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-rw-r--r--source/blender/nodes/CMakeLists.txt38
-rw-r--r--source/blender/nodes/NOD_derived_node_tree.hh53
-rw-r--r--source/blender/nodes/NOD_geometry.h43
-rw-r--r--source/blender/nodes/NOD_geometry_exec.hh155
-rw-r--r--source/blender/nodes/NOD_math_functions.hh200
-rw-r--r--source/blender/nodes/NOD_node_tree_multi_function.hh51
-rw-r--r--source/blender/nodes/NOD_node_tree_ref.hh8
-rw-r--r--source/blender/nodes/NOD_static_types.h11
-rw-r--r--source/blender/nodes/NOD_type_callbacks.hh36
-rw-r--r--source/blender/nodes/function/node_function_util.cc2
-rw-r--r--source/blender/nodes/function/nodes/node_fn_float_compare.cc2
-rw-r--r--source/blender/nodes/function/nodes/node_fn_random_float.cc2
-rw-r--r--source/blender/nodes/geometry/node_geometry_exec.cc (renamed from source/blender/nodes/NOD_simulation.h)14
-rw-r--r--source/blender/nodes/geometry/node_geometry_tree.cc (renamed from source/blender/nodes/simulation/node_simulation_tree.cc)20
-rw-r--r--source/blender/nodes/geometry/node_geometry_util.cc (renamed from source/blender/nodes/simulation/node_simulation_util.cc)10
-rw-r--r--source/blender/nodes/geometry/node_geometry_util.hh (renamed from source/blender/nodes/simulation/node_simulation_util.h)8
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_attribute_math.cc167
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_boolean.cc152
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_common.cc (renamed from source/blender/nodes/simulation/nodes/node_sim_common.cc)12
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_edge_split.cc96
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_join_geometry.cc276
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_object_info.cc94
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_point_distribute.cc139
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_point_instance.cc87
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_random_attribute.cc160
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_subdivision_surface.cc113
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_transform.cc145
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_triangulate.cc79
-rw-r--r--source/blender/nodes/intern/derived_node_tree.cc16
-rw-r--r--source/blender/nodes/intern/math_functions.cc117
-rw-r--r--source/blender/nodes/intern/node_geometry_exec.cc103
-rw-r--r--source/blender/nodes/intern/node_socket.cc55
-rw-r--r--source/blender/nodes/intern/node_tree_multi_function.cc227
-rw-r--r--source/blender/nodes/intern/node_tree_ref.cc42
-rw-r--r--source/blender/nodes/intern/type_callbacks.cc76
-rw-r--r--source/blender/nodes/shader/node_shader_util.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_math.cc314
37 files changed, 2721 insertions, 404 deletions
diff --git a/source/blender/nodes/CMakeLists.txt b/source/blender/nodes/CMakeLists.txt
index f88d50167ac..a367f40dca7 100644
--- a/source/blender/nodes/CMakeLists.txt
+++ b/source/blender/nodes/CMakeLists.txt
@@ -24,11 +24,12 @@ set(INC
function
intern
shader
- simulation
+ geometry
texture
../blenkernel
../blenlib
../blentranslation
+ ../bmesh
../depsgraph
../functions
../gpu
@@ -137,6 +138,22 @@ set(SRC
function/nodes/node_fn_switch.cc
function/node_function_util.cc
+ geometry/nodes/node_geo_attribute_math.cc
+ geometry/nodes/node_geo_common.cc
+ geometry/nodes/node_geo_boolean.cc
+ geometry/nodes/node_geo_edge_split.cc
+ geometry/nodes/node_geo_join_geometry.cc
+ geometry/nodes/node_geo_object_info.cc
+ geometry/nodes/node_geo_subdivision_surface.cc
+ geometry/nodes/node_geo_point_distribute.cc
+ geometry/nodes/node_geo_point_instance.cc
+ geometry/nodes/node_geo_random_attribute.cc
+ geometry/nodes/node_geo_transform.cc
+ geometry/nodes/node_geo_triangulate.cc
+ geometry/node_geometry_exec.cc
+ geometry/node_geometry_tree.cc
+ geometry/node_geometry_util.cc
+
shader/nodes/node_shader_add_shader.c
shader/nodes/node_shader_ambient_occlusion.c
shader/nodes/node_shader_attribute.c
@@ -230,10 +247,6 @@ set(SRC
shader/node_shader_tree.c
shader/node_shader_util.c
- simulation/nodes/node_sim_common.cc
- simulation/node_simulation_tree.cc
- simulation/node_simulation_util.cc
-
texture/nodes/node_texture_at.c
