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-rw-r--r--source/blender/nodes/shader/nodes/node_shader_math.c10
1 files changed, 6 insertions, 4 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_math.c b/source/blender/nodes/shader/nodes/node_shader_math.c
index be2e3dcd311..2a1e936570d 100644
--- a/source/blender/nodes/shader/nodes/node_shader_math.c
+++ b/source/blender/nodes/shader/nodes/node_shader_math.c
@@ -230,10 +230,12 @@ static void node_shader_exec_math(void *UNUSED(data), int UNUSED(thread), bNode
static int gpu_shader_math(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
{
- static const char *names[] = {"math_add", "math_subtract", "math_multiply",
- "math_divide", "math_sine", "math_cosine", "math_tangent", "math_asin",
- "math_acos", "math_atan", "math_pow", "math_log", "math_min", "math_max",
- "math_round", "math_less_than", "math_greater_than", "math_modulo", "math_abs"};
+ static const char *names[] = {
+ "math_add", "math_subtract", "math_multiply",
+ "math_divide", "math_sine", "math_cosine", "math_tangent", "math_asin",
+ "math_acos", "math_atan", "math_pow", "math_log", "math_min", "math_max",
+ "math_round", "math_less_than", "math_greater_than", "math_modulo", "math_abs",
+ };
switch (node->custom1) {
case NODE_MATH_ADD: