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Diffstat (limited to 'source/blender/nodes')
-rw-r--r--source/blender/nodes/function/nodes/node_fn_object_transforms.cc9
-rw-r--r--source/blender/nodes/function/nodes/node_fn_random_float.cc9
-rw-r--r--source/blender/nodes/intern/node_socket.cc9
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_map_range.cc9
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_sepcombRGB.cc9
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_sepcombXYZ.cc9
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_valToRgb.cc9
7 files changed, 56 insertions, 7 deletions
diff --git a/source/blender/nodes/function/nodes/node_fn_object_transforms.cc b/source/blender/nodes/function/nodes/node_fn_object_transforms.cc
index 55f592d7879..a73049776e5 100644
--- a/source/blender/nodes/function/nodes/node_fn_object_transforms.cc
+++ b/source/blender/nodes/function/nodes/node_fn_object_transforms.cc
@@ -32,10 +32,17 @@ class ObjectTransformsFunction : public blender::fn::MultiFunction {
public:
ObjectTransformsFunction()
{
- blender::fn::MFSignatureBuilder signature = this->get_builder("Object Transforms");
+ static blender::fn::MFSignature signature = create_signature();
+ this->set_signature(&signature);
+ }
+
+ static blender::fn::MFSignature create_signature()
+ {
+ blender::fn::MFSignatureBuilder signature{"Object Transforms"};
signature.depends_on_context();
signature.single_input<blender::bke::PersistentObjectHandle>("Object");
signature.single_output<blender::float3>("Location");
+ return signature.build();
}
void call(blender::IndexMask mask,
diff --git a/source/blender/nodes/function/nodes/node_fn_random_float.cc b/source/blender/nodes/function/nodes/node_fn_random_float.cc
index 84ded73c601..d156cd431e0 100644
--- a/source/blender/nodes/function/nodes/node_fn_random_float.cc
+++ b/source/blender/nodes/function/nodes/node_fn_random_float.cc
@@ -37,11 +37,18 @@ class RandomFloatFunction : public blender::fn::MultiFunction {
public:
RandomFloatFunction(uint32_t function_seed) : function_seed_(function_seed)
{
- blender::fn::MFSignatureBuilder signature = this->get_builder("Random float");
+ static blender::fn::MFSignature signature = create_signature();
+ this->set_signature(&signature);
+ }
+
+ static blender::fn::MFSignature create_signature()
+ {
+ blender::fn::MFSignatureBuilder signature{"Random float"};
signature.single_input<float>("Min");
signature.single_input<float>("Max");
signature.single_input<int>("Seed");
signature.single_output<float>("Value");
+ return signature.build();
}
void call(blender::IndexMask mask,
diff --git a/source/blender/nodes/intern/node_socket.cc b/source/blender/nodes/intern/node_socket.cc
index 0ddea0051bc..26df3f77738 100644
--- a/source/blender/nodes/intern/node_socket.cc
+++ b/source/blender/nodes/intern/node_socket.cc
@@ -637,9 +637,16 @@ class ObjectSocketMultiFunction : public blender::fn::MultiFunction {
public:
ObjectSocketMultiFunction(Object *object) : object_(object)
{
- blender::fn::MFSignatureBuilder signature = this->get_builder("Object Socket");
+ static blender::fn::MFSignature signature = create_signature();
+ this->set_signature(&signature);
+ }
+
+ static blender::fn::MFSignature create_signature()
+ {
+ blender::fn::MFSignatureBuilder signature{"Object Socket"};
signature.depends_on_context();
signature.single_output<blender::bke::PersistentObjectHandle>("Object");
+ return signature.build();
}
void call(blender::IndexMask mask,
diff --git a/source/blender/nodes/shader/nodes/node_shader_map_range.cc b/source/blender/nodes/shader/nodes/node_shader_map_range.cc
index 3aa533599cf..3b4ea3d1bdf 100644