texture/nodes/node_texture_bricks.c
texture/nodes/node_texture_checker.c
@@ -261,18 +274,21 @@ set(SRC
texture/node_texture_util.c
intern/derived_node_tree.cc
+ intern/math_functions.cc
intern/node_common.c
intern/node_exec.c
+ intern/node_geometry_exec.cc
intern/node_socket.cc
intern/node_tree_dependencies.cc
intern/node_tree_multi_function.cc
intern/node_tree_ref.cc
intern/node_util.c
+ intern/type_callbacks.cc
composite/node_composite_util.h
function/node_function_util.hh
shader/node_shader_util.h
- simulation/node_simulation_util.h
+ geometry/node_geometry_util.hh
texture/node_texture_util.h
NOD_common.h
@@ -283,10 +299,12 @@ set(SRC
NOD_node_tree_multi_function.hh
NOD_node_tree_ref.hh
NOD_shader.h
- NOD_simulation.h
+ NOD_geometry.h
+ NOD_math_functions.hh
NOD_socket.h
NOD_static_types.h
NOD_texture.h
+ NOD_type_callbacks.hh
intern/node_common.h
intern/node_exec.h
intern/node_util.h
@@ -295,6 +313,7 @@ set(SRC
set(LIB
bf_functions
bf_intern_sky
+ bf_bmesh
)
if(WITH_PYTHON)
@@ -326,9 +345,12 @@ if(WITH_COMPOSITOR)
add_definitions(-DWITH_COMPOSITOR)
endif()
-
if(WITH_FREESTYLE)
add_definitions(-DWITH_FREESTYLE)
endif()
+if(WITH_OPENSUBDIV)
+ add_definitions(-DWITH_OPENSUBDIV)
+endif()
+
blender_add_lib(bf_nodes "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
diff --git a/source/blender/nodes/NOD_derived_node_tree.hh b/source/blender/nodes/NOD_derived_node_tree.hh
index 9c71ae79cf2..087bfac4442 100644
--- a/source/blender/nodes/NOD_derived_node_tree.hh
+++ b/source/blender/nodes/NOD_derived_node_tree.hh
@@ -31,6 +31,8 @@
#include "NOD_node_tree_ref.hh"
+#include "BLI_vector_set.hh"
+
namespace blender::nodes {
class DSocket;
@@ -65,6 +67,8 @@ class DSocket : NonCopyable, NonMovable {
PointerRNA *rna() const;
StringRefNull idname() const;
StringRefNull name() const;
+ StringRefNull identifier() const;
+ bNodeSocketType *typeinfo() const;
const SocketRef &socket_ref() const;
bNodeSocket *bsocket() const;
@@ -147,6 +151,8 @@ class DNode : NonCopyable, NonMovable {
PointerRNA *rna() const;
StringRefNull idname() const;
StringRefNull name() const;
+ bNode *bnode() const;
+ bNodeType *typeinfo() const;
private:
void destruct_with_sockets();
@@ -180,11 +186,15 @@ class DerivedNodeTree : NonCopyable, NonMovable {
Vector<DOutputSocket *> output_sockets_;
MultiValueMap<const bNodeType *, DNode *> nodes_by_type_;
+ VectorSet<const NodeTreeRef *> used_node_tree_refs_;
+ bNodeTree *btree_;
public:
DerivedNodeTree(bNodeTree *btree, NodeTreeRefMap &node_tree_refs);
~DerivedNodeTree();
+ bNodeTree *btree() const;
+
Span<const DNode *> nodes() const;
Span<const DNode *> nodes_by_type(StringRefNull idname) const;
Span<const DNode *> nodes_by_type(const bNodeType *nodetype) const;
@@ -195,6 +205,10 @@ class DerivedNodeTree : NonCopyable, NonMovable {
Span<const DGroupInput *> group_inputs() const;
+ Span<const NodeTreeRef *> used_node_tree_refs() const;
+
+ bool has_link_cycles() const;
+
std::string to_dot() const;
private:
@@ -229,6 +243,15 @@ class DerivedNodeTree : NonCopyable, NonMovable {
Vector<DParentNode *> &&all_parent_nodes);
};
+namespace derived_node_tree_types {
+using nodes::DerivedNodeTree;
+using nodes::DGroupInput;
+using nodes::DInputSocket;
+using nodes::DNode;
+using nodes::DOutputSocket;
+using nodes::DParentNode;
+}; // namespace derived_node_tree_types
+
/* --------------------------------------------------------------------
* DSocket inline methods.
*/
@@ -288,6 +311,16 @@ inline StringRefNull DSocket::name() const
return socket_ref_->name();
}
+inline StringRefNull DSocket::identifier() const
+{
+ return socket_ref_->identifier();
+}
+
+inline bNodeSocketType *DSocket::typeinfo() const
+{
+ return socket_ref_->bsocket()->typeinfo;
+}
+
inline const SocketRef &DSocket::socket_ref() const
{
return *socket_ref_;
@@ -445,6 +478,16 @@ inline StringRefNull DNode::name() const
return node_ref_->name();
}
+inline bNode *DNode::bnode() const
+{
+ return node_ref_->bnode();
+}
+
+inline bNodeType *DNode::typeinfo() const
+{
+ return node_ref_->bnode()->typeinfo;
+}
+
/* --------------------------------------------------------------------
* DParentNode inline methods.
*/
@@ -468,6 +511,11 @@ inline int DParentNode::id() const
* DerivedNodeTree inline methods.
