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-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_image.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_image.c b/source/blender/nodes/shader/nodes/node_shader_tex_image.c
index 109690cf423..722434ce783 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_image.c
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_image.c
@@ -151,7 +151,7 @@ static int node_shader_gpu_tex_image(GPUMaterial *mat,
blend = GPU_uniform(&tex->projection_blend);
gpu_image = GPU_image(ima, iuser, isdata);
- /* equivalent to transform_normal_world_to_object */
+ /* equivalent to normal_world_to_object */
GPU_link(mat, "normal_transform_transposed_m4v3", vnor, ob_mat, &norm);
GPU_link(
mat, gpu_node_name, *texco, norm, GPU_image(ima, iuser, isdata), &col1, &col2, &col3);