diff options
Diffstat (limited to 'source/blender/nodes')
-rw-r--r-- | source/blender/nodes/composite/node_composite_tree.c | 2 | ||||
-rw-r--r-- | source/blender/nodes/composite/nodes/node_composite_image.c | 4 |
2 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/nodes/composite/node_composite_tree.c b/source/blender/nodes/composite/node_composite_tree.c index e2cfb4cd24c..ffa3cf363c9 100644 --- a/source/blender/nodes/composite/node_composite_tree.c +++ b/source/blender/nodes/composite/node_composite_tree.c @@ -276,7 +276,7 @@ void ntreeCompositTagRender(Scene *curscene) /* XXX Think using G_MAIN here is valid, since you want to update current file's scene nodes, * not the ones in temp main generated for rendering? * This is still rather weak though, ideally render struct would store own main AND original G_MAIN... */ - for (sce = G_MAIN->scene.first; sce; sce = sce->id.next) { + for (sce = G_MAIN->scenes.first; sce; sce = sce->id.next) { if (sce->nodetree) { bNode *node; diff --git a/source/blender/nodes/composite/nodes/node_composite_image.c b/source/blender/nodes/composite/nodes/node_composite_image.c index 8c0a277668f..37652daa312 100644 --- a/source/blender/nodes/composite/nodes/node_composite_image.c +++ b/source/blender/nodes/composite/nodes/node_composite_image.c @@ -216,7 +216,7 @@ static void cmp_node_rlayer_create_outputs_cb(void *UNUSED(userdata), Scene *sce * unless we want to register that for every other temp Main we could generate??? */ ntreeCompositRegisterPass(scene->nodetree, scene, view_layer, name, type); - for (Scene *sce = G_MAIN->scene.first; sce; sce = sce->id.next) { + for (Scene *sce = G_MAIN->scenes.first; sce; sce = sce->id.next) { if (sce->nodetree && sce != scene) { ntreeCompositRegisterPass(sce->nodetree, scene, view_layer, name, type); } @@ -409,7 +409,7 @@ static bool node_composit_poll_rlayers(bNodeType *UNUSED(ntype), bNodeTree *ntre * Render layers node can only be used in local scene->nodetree, * since it directly links to the scene. */ - for (scene = G.main->scene.first; scene; scene = scene->id.next) + for (scene = G.main->scenes.first; scene; scene = scene->id.next) if (scene->nodetree == ntree) break; |