*/
+inline bNodeTree *DerivedNodeTree::btree() const
+{
+ return btree_;
+}
+
inline Span<const DNode *> DerivedNodeTree::nodes() const
{
return nodes_by_id_;
@@ -504,4 +552,9 @@ inline Span<const DGroupInput *> DerivedNodeTree::group_inputs() const
return group_inputs_;
}
+inline Span<const NodeTreeRef *> DerivedNodeTree::used_node_tree_refs() const
+{
+ return used_node_tree_refs_;
+}
+
} // namespace blender::nodes
diff --git a/source/blender/nodes/NOD_geometry.h b/source/blender/nodes/NOD_geometry.h
new file mode 100644
index 00000000000..0532547375f
--- /dev/null
+++ b/source/blender/nodes/NOD_geometry.h
@@ -0,0 +1,43 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#pragma once
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+extern struct bNodeTreeType *ntreeType_Geometry;
+
+void register_node_tree_type_geo(void);
+
+void register_node_type_geo_group(void);
+
+void register_node_type_geo_boolean(void);
+void register_node_type_geo_edge_split(void);
+void register_node_type_geo_transform(void);
+void register_node_type_geo_subdivision_surface(void);
+void register_node_type_geo_triangulate(void);
+void register_node_type_geo_point_distribute(void);
+void register_node_type_geo_point_instance(void);
+void register_node_type_geo_object_info(void);
+void register_node_type_geo_random_attribute(void);
+void register_node_type_geo_attribute_math(void);
+void register_node_type_geo_join_geometry(void);
+
+#ifdef __cplusplus
+}
+#endif
diff --git a/source/blender/nodes/NOD_geometry_exec.hh b/source/blender/nodes/NOD_geometry_exec.hh
new file mode 100644
index 00000000000..2b95f76d06b
--- /dev/null
+++ b/source/blender/nodes/NOD_geometry_exec.hh
@@ -0,0 +1,155 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#pragma once
+
+#include "FN_generic_value_map.hh"
+
+#include "BKE_attribute_access.hh"
+#include "BKE_geometry_set.hh"
+#include "BKE_persistent_data_handle.hh"
+
+#include "DNA_node_types.h"
+
+namespace blender::nodes {
+
+using bke::Float3ReadAttribute;
+using bke::Float3WriteAttribute;
+using bke::FloatReadAttribute;
+using bke::FloatWriteAttribute;
+using bke::PersistentDataHandleMap;
+using bke::PersistentObjectHandle;
+using bke::ReadAttribute;
+using bke::ReadAttributePtr;
+using bke::WriteAttribute;
+using bke::WriteAttributePtr;
+using fn::CPPType;
+using fn::GMutablePointer;
+using fn::GValueMap;
+
+class GeoNodeExecParams {
+ private:
+ const bNode &node_;
+ GValueMap<StringRef> &input_values_;
+ GValueMap<StringRef> &output_values_;
+ const PersistentDataHandleMap &handle_map_;
+ const Object *self_object_;
+
+ public:
+ GeoNodeExecParams(const bNode &node,
+ GValueMap<StringRef> &input_values,
+ GValueMap<StringRef> &output_values,
+ const PersistentDataHandleMap &handle_map,
+ const Object *self_object)
+ : node_(node),
+ input_values_(input_values),
+ output_values_(output_values),
+ handle_map_(handle_map),
+ self_object_(self_object)
+ {
+ }
+
+ /**
+ * Get the input value for the input socket with the given identifier.
+ *
+ * The node calling becomes responsible for destructing the value before it is done
+ * executing. This method can only be called once for each identifier.
+ */
+ GMutablePointer extract_input(StringRef identifier)
+ {
+#ifdef DEBUG
+ this->check_extract_input(identifier);
+#endif
+ return input_values_.extract(identifier);
+ }
+
+ /**
+ * Get the input value for the input socket with the given identifier.
+ *
+ * This method can only be called once for each identifier.
+ */
+ template<typename T> T extract_input(StringRef identifier)
+ {
+#ifdef DEBUG
+ this->check_extract_input(identifier, &CPPType::get<T>());
+#endif
+ return input_values_.extract<T>(identifier);
+ }
+
+ /**
+ * Get the input value for the input socket with the given identifier.
+ *
+ * This makes a copy of the value, which is fine for most types but should be avoided for
+ * geometry sets.
+ */
+ template<typename T> T get_input(StringRef identifier) const
+ {
+#ifdef DEBUG
+ this->check_extract_input(identifier, &CPPType::get<T>());
+#endif
+ return input_values_.lookup<T>(identifier);
+ }
+
+ /**
+ * Move-construct a new value based on the given value and store it for the given socket
+ * identifier.
+ */
+ void set_output_by_move(StringRef identifier, GMutablePointer value)
+ {
+#ifdef DEBUG
+ BLI_assert(value.type() != nullptr);
+ BLI_assert(value.get() != nullptr);
+ this->check_set_output(identifier, *value.type());
+#endif
+ output_values_.add_new_by_move(identifier, value);
+ }
+
+ /**
+ * Store the output value for the given socket identifier.
+ */
+ template<typename T> void set_output(StringRef identifier, T &&value)
+ {
+#ifdef DEBUG
+ this->check_set_output(identifier, CPPType::get<std::decay_t<T>>());
+#endif
+ output_values_.add_new(identifier, std::forward<T>(value));
+ }
+
+ /**
+ * Get the node that is currently being executed.
+ */
+ const bNode &node() const
+ {
+ return node_;
+ }
+
+ const PersistentDataHandleMap &handle_map() const
+ {
+ return handle_map_;
+ }
+
+ const Object *self_object() const
+ {
+ return self_object_;
+ }
+
+ private:
+ /* Utilities for detecting common errors at when using this class. */
+ void check_extract_input(StringRef identifier, const CPPType *requested_type = nullptr) const;
+ void check_set_output(StringRef identifier, const CPPType &value_type) const;
+};
+
+} // namespace blender::nodes
diff --git a/source/blender/nodes/NOD_math_functions.hh b/source/blender/nodes/NOD_math_functions.hh
new file mode 100644
index 00000000000..70e4174a844
--- /dev/null
+++ b/source/blender/nodes/NOD_math_functions.hh
@@ -0,0 +1,200 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#pragma once
+
+#include "DNA_node_types.h"
+
+#include "BLI_math_base_safe.h"
+#include "BLI_math_rotation.h"
+#include "BLI_string_ref.hh"
+
+namespace blender::nodes {
+
+struct FloatMathOperationInfo {
+ StringRefNull title_case_name;
+ StringRefNull shader_name;
+
+ FloatMathOperationInfo() = delete;
+ FloatMathOperationInfo(StringRefNull title_case_name, StringRefNull shader_name)
+ : title_case_name(title_case_name), shader_name(shader_name)
+ {
+ }
+};
+
+const FloatMathOperationInfo *get_float_math_operation_info(const int operation);
+
+/**
+ * This calls the `callback` with two arguments:
+ * 1. The math function that takes a float as input and outputs a new float.
+ * 2. A #FloatMathOperationInfo struct reference.
+ * Returns true when the callback has been called, otherwise false.
+ *
+ * The math function that is passed to the callback is actually a lambda function that is different
+ * for every operation. Therefore, if the callback is templated on the math function, it will get
+ * instantiated for every operation separately. This has two benefits:
+ * - The compiler can optimize the callback for every operation separately.
+ * - A static variable declared in the callback will be generated for every operation separately.
+ *
+ * If separate instantiations are not desired, the callback can also take a function pointer with
+ * the following signature as input instead: float (*math_function)(float a).
+ */
+template<typename Callback>
+inline bool try_dispatch_float_math_fl_to_fl(const int operation, Callback &&callback)
+{
+ const FloatMathOperationInfo *info = get_float_math_operation_info(operation);
+ if (info == nullptr) {
+ return false;
+ }
+
+ /* This is just an utility function to keep the individual cases smaller. */
+ auto dispatch = [&](auto math_function) -> bool {
+ callback(math_function, *info);
+ return true;
+ };
+
+ switch (operation) {
+ case NODE_MATH_EXPONENT:
+ return dispatch([](float a) { return expf(a); });
+ case NODE_MATH_SQRT:
+ return dispatch([](float a) { return safe_sqrtf(a); });
+ case NODE_MATH_INV_SQRT:
+ return dispatch([](float a) { return safe_inverse_sqrtf(a); });
+ case NODE_MATH_ABSOLUTE:
+ return dispatch([](float a) { return fabs(a); });
+ case NODE_MATH_RADIANS:
+ return dispatch([](float a) { return (float)DEG2RAD(a); });
+ case NODE_MATH_DEGREES:
+ return dispatch([](float a) { return (float)RAD2DEG(a); });
+ case NODE_MATH_SIGN:
+ return dispatch([](float a) { return compatible_signf(a); });
+ case NODE_MATH_ROUND:
+ return dispatch([](float a) { return floorf(a + 0.5f); });
+ case NODE_MATH_FLOOR:
+ return dispatch([](float a) { return floorf(a); });
+ case NODE_MATH_CEIL:
+ return dispatch([](float a) { return ceilf(a); });
+ case NODE_MATH_FRACTION:
+ return dispatch([](float a) { return a - floorf(a); });
+ case NODE_MATH_TRUNC:
+ return dispatch([](float a) { return a >= 0.0f ? floorf(a) : ceilf(a); });
+ case NODE_MATH_SINE:
+ return dispatch([](float a) { return sinf(a); });
+ case NODE_MATH_COSINE:
+ return dispatch([](float a) { return cosf(a); });
+ case NODE_MATH_TANGENT:
+ return dispatch([](float a) { return tanf(a); });
+ case NODE_MATH_SINH:
+ return dispatch([](float a) { return sinhf(a); });
+ case NODE_MATH_COSH:
+ return dispatch([](float a) { return coshf(a); });
+ case NODE_MATH_TANH:
+ return dispatch([](float a) { return tanhf(a); });
+ case NODE_MATH_ARCSINE:
+ return dispatch([](float a) { return safe_asinf(a); });
+ case NODE_MATH_ARCCOSINE:
+ return dispatch([](float a) { return safe_acosf(a); });
+ case NODE_MATH_ARCTANGENT:
+ return dispatch([](float a) { return atanf(a); });
+ }
+ return false;
+}
+
+/**
+ * This is similar to try_dispatch_float_math_fl_to_fl, just with a different callback signature.
+ */
+template<typename Callback>
+inline bool try_dispatch_float_math_fl_fl_to_fl(const int operation, Callback &&callback)
+{
+ const FloatMathOperationInfo *info = get_float_math_operation_info(operation);
+ if (info == nullptr) {
+ return false;
+ }
+
+ /* This is just an utility function to keep the individual cases smaller. */
+ auto dispatch = [&](auto math_function) -> bool {
+ callback(math_function, *info);
+ return true;
+ };
+
+ switch (operation) {
+ case NODE_MATH_ADD:
+ return dispatch([](float a, float b) { return a + b; });
+ case NODE_MATH_SUBTRACT:
+ return dispatch([](float a, float b) { return a - b; });
+ case NODE_MATH_MULTIPLY:
+ return dispatch([](float a, float b) { return a * b; });
+ case NODE_MATH_DIVIDE:
+ return dispatch([](float a, float b) { return safe_divide(a, b); });
+ case NODE_MATH_POWER:
+ return dispatch([](float a, float b) { return safe_powf(a, b); });
+ case NODE_MATH_LOGARITHM:
+ return dispatch([](float a, float b) { return safe_logf(a, b); });
+ case NODE_MATH_MINIMUM:
+ return dispatch([](float a, float b) { return std::min(a, b); });
+ case NODE_MATH_MAXIMUM:
+ return dispatch([](float a, float b) { return std::max(a, b); });
+ case NODE_MATH_LESS_THAN:
+ return dispatch([](float a, float b) { return (float)(a < b); });
+ case NODE_MATH_GREATER_THAN:
+ return dispatch([](float a, float b) { return (float)(a > b); });
+ case NODE_MATH_MODULO:
+ return dispatch([](float a, float b) { return safe_modf(a, b); });
+ case NODE_MATH_SNAP:
+ return dispatch([](float a, float b) { return floorf(safe_divide(a, b)) * b; });
+ case NODE_MATH_ARCTAN2:
+ return dispatch([](float a, float b) { return atan2f(a, b); });
+ case NODE_MATH_PINGPONG:
+ return dispatch([](float a, float b) { return pingpongf(a, b); });
+ }
+ return false;
+}
+
+/**
+ * This is similar to try_dispatch_float_math_fl_to_fl, just with a different callback signature.
+ */
+template<typename Callback>
+inline bool try_dispatch_float_math_fl_fl_fl_to_fl(const int operation, Callback &&callback)
+{
+ const FloatMathOperationInfo *info = get_float_math_operation_info(operation);
+ if (info == nullptr) {
+ return false;
+ }
+
+ /* This is just an utility function to keep the individual cases smaller. */
+ auto dispatch = [&](auto math_function) -> bool {
+ callback(math_function, *info);
+ return true;
+ };
+
+ switch (operation) {
+ case NODE_MATH_MULTIPLY_ADD:
+ return dispatch([](float a, float b, float c) { return a * b + c; });
+ case NODE_MATH_COMPARE:
+ return dispatch([](float a, float b, float c) -> float {
+ return ((a == b) || (fabsf(a - b) <= fmaxf(c, FLT_EPSILON))) ? 1.0f : 0.0f;
+ });
+ case NODE_MATH_SMOOTH_MIN:
+ return dispatch([](float a, float b, float c) { return smoothminf(a, b, c); });
+ case NODE_MATH_SMOOTH_MAX:
+ return dispatch([](float a, float b, float c) { return -smoothminf(-a, -b, -c); });
+ case NODE_MATH_WRAP:
+ return dispatch([](float a, float b, float c) { return wrapf(a, b, c); });
+ }
+ return false;
+}
+
+} // namespace blender::nodes
diff --git a/source/blender/nodes/NOD_node_tree_multi_function.hh b/source/blender/nodes/NOD_node_tree_multi_function.hh
index 25787231afa..552ef5509fa 100644
--- a/source/blender/nodes/NOD_node_tree_multi_function.hh
+++ b/source/blender/nodes/NOD_node_tree_multi_function.hh
@@ -26,21 +26,12 @@
#include "FN_multi_function_network.hh"
#include "NOD_derived_node_tree.hh"
+#include "NOD_type_callbacks.hh"
#include "BLI_resource_collector.hh"
namespace blender::nodes {
-/* Maybe this should be moved to BKE_node.h. */
-inline bool is_multi_function_data_socket(const bNodeSocket *bsocket)
-{
- if (bsocket->typeinfo->get_mf_data_type != nullptr) {
- BLI_assert(bsocket->typeinfo->expand_in_mf_network != nullptr);
- return true;
- }
- return false;
-}
-
/**
* A MFNetworkTreeMap maps various components of a DerivedNodeTree to components of a
* fn::MFNetwork. This is necessary for further processing of a multi-function network that has
@@ -149,7 +140,7 @@ class MFNetworkTreeMap {
if (!dsocket->is_available()) {
continue;
}
- if (!is_multi_function_data_socket(dsocket->bsocket())) {
+ if (!socket_is_mf_data_socket(*dsocket->bsocket()->typeinfo)) {
continue;
}
fn::MFSocket *socket = sockets[used_sockets];
@@ -299,6 +290,11 @@ class SocketMFNetworkBuilder : public MFNetworkBuilderBase {
