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-rw-r--r--source/blender/nodes/NOD_geometry_exec.hh2
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_attribute_fill.cc11
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_attribute_randomize.cc15
-rw-r--r--source/blender/nodes/intern/node_tree_multi_function.cc4
4 files changed, 32 insertions, 0 deletions
diff --git a/source/blender/nodes/NOD_geometry_exec.hh b/source/blender/nodes/NOD_geometry_exec.hh
index 5fe554e0478..445e1ed6af2 100644
--- a/source/blender/nodes/NOD_geometry_exec.hh
+++ b/source/blender/nodes/NOD_geometry_exec.hh
@@ -26,6 +26,8 @@
namespace blender::nodes {
+using bke::BooleanReadAttribute;
+using bke::BooleanWriteAttribute;
using bke::Color4fReadAttribute;
using bke::Color4fWriteAttribute;
using bke::Float3ReadAttribute;
diff --git a/source/blender/nodes/geometry/nodes/node_geo_attribute_fill.cc b/source/blender/nodes/geometry/nodes/node_geo_attribute_fill.cc
index d3c7e86b708..5cdbd18ecc8 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_attribute_fill.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_attribute_fill.cc
@@ -27,6 +27,7 @@ static bNodeSocketTemplate geo_node_attribute_fill_in[] = {
{SOCK_VECTOR, N_("Value"), 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX},
{SOCK_FLOAT, N_("Value"), 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX},
{SOCK_RGBA, N_("Value"), 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX},
+ {SOCK_BOOLEAN, N_("Value"), 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX},
{-1, ""},
};
@@ -45,12 +46,14 @@ static void geo_node_attribute_fill_update(bNodeTree *UNUSED(ntree), bNode *node
bNodeSocket *socket_value_vector = (bNodeSocket *)BLI_findlink(&node->inputs, 2);
bNodeSocket *socket_value_float = socket_value_vector->next;
bNodeSocket *socket_value_color4f = socket_value_float->next;
+ bNodeSocket *socket_value_boolean = socket_value_color4f->next;
const CustomDataType data_type = static_cast<CustomDataType>(node->custom1);
nodeSetSocketAvailability(socket_value_vector, data_type == CD_PROP_FLOAT3);
nodeSetSocketAvailability(socket_value_float, data_type == CD_PROP_FLOAT);
nodeSetSocketAvailability(socket_value_color4f, data_type == CD_PROP_COLOR);
+ nodeSetSocketAvailability(socket_value_boolean, data_type == CD_PROP_BOOL);
}
namespace blender::nodes {
@@ -96,6 +99,14 @@ static void fill_attribute(GeometryComponent &component, const GeoNodeExecParams
color4f_attribute.apply_span();
break;
}
+ case CD_PROP_BOOL: {
+ BooleanWriteAttribute boolean_attribute = std::move(attribute);
+ const bool value = params.get_input<bool>("Value_003");
+ MutableSpan<bool> attribute_span = boolean_attribute.get_span();
+ attribute_span.fill(value);
+ boolean_attribute.apply_span();
+ break;
+ }
default:
break;
}
diff --git a/source/blender/nodes/geometry/nodes/node_geo_attribute_randomize.cc b/source/blender/nodes/geometry/nodes/node_geo_attribute_randomize.cc
index bde9a2a695e..53df2e8c087 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_attribute_randomize.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_attribute_randomize.cc
@@ -59,6 +59,16 @@ static void geo_node_attribute_randomize_update(bNodeTree *UNUSED(ntree), bNode
namespace blender::nodes {
+static void randomize_attribute(BooleanWriteAttribute &attribute, RandomNumberGenerator &rng)
+{
+ MutableSpan<bool> attribute_span = attribute.get_span();
+ for (const int i : IndexRange(attribute.size())) {
+ const bool value = rng.get_float() > 0.5f;
+ attribute_span[i] = value;
+ }
+ attribute.apply_span();
+}
+
static void randomize_attribute(FloatWriteAttribute &attribute,
float min,
float max,
@@ -121,6 +131,11 @@ static void randomize_attribute(GeometryComponent &component,
randomize_attribute(float3_attribute, min_value, max_value, rng);
break;
}
+ case CD_PROP_BOOL: {
+ BooleanWriteAttribute boolean_attribute = std::move(attribute);
+ randomize_attribute(boolean_attribute, rng);
+ break;
+ }
default:
break;
}
diff --git a/source/blender/nodes/intern/node_tree_multi_function.cc b/source/blender/nodes/intern/node_tree_multi_function.cc
index ec5527a2970..2e4196af156 100644
--- a/source/blender/nodes/intern/node_tree_multi_function.cc
+++ b/source/blender/nodes/intern/node_tree_multi_function.cc
@@ -208,6 +208,10 @@ static DataTypeConversions create_implicit_conversions()
conversions, "float to Color4f", [](float a) { return Color4f(a, a, a, 1.0f); });
add_implicit_conversion<Color4f, float>(
conversions, "Color4f to float", [](Color4f a) { return rgb_to_grayscale(a); });
+ add_implicit_conversion<float3, bool>(
+ conversions, "float3 to boolean", [](float3 a) { return a.length_squared() == 0.0f; });
+ add_implicit_conversion<bool, float3>(
+ conversions, "boolean to float3", [](bool a) { return (a) ? float3(1.0f) : float3(0.0f); });
return conversions;
}