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-rw-r--r--source/blender/nodes/shader/nodes/node_shader_blackbody.c7
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_curves.c12
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_valToRgb.c5
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_volume_principled.c14
4 files changed, 23 insertions, 15 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_blackbody.c b/source/blender/nodes/shader/nodes/node_shader_blackbody.c
index 76291df41bc..e57f5e0d6cf 100644
--- a/source/blender/nodes/shader/nodes/node_shader_blackbody.c
+++ b/source/blender/nodes/shader/nodes/node_shader_blackbody.c
@@ -40,12 +40,15 @@ static bNodeSocketTemplate sh_node_blackbody_out[] = {
static int node_shader_gpu_blackbody(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
{
- const int size = 256;
+ const int size = CM_TABLE + 1;
float *data = MEM_mallocN(sizeof(float) * size * 4, "blackbody texture");
blackbody_temperature_to_rgb_table(data, size, 965.0f, 12000.0f);
- return GPU_stack_link(mat, node, "node_blackbody", in, out, GPU_texture(size, data));
+ float layer;
+ GPUNodeLink *ramp_texture = GPU_texture_ramp(mat, size, data, &layer);
+
+ return GPU_stack_link(mat, node, "node_blackbody", in, out, ramp_texture, GPU_uniform(&layer));
}
/* node type definition */
diff --git a/source/blender/nodes/shader/nodes/node_shader_curves.c b/source/blender/nodes/shader/nodes/node_shader_curves.c
index d5932ff233a..21bdc3cd0d8 100644
--- a/source/blender/nodes/shader/nodes/node_shader_curves.c
+++ b/source/blender/nodes/shader/nodes/node_shader_curves.c
@@ -62,11 +62,13 @@ static void node_shader_init_curve_vec(bNodeTree *UNUSED(ntree), bNode *node)
static int gpu_shader_curve_vec(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
{
- float *array;
+ float *array, layer;
int size;
curvemapping_table_RGBA(node->storage, &array, &size);
- return GPU_stack_link(mat, node, "curves_vec", in, out, GPU_texture(size, array));
+ GPUNodeLink *tex = GPU_texture_ramp(mat, size, array, &layer);
+
+ return GPU_stack_link(mat, node, "curves_vec", in, out, tex, GPU_uniform(&layer));
}
void register_node_type_sh_curve_vec(void)
@@ -119,12 +121,14 @@ static void node_shader_init_curve_rgb(bNodeTree *UNUSED(ntree), bNode *node)
static int gpu_shader_curve_rgb(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
{
- float *array;
+ float *array, layer;
int size;
curvemapping_initialize(node->storage);
curvemapping_table_RGBA(node->storage, &array, &size);
- return GPU_stack_link(mat, node, "curves_rgb", in, out, GPU_texture(size, array));
+ GPUNodeLink *tex = GPU_texture_ramp(mat, size, array, &layer);
+
+ return GPU_stack_link(mat, node, "curves_rgb", in, out, tex, GPU_uniform(&layer));
}
void register_node_type_sh_curve_rgb(void)
diff --git a/source/blender/nodes/shader/nodes/node_shader_valToRgb.c b/source/blender/nodes/shader/nodes/node_shader_valToRgb.c
index b6581cb18cb..00940b5acaf 100644
--- a/source/blender/nodes/shader/nodes/node_shader_valToRgb.c
+++ b/source/blender/nodes/shader/nodes/node_shader_valToRgb.c
@@ -65,11 +65,12 @@ static void node_shader_init_valtorgb(bNodeTree *UNUSED(ntree), bNode *node)
static int gpu_shader_valtorgb(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
{
- float *array;
+ float *array, layer;
int size;
BKE_colorband_evaluate_table_rgba(node->storage, &array, &size);
- return GPU_stack_link(mat, node, "valtorgb", in, out, GPU_texture(size, array));
+ GPUNodeLink *tex = GPU_texture_ramp(mat, size, array, &layer);
+ return GPU_stack_link(mat, node, "valtorgb", in, out, tex, GPU_uniform(&layer));
}
void register_node_type_sh_valtorgb(void)
diff --git a/source/blender/nodes/shader/nodes/node_shader_volume_principled.c b/source/blender/nodes/shader/nodes/node_shader_volume_principled.c
index a88a7ebb21a..c946c42f9af 100644
--- a/source/blender/nodes/shader/nodes/node_shader_volume_principled.c
+++ b/source/blender/nodes/shader/nodes/node_shader_volume_principled.c
@@ -132,19 +132,19 @@ static int node_shader_gpu_volume_principled(GPUMaterial *mat, bNode *node, bNod
}
/* Create blackbody spectrum. */
- GPUNodeLink *spectrummap;
+ const int size = CM_TABLE + 1;
+ float *data, layer;
if (use_blackbody) {
- const int size = 256;
- float *data = MEM_mallocN(sizeof(float) * size * 4, "blackbody texture");
+ data = MEM_mallocN(sizeof(float) * size * 4, "blackbody texture");
blackbody_temperature_to_rgb_table(data, size, 965.0f, 12000.0f);
- spectrummap = GPU_texture(size, data);
}
else {
- float *data = MEM_callocN(sizeof(float) * 4, "blackbody black");
- spectrummap = GPU_texture(1, data);
+ data = MEM_callocN(sizeof(float) * size * 4, "blackbody black");
}
+ GPUNodeLink *spectrummap = GPU_texture_ramp(mat, size, data, &layer);
- return GPU_stack_link(mat, node, "node_volume_principled", in, out, density, color, temperature, spectrummap);
+ return GPU_stack_link(mat, node, "node_volume_principled", in, out, density, color, temperature, spectrummap,
+ GPU_uniform(&layer));
}
/* node type definition */