{
this->construct_generator_fn<fn::CustomMF_Constant<T>>(std::move(value));
}
+ void set_constant_value(const CPPType &type, const void *value)
+ {
+ /* The value has live as long as the generated mf network. */
+ this->construct_generator_fn<fn::CustomMF_GenericConstant>(type, value);
+ }
template<typename T, typename... Args> void construct_generator_fn(Args &&... args)
{
@@ -397,4 +393,37 @@ MFNetworkTreeMap insert_node_tree_into_mf_network(fn::MFNetwork &network,
const DerivedNodeTree &tree,
ResourceCollector &resources);
+using MultiFunctionByNode = Map<const DNode *, const fn::MultiFunction *>;
+MultiFunctionByNode get_multi_function_per_node(const DerivedNodeTree &tree,
+ ResourceCollector &resources);
+
+class DataTypeConversions {
+ private:
+ Map<std::pair<fn::MFDataType, fn::MFDataType>, const fn::MultiFunction *> conversions_;
+
+ public:
+ void add(fn::MFDataType from_type, fn::MFDataType to_type, const fn::MultiFunction &fn)
+ {
+ conversions_.add_new({from_type, to_type}, &fn);
+ }
+
+ const fn::MultiFunction *get_conversion(fn::MFDataType from, fn::MFDataType to) const
+ {
+ return conversions_.lookup_default({from, to}, nullptr);
+ }
+
+ bool is_convertible(const CPPType &from_type, const CPPType &to_type) const
+ {
+ return conversions_.contains(
+ {fn::MFDataType::ForSingle(from_type), fn::MFDataType::ForSingle(to_type)});
+ }
+
+ void convert(const CPPType &from_type,
+ const CPPType &to_type,
+ const void *from_value,
+ void *to_value) const;
+};
+
+const DataTypeConversions &get_implicit_type_conversions();
+
} // namespace blender::nodes
diff --git a/source/blender/nodes/NOD_node_tree_ref.hh b/source/blender/nodes/NOD_node_tree_ref.hh
index 3b085248a39..ebdd8b7fe49 100644
--- a/source/blender/nodes/NOD_node_tree_ref.hh
+++ b/source/blender/nodes/NOD_node_tree_ref.hh
@@ -101,6 +101,7 @@ class SocketRef : NonCopyable, NonMovable {
StringRefNull idname() const;
StringRefNull name() const;
+ StringRefNull identifier() const;
bNodeSocket *bsocket() const;
bNode *bnode() const;
@@ -176,6 +177,8 @@ class NodeTreeRef : NonCopyable, NonMovable {
Span<const InputSocketRef *> input_sockets() const;
Span<const OutputSocketRef *> output_sockets() const;
+ bool has_link_cycles() const;
+
bNodeTree *btree() const;
std::string to_dot() const;
@@ -272,6 +275,11 @@ inline StringRefNull SocketRef::name() const
return bsocket_->name;
}
+inline StringRefNull SocketRef::identifier() const
+{
+ return bsocket_->identifier;
+}
+
inline bNodeSocket *SocketRef::bsocket() const
{
return bsocket_;
diff --git a/source/blender/nodes/NOD_static_types.h b/source/blender/nodes/NOD_static_types.h
index 0173706b570..09e0908140c 100644
--- a/source/blender/nodes/NOD_static_types.h
+++ b/source/blender/nodes/NOD_static_types.h
@@ -266,6 +266,17 @@ DefNode(FunctionNode, FN_NODE_COMBINE_STRINGS, 0, "COMBINE_STRINGS
DefNode(FunctionNode, FN_NODE_OBJECT_TRANSFORMS, 0, "OBJECT_TRANSFORMS", ObjectTransforms, "Object Transforms", "")
DefNode(FunctionNode, FN_NODE_RANDOM_FLOAT, 0, "RANDOM_FLOAT", RandomFloat, "Random Float", "")
+DefNode(GeometryNode, GEO_NODE_TRIANGULATE, def_geo_triangulate, "TRIANGULATE", Triangulate, "Triangulate", "")
+DefNode(GeometryNode, GEO_NODE_EDGE_SPLIT, 0, "EDGE_SPLIT", EdgeSplit, "Edge Split", "")
+DefNode(GeometryNode, GEO_NODE_TRANSFORM, 0, "TRANSFORM", Transform, "Transform", "")
+DefNode(GeometryNode, GEO_NODE_SUBDIVISION_SURFACE, 0, "SUBDIVISION_SURFACE", SubdivisionSurface, "Subdivision Surface", "")
+DefNode(GeometryNode, GEO_NODE_BOOLEAN, def_geo_boolean, "BOOLEAN", Boolean, "Boolean", "")
+DefNode(GeometryNode, GEO_NODE_POINT_DISTRIBUTE, 0, "POINT_DISTRIBUTE", PointDistribute, "Point Distribute", "")
+DefNode(GeometryNode, GEO_NODE_POINT_INSTANCE, 0, "POINT_INSTANCE", PointInstance, "Point Instance", "")
+DefNode(GeometryNode, GEO_NODE_OBJECT_INFO, 0, "OBJECT_INFO", ObjectInfo, "Object Info", "")
+DefNode(GeometryNode, GEO_NODE_RANDOM_ATTRIBUTE, def_geo_random_attribute, "RANDOM_ATTRIBUTE", RandomAttribute, "Random Attribute", "")
+DefNode(GeometryNode, GEO_NODE_ATTRIBUTE_MATH, def_geo_attribute_math, "ATTRIBUTE_MATH", AttributeMath, "Attribute Math", "")
+DefNode(GeometryNode, GEO_NODE_JOIN_GEOMETRY, 0, "JOIN_GEOMETRY", JoinGeometry, "Join Geometry", "")
/* undefine macros */
#undef DefNode