--- a/source/blender/nodes/shader/nodes/node_shader_map_range.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_map_range.cc
@@ -95,13 +95,20 @@ class MapRangeFunction : public blender::fn::MultiFunction {
public:
MapRangeFunction(bool clamp) : clamp_(clamp)
{
- blender::fn::MFSignatureBuilder signature = this->get_builder("Map Range");
+ static blender::fn::MFSignature signature = create_signature();
+ this->set_signature(&signature);
+ }
+
+ static blender::fn::MFSignature create_signature()
+ {
+ blender::fn::MFSignatureBuilder signature{"Map Range"};
signature.single_input<float>("Value");
signature.single_input<float>("From Min");
signature.single_input<float>("From Max");
signature.single_input<float>("To Min");
signature.single_input<float>("To Max");
signature.single_output<float>("Result");
+ return signature.build();
}
void call(blender::IndexMask mask,
diff --git a/source/blender/nodes/shader/nodes/node_shader_sepcombRGB.cc b/source/blender/nodes/shader/nodes/node_shader_sepcombRGB.cc
index a9057428981..8ca4a6bab5f 100644
--- a/source/blender/nodes/shader/nodes/node_shader_sepcombRGB.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_sepcombRGB.cc
@@ -63,11 +63,18 @@ class SeparateRGBFunction : public blender::fn::MultiFunction {
public:
SeparateRGBFunction()
{
- blender::fn::MFSignatureBuilder signature = this->get_builder("Separate RGB");
+ static blender::fn::MFSignature signature = create_signature();
+ this->set_signature(&signature);
+ }
+
+ static blender::fn::MFSignature create_signature()
+ {
+ blender::fn::MFSignatureBuilder signature{"Separate RGB"};
signature.single_input<blender::Color4f>("Color");
signature.single_output<float>("R");
signature.single_output<float>("G");
signature.single_output<float>("B");
+ return signature.build();
}
void call(blender::IndexMask mask,
diff --git a/source/blender/nodes/shader/nodes/node_shader_sepcombXYZ.cc b/source/blender/nodes/shader/nodes/node_shader_sepcombXYZ.cc
index c0dc66b3342..efa9581c414 100644
--- a/source/blender/nodes/shader/nodes/node_shader_sepcombXYZ.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_sepcombXYZ.cc
@@ -48,11 +48,18 @@ class MF_SeparateXYZ : public blender::fn::MultiFunction {
public:
MF_SeparateXYZ()
{
- blender::fn::MFSignatureBuilder signature = this->get_builder("Separate XYZ");
+ static blender::fn::MFSignature signature = create_signature();
+ this->set_signature(&signature);
+ }
+
+ static blender::fn::MFSignature create_signature()
+ {
+ blender::fn::MFSignatureBuilder signature{"Separate XYZ"};
signature.single_input<blender::float3>("XYZ");
signature.single_output<float>("X");
signature.single_output<float>("Y");
signature.single_output<float>("Z");
+ return signature.build();
}
void call(blender::IndexMask mask,
diff --git a/source/blender/nodes/shader/nodes/node_shader_valToRgb.cc b/source/blender/nodes/shader/nodes/node_shader_valToRgb.cc
index 0d50582e23a..90e8161c09f 100644
--- a/source/blender/nodes/shader/nodes/node_shader_valToRgb.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_valToRgb.cc
@@ -132,10 +132,17 @@ class ColorBandFunction : public blender::fn::MultiFunction {
public:
ColorBandFunction(const ColorBand &color_band) : color_band_(color_band)
{
- blender::fn::MFSignatureBuilder signature = this->get_builder("Color Band");
+ static blender::fn::MFSignature signature = create_signature();
+ this->set_signature(&signature);
+ }
+
+ static blender::fn::MFSignature create_signature()
+ {
+ blender::fn::MFSignatureBuilder signature{"Color Band"};
signature.single_input<float>("Value");
signature.single_output<blender::Color4f>("Color");
signature.single_output<float>("Alpha");
+ return signature.build();
}
void call(blender::IndexMask mask,