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-rw-r--r--source/blender/nodes/NOD_math_functions.hh8
-rw-r--r--source/blender/nodes/NOD_socket_search_link.hh4
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_dual_mesh.cc2
3 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/nodes/NOD_math_functions.hh b/source/blender/nodes/NOD_math_functions.hh
index c1f0f043c92..e58c1068368 100644
--- a/source/blender/nodes/NOD_math_functions.hh
+++ b/source/blender/nodes/NOD_math_functions.hh
@@ -28,15 +28,15 @@ const FloatMathOperationInfo *get_float_compare_operation_info(int operation);
/**
* This calls the `callback` with two arguments:
- * 1. The math function that takes a float as input and outputs a new float.
- * 2. A #FloatMathOperationInfo struct reference.
+ * 1. The math function that takes a float as input and outputs a new float.
+ * 2. A #FloatMathOperationInfo struct reference.
* Returns true when the callback has been called, otherwise false.
*
* The math function that is passed to the callback is actually a lambda function that is different
* for every operation. Therefore, if the callback is templated on the math function, it will get
* instantiated for every operation separately. This has two benefits:
- * - The compiler can optimize the callback for every operation separately.
- * - A static variable declared in the callback will be generated for every operation separately.
+ * - The compiler can optimize the callback for every operation separately.
+ * - A static variable declared in the callback will be generated for every operation separately.
*
* If separate instantiations are not desired, the callback can also take a function pointer with
* the following signature as input instead: float (*math_function)(float a).
diff --git a/source/blender/nodes/NOD_socket_search_link.hh b/source/blender/nodes/NOD_socket_search_link.hh
index 7a1aff13020..8d80da229a7 100644
--- a/source/blender/nodes/NOD_socket_search_link.hh
+++ b/source/blender/nodes/NOD_socket_search_link.hh
@@ -120,8 +120,8 @@ class GatherLinkSearchOpParams {
/**
* This callback can be used for a node type when a few things are true about its inputs.
* To avoid creating more boilerplate, it is the default callback for node types.
- * - Either all declared sockets are visible in the default state of the node, *OR* the node's
- * type's declaration has been extended with #make_available functions for those sockets.
+ * - Either all declared sockets are visible in the default state of the node, *OR* the node's
+ * type's declaration has been extended with #make_available functions for those sockets.
*
* If a node type does not meet these criteria, the function will do nothing in a release build.
* In a debug build, an assert will most likely be hit.
diff --git a/source/blender/nodes/geometry/nodes/node_geo_dual_mesh.cc b/source/blender/nodes/geometry/nodes/node_geo_dual_mesh.cc
index 5a2c32a6c8e..2894e608819 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_dual_mesh.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_dual_mesh.cc
@@ -627,7 +627,7 @@ static void calc_dual_mesh(GeometrySet &geometry_set,
calc_boundaries(mesh_in, vertex_types, edge_types);
/* Stores the indices of the polygons connected to the vertex. Because the polygons are looped
* over in order of their indices, the polygon's indices will be sorted in ascending order.
- (This can change once they are sorted using `sort_vertex_polys`). */
+ * (This can change once they are sorted using `sort_vertex_polys`). */
Array<Vector<int>> vertex_poly_indices(mesh_in.totvert);
Array<Array<int>> vertex_shared_edges(mesh_in.totvert);
Array<Array<int>> vertex_corners(mesh_in.totvert);