diff --git a/source/blender/nodes/NOD_type_callbacks.hh b/source/blender/nodes/NOD_type_callbacks.hh
new file mode 100644
index 00000000000..d1a4bd3ad7a
--- /dev/null
+++ b/source/blender/nodes/NOD_type_callbacks.hh
@@ -0,0 +1,36 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#pragma once
+
+#include <optional>
+
+#include "BKE_node.h"
+
+#include "FN_multi_function_data_type.hh"
+
+namespace blender::nodes {
+
+using fn::CPPType;
+using fn::MFDataType;
+
+const CPPType *socket_cpp_type_get(const bNodeSocketType &stype);
+std::optional<MFDataType> socket_mf_type_get(const bNodeSocketType &stype);
+bool socket_is_mf_data_socket(const bNodeSocketType &stype);
+bool socket_cpp_value_get(const bNodeSocket &socket, void *r_value);
+void socket_expand_in_mf_network(SocketMFNetworkBuilder &builder);
+
+} // namespace blender::nodes
diff --git a/source/blender/nodes/function/node_function_util.cc b/source/blender/nodes/function/node_function_util.cc
index 342c330a8fa..05b452e61a5 100644
--- a/source/blender/nodes/function/node_function_util.cc
+++ b/source/blender/nodes/function/node_function_util.cc
@@ -20,7 +20,7 @@
bool fn_node_poll_default(bNodeType *UNUSED(ntype), bNodeTree *ntree)
{
/* Function nodes are only supported in simulation node trees so far. */
- return STREQ(ntree->idname, "SimulationNodeTree");
+ return STREQ(ntree->idname, "GeometryNodeTree");
}
void fn_node_type_base(bNodeType *ntype, int type, const char *name, short nclass, short flag)
diff --git a/source/blender/nodes/function/nodes/node_fn_float_compare.cc b/source/blender/nodes/function/nodes/node_fn_float_compare.cc
index f8bd9a30940..3d4006b5953 100644
--- a/source/blender/nodes/function/nodes/node_fn_float_compare.cc
+++ b/source/blender/nodes/function/nodes/node_fn_float_compare.cc
@@ -100,7 +100,7 @@ void register_node_type_fn_float_compare()
{
static bNodeType ntype;
- fn_node_type_base(&ntype, FN_NODE_FLOAT_COMPARE, "Boolean Math", 0, 0);
+ fn_node_type_base(&ntype, FN_NODE_FLOAT_COMPARE, "Float Compare", 0, 0);
node_type_socket_templates(&ntype, fn_node_float_compare_in, fn_node_float_compare_out);
node_type_label(&ntype, node_float_compare_label);
node_type_update(&ntype, node_float_compare_update);
diff --git a/source/blender/nodes/function/nodes/node_fn_random_float.cc b/source/blender/nodes/function/nodes/node_fn_random_float.cc
index 584c544946e..f3401a2c00d 100644
--- a/source/blender/nodes/function/nodes/node_fn_random_float.cc
+++ b/source/blender/nodes/function/nodes/node_fn_random_float.cc
@@ -21,7 +21,7 @@
static bNodeSocketTemplate fn_node_random_float_in[] = {
{SOCK_FLOAT, N_("Min"), 0.0f, 0.0f, 0.0f, 0.0f, -10000.0f, 10000.0f, PROP_NONE},
{SOCK_FLOAT, N_("Max"), 1.0f, 0.0f, 0.0f, 0.0f, -10000.0f, 10000.0f, PROP_NONE},
- {SOCK_INT, N_("Seed")},
+ {SOCK_INT, N_("Seed"), 0, 0, 0, 0, -10000, 10000},
{-1, ""},
};
diff --git a/source/blender/nodes/NOD_simulation.h b/source/blender/nodes/geometry/node_geometry_exec.cc
index 6b3d51b46a9..64a04d79076 100644
--- a/source/blender/nodes/NOD_simulation.h
+++ b/source/blender/nodes/geometry/node_geometry_exec.cc
@@ -14,18 +14,10 @@
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
-#pragma once
+#include "NOD_geometry_exec.hh"
-#ifdef __cplusplus
-extern "C" {
-#endif
+MAKE_CPP_TYPE(GeometrySet, GeometrySet);
-extern struct bNodeTreeType *ntreeType_Simulation;
+namespace blender::nodes {
-void register_node_tree_type_sim(void);
-
-void register_node_type_sim_group(void);
-
-#ifdef __cplusplus
}
-#endif
diff --git a/source/blender/nodes/simulation/node_simulation_tree.cc b/source/blender/nodes/geometry/node_geometry_tree.cc
index eb3257d7e66..d4a9805f311 100644
--- a/source/blender/nodes/simulation/node_simulation_tree.cc
+++ b/source/blender/nodes/geometry/node_geometry_tree.cc
@@ -18,7 +18,7 @@
#include "MEM_guardedalloc.h"
-#include "NOD_simulation.h"
+#include "NOD_geometry.h"
#include "BKE_node.h"
@@ -28,18 +28,18 @@
#include "RNA_access.h"
-bNodeTreeType *ntreeType_Simulation;
+bNodeTreeType *ntreeType_Geometry;
-void register_node_tree_type_sim(void)
+void register_node_tree_type_geo(void)
{
- bNodeTreeType *tt = ntreeType_Simulation = static_cast<bNodeTreeType *>(
- MEM_callocN(sizeof(bNodeTreeType), "simulation node tree type"));
- tt->type = NTREE_SIMULATION;
- strcpy(tt->idname, "SimulationNodeTree");
- strcpy(tt->ui_name, N_("Simulation Editor"));
