose. */
/* Can't do the impossible... */
- if ( in[0]->vec[0] <= 1 && in[0]->vec[0] >= -1 )
+ if (in[0]->vec[0] <= 1 && in[0]->vec[0] >= -1)
out[0]->vec[0] = acos(in[0]->vec[0]);
else
out[0]->vec[0] = 0.0;
}
else {
/* Can't do the impossible... */
- if ( in[1]->vec[0] <= 1 && in[1]->vec[0] >= -1 )
+ if (in[1]->vec[0] <= 1 && in[1]->vec[0] >= -1)
out[0]->vec[0] = acos(in[1]->vec[0]);
else
out[0]->vec[0] = 0.0;
@@ -137,7 +137,7 @@ static void node_shader_exec_math(void *UNUSED(data), int UNUSED(thread), bNode
case 10: /* Power */
{
/* Only raise negative numbers by full integers */
- if ( in[0]->vec[0] >= 0 ) {
+ if (in[0]->vec[0] >= 0) {
out[0]->vec[0] = pow(in[0]->vec[0], in[1]->vec[0]);
}
else {
@@ -157,7 +157,7 @@ static void node_shader_exec_math(void *UNUSED(data), int UNUSED(thread), bNode
case 11: /* Logarithm */
{
/* Don't want any imaginary numbers... */
- if ( in[0]->vec[0] > 0 && in[1]->vec[0] > 0 )
+ if (in[0]->vec[0] > 0 && in[1]->vec[0] > 0)
out[0]->vec[0] = log(in[0]->vec[0]) / log(in[1]->vec[0]);
else
out[0]->vec[0] = 0.0;
@@ -165,7 +165,7 @@ static void node_shader_exec_math(void *UNUSED(data), int UNUSED(thread), bNode
break;
case 12: /* Minimum */
{
- if ( in[0]->vec[0] < in[1]->vec[0] )
+ if (in[0]->vec[0] < in[1]->vec[0])
out[0]->vec[0] = in[0]->vec[0];
else
out[0]->vec[0] = in[1]->vec[0];
@@ -173,7 +173,7 @@ static void node_shader_exec_math(void *UNUSED(data), int UNUSED(thread), bNode
break;
case 13: /* Maximum */
{
- if ( in[0]->vec[0] > in[1]->vec[0] )
+ if (in[0]->vec[0] > in[1]->vec[0])
out[0]->vec[0] = in[0]->vec[0];
else
out[0]->vec[0] = in[1]->vec[0];
@@ -182,14 +182,14 @@ static void node_shader_exec_math(void *UNUSED(data), int UNUSED(thread), bNode
case 14: /* Round */
{
if (in[0]->hasinput || !in[1]->hasinput) /* This one only takes one input, so we've got to choose. */
- out[0]->vec[0] = (in[0]->vec[0]<0)?(int)(in[0]->vec[0] - 0.5f):(int)(in[0]->vec[0] + 0.5f);
+ out[0]->vec[0] = (in[0]->vec[0] < 0) ? (int)(in[0]->vec[0] - 0.5f) : (int)(in[0]->vec[0] + 0.5f);
else
- out[0]->vec[0] = (in[1]->vec[0]<0)?(int)(in[1]->vec[0] - 0.5f):(int)(in[1]->vec[0] + 0.5f);
+ out[0]->vec[0] = (in[1]->vec[0] < 0) ? (int)(in[1]->vec[0] - 0.5f) : (int)(in[1]->vec[0] + 0.5f);
}
break;
case 15: /* Less Than */
{
- if ( in[0]->vec[0] < in[1]->vec[0] )
+ if (in[0]->vec[0] < in[1]->vec[0])
out[0]->vec[0] = 1.0f;
else
out[0]->vec[0] = 0.0f;
@@ -197,7 +197,7 @@ static void node_shader_exec_math(void *UNUSED(data), int UNUSED(thread), bNode
break;
case 16: /* Greater Than */
{
- if ( in[0]->vec[0] > in[1]->vec[0] )
+ if (in[0]->vec[0] > in[1]->vec[0])
out[0]->vec[0] = 1.0f;
else
out[0]->vec[0] = 0.0f;
diff --git a/source/blender/nodes/texture/nodes/node_texture_math.c b/source/blender/nodes/texture/nodes/node_texture_math.c
index 499412e750d..03349a57832 100644
--- a/source/blender/nodes/texture/nodes/node_texture_math.c
+++ b/source/blender/nodes/texture/nodes/node_texture_math.c
@@ -88,7 +88,7 @@ static void valuefn(float *out, TexParams *p, bNode *node, bNodeStack **in, shor
case 7: /* Arc-Sine */
{
/* Can't do the impossible... */
- if ( in0 <= 1 && in0 >= -1 )
+ if (in0 <= 1 && in0 >= -1)
*out= asin(in0);
else
*out= 0.0;
@@ -97,7 +97,7 @@ static void valuefn(float *out, TexParams *p, bNode *node, bNodeStack **in, shor
case 8: /* Arc-Cosine */
{
/* Can't do the impossible... */
- if ( in0 <= 1 && in0 >= -1 )
+ if (in0 <= 1 && in0 >= -1)
*out= acos(in0);
else
*out= 0.0;
@@ -111,7 +111,7 @@ static void valuefn(float *out, TexParams *p, bNode *node, bNodeStack **in, shor
case 10: /* Power */
{
/* Only raise negative numbers by full integers */
- if ( in0 >= 0 ) {
+ if (in0 >= 0) {
out[0] = pow(in0, in1);
}
else {
@@ -128,7 +128,7 @@ static void valuefn(float *out, TexParams *p, bNode *node, bNodeStack **in, shor
case 11: /* Logarithm */
{
/* Don't want any imaginary numbers... */
- if ( in0 > 0 && in1 > 0 )
+ if (in0 > 0 && in1 > 0)
*out= log(in0) / log(in1);
else
*out= 0.0;
@@ -136,7 +136,7 @@ static void valuefn(float *out, TexParams *p, bNode *node, bNodeStack **in, shor
break;
case 12: /* Minimum */
{
- if ( in0 < in1 )
+ if (in0 < in1)
*out= in0;
else
*out= in1;
@@ -144,7 +144,7 @@ static void valuefn(float *out, TexParams *p, bNode *node, bNodeStack **in, shor
break;
case 13: /* Maximum */
{
- if ( in0 > in1 )
+ if (in0 > in1)
*out= in0;
else
*out= in1;
@@ -152,13 +152,13 @@ static void valuefn(float *out, TexParams *p, bNode *node, bNodeStack **in, shor
break;
case 14: /* Round */
{
- *out= (in0<0)?(int)(in0 - 0.5f):(int)(in0 + 0.5f);
+ *out= (in0 < 0) ? (int)(in0 - 0.5f) : (int)(in0 + 0.5f);
}
break;
case 15: /* Less Than */
{
- if ( in0 < in1 )
+ if (in0 < in1)
*out= 1.0f;
else
*out= 0.0f;
@@ -167,7 +167,7 @@ static void valuefn(float *out, TexParams *p, bNode *node, bNodeStack **in, shor
case 16: /* Greater Than */
{
- if ( in0 > in1 )
+ if (in0 > in1)
*out= 1.0f;
else
*out= 0.0f;