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Diffstat (limited to 'source/blender/nodes')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_vector_math.c29
1 files changed, 28 insertions, 1 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_vector_math.c b/source/blender/nodes/shader/nodes/node_shader_vector_math.c
index ba53cfd1799..46a1779de08 100644
--- a/source/blender/nodes/shader/nodes/node_shader_vector_math.c
+++ b/source/blender/nodes/shader/nodes/node_shader_vector_math.c
@@ -27,6 +27,7 @@
static bNodeSocketTemplate sh_node_vector_math_in[] = {
{SOCK_VECTOR, 1, N_("Vector"), 0.0f, 0.0f, 0.0f, 1.0f, -10000.0f, 10000.0f, PROP_NONE},
{SOCK_VECTOR, 1, N_("Vector"), 0.0f, 0.0f, 0.0f, 1.0f, -10000.0f, 10000.0f, PROP_NONE},
+ {SOCK_VECTOR, 1, N_("Vector"), 0.0f, 0.0f, 0.0f, 1.0f, -10000.0f, 10000.0f, PROP_NONE},
{SOCK_FLOAT, 1, N_("Scale"), 1.0f, 1.0f, 1.0f, 1.0f, -10000.0f, 10000.0f, PROP_NONE},
{-1, 0, ""}};
@@ -63,6 +64,10 @@ static int gpu_shader_vector_math(GPUMaterial *mat,
[NODE_VECTOR_MATH_ABSOLUTE] = "vector_math_absolute",
[NODE_VECTOR_MATH_MINIMUM] = "vector_math_minimum",
[NODE_VECTOR_MATH_MAXIMUM] = "vector_math_maximum",
+ [NODE_VECTOR_MATH_WRAP] = "vector_math_wrap",
+ [NODE_VECTOR_MATH_SINE] = "vector_math_sine",
+ [NODE_VECTOR_MATH_COSINE] = "vector_math_cosine",
+ [NODE_VECTOR_MATH_TANGENT] = "vector_math_tangent",
};
if (node->custom1 < ARRAY_SIZE(names) && names[node->custom1]) {
@@ -76,6 +81,7 @@ static int gpu_shader_vector_math(GPUMaterial *mat,
static void node_shader_update_vector_math(bNodeTree *UNUSED(ntree), bNode *node)
{
bNodeSocket *sockB = BLI_findlink(&node->inputs, 1);
+ bNodeSocket *sockC = BLI_findlink(&node->inputs, 2);
bNodeSocket *sockScale = nodeFindSocket(node, SOCK_IN, "Scale");
bNodeSocket *sockVector = nodeFindSocket(node, SOCK_OUT, "Vector");
@@ -83,6 +89,9 @@ static void node_shader_update_vector_math(bNodeTree *UNUSED(ntree), bNode *node
nodeSetSocketAvailability(sockB,
!ELEM(node->custom1,
+ NODE_VECTOR_MATH_SINE,
+ NODE_VECTOR_MATH_COSINE,
+ NODE_VECTOR_MATH_TANGENT,
NODE_VECTOR_MATH_CEIL,
NODE_VECTOR_MATH_SCALE,
NODE_VECTOR_MATH_FLOOR,
@@ -90,6 +99,7 @@ static void node_shader_update_vector_math(bNodeTree *UNUSED(ntree), bNode *node
NODE_VECTOR_MATH_ABSOLUTE,
NODE_VECTOR_MATH_FRACTION,
NODE_VECTOR_MATH_NORMALIZE));
+ nodeSetSocketAvailability(sockC, ELEM(node->custom1, NODE_VECTOR_MATH_WRAP));
nodeSetSocketAvailability(sockScale, node->custom1 == NODE_VECTOR_MATH_SCALE);
nodeSetSocketAvailability(sockVector,
!ELEM(node->custom1,
@@ -101,13 +111,30 @@ static void node_shader_update_vector_math(bNodeTree *UNUSED(ntree), bNode *node
NODE_VECTOR_MATH_LENGTH,
NODE_VECTOR_MATH_DISTANCE,
NODE_VECTOR_MATH_DOT_PRODUCT));
+
+ /* Labels */
+ if (sockB->label[0] != '\0') {
+ sockB->label[0] = '\0';
+ }
+ if (sockC->label[0] != '\0') {
+ sockC->label[0] = '\0';
+ }
+ switch (node->custom1) {
+ case NODE_VECTOR_MATH_WRAP:
+ node_sock_label(sockB, "Max");
+ node_sock_label(sockC, "Min");
+ break;
+ case NODE_VECTOR_MATH_SNAP:
+ node_sock_label(sockB, "Increment");
+ break;
+ }
}
void register_node_type_sh_vect_math(void)
{
static bNodeType ntype;
- sh_node_type_base(&ntype, SH_NODE_VECTOR_MATH, "Vector Math", NODE_CLASS_CONVERTOR, 0);
+ sh_node_type_base(&ntype, SH_NODE_VECTOR_MATH, "Vector Math", NODE_CLASS_OP_VECTOR, 0);
node_type_socket_templates(&ntype, sh_node_vector_math_in, sh_node_vector_math_out);
node_type_label(&ntype, node_vector_math_label);
node_type_gpu(&ntype, gpu_shader_vector_math);