+ bNodeTreeType *tt = ntreeType_Geometry = static_cast<bNodeTreeType *>(
+ MEM_callocN(sizeof(bNodeTreeType), "geometry node tree type"));
+ tt->type = NTREE_GEOMETRY;
+ strcpy(tt->idname, "GeometryNodeTree");
+ strcpy(tt->ui_name, N_("Geometry Node Editor"));
tt->ui_icon = 0; /* defined in drawnode.c */
- strcpy(tt->ui_description, N_("Simulation nodes"));
- tt->rna_ext.srna = &RNA_SimulationNodeTree;
+ strcpy(tt->ui_description, N_("Geometry nodes"));
+ tt->rna_ext.srna = &RNA_GeometryNodeTree;
ntreeTypeAdd(tt);
}
diff --git a/source/blender/nodes/simulation/node_simulation_util.cc b/source/blender/nodes/geometry/node_geometry_util.cc
index ae875335da8..e8d2494f91d 100644
--- a/source/blender/nodes/simulation/node_simulation_util.cc
+++ b/source/blender/nodes/geometry/node_geometry_util.cc
@@ -14,16 +14,16 @@
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
-#include "node_simulation_util.h"
+#include "node_geometry_util.hh"
#include "node_util.h"
-bool sim_node_poll_default(bNodeType *UNUSED(ntype), bNodeTree *ntree)
+bool geo_node_poll_default(bNodeType *UNUSED(ntype), bNodeTree *ntree)
{
- return STREQ(ntree->idname, "SimulationNodeTree");
+ return STREQ(ntree->idname, "GeometryNodeTree");
}
-void sim_node_type_base(bNodeType *ntype, int type, const char *name, short nclass, short flag)
+void geo_node_type_base(bNodeType *ntype, int type, const char *name, short nclass, short flag)
{
node_type_base(ntype, type, name, nclass, flag);
- ntype->poll = sim_node_poll_default;
+ ntype->poll = geo_node_poll_default;
}
diff --git a/source/blender/nodes/simulation/node_simulation_util.h b/source/blender/nodes/geometry/node_geometry_util.hh
index 76a10715cff..bb26763642b 100644
--- a/source/blender/nodes/simulation/node_simulation_util.h
+++ b/source/blender/nodes/geometry/node_geometry_util.hh
@@ -18,6 +18,7 @@
#include <string.h>
+#include "BLI_float3.hh"
#include "BLI_utildefines.h"
#include "MEM_guardedalloc.h"
@@ -28,10 +29,11 @@
#include "BLT_translation.h"
-#include "NOD_simulation.h"
+#include "NOD_geometry.h"
+#include "NOD_geometry_exec.hh"
#include "node_util.h"
-void sim_node_type_base(
+void geo_node_type_base(
struct bNodeType *ntype, int type, const char *name, short nclass, short flag);
-bool sim_node_poll_default(struct bNodeType *ntype, struct bNodeTree *ntree);
+bool geo_node_poll_default(struct bNodeType *ntype, struct bNodeTree *ntree);
diff --git a/source/blender/nodes/geometry/nodes/node_geo_attribute_math.cc b/source/blender/nodes/geometry/nodes/node_geo_attribute_math.cc
new file mode 100644
index 00000000000..5e2830d2f4e
--- /dev/null
+++ b/source/blender/nodes/geometry/nodes/node_geo_attribute_math.cc
@@ -0,0 +1,167 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "node_geometry_util.hh"
+
+#include "BKE_attribute.h"
+#include "BKE_attribute_access.hh"
+
+#include "BLI_array.hh"
+#include "BLI_math_base_safe.h"
+#include "BLI_rand.hh"
+
+#include "DNA_mesh_types.h"
+#include "DNA_pointcloud_types.h"
+
+#include "NOD_math_functions.hh"
+
+static bNodeSocketTemplate geo_node_attribute_math_in[] = {
+ {SOCK_GEOMETRY, N_("Geometry")},
+ {SOCK_STRING, N_("Attribute A")},
+ {SOCK_FLOAT, N_("A"), 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX},
+ {SOCK_STRING, N_("Attribute B")},
+ {SOCK_FLOAT, N_("B"), 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX},
+ {SOCK_STRING, N_("Result")},
+ {-1, ""},
+};
+
+static bNodeSocketTemplate geo_node_attribute_math_out[] = {
+ {SOCK_GEOMETRY, N_("Geometry")},
+ {-1, ""},
+};
+
+static void geo_node_attribute_math_init(bNodeTree *UNUSED(tree), bNode *node)
+{
+ node->custom1 = NODE_MATH_ADD;
+ node->custom2 = GEO_NODE_USE_ATTRIBUTE_A | GEO_NODE_USE_ATTRIBUTE_B;
+}
+
+static void geo_node_attribute_math_update(bNodeTree *UNUSED(ntree), bNode *node)
+{
+ bNodeSocket *sock_attribute_a = (bNodeSocket *)BLI_findlink(&node->inputs, 1);
+ bNodeSocket *sock_float_a = sock_attribute_a->next;
+ bNodeSocket *sock_attribute_b = sock_float_a->next;
+ bNodeSocket *sock_float_b = sock_attribute_b->next;
+
+ GeometryNodeUseAttributeFlag flag = static_cast<GeometryNodeUseAttributeFlag>(node->custom2);
+
+ nodeSetSocketAvailability(sock_attribute_a, flag & GEO_NODE_USE_ATTRIBUTE_A);
+ nodeSetSocketAvailability(sock_attribute_b, flag & GEO_NODE_USE_ATTRIBUTE_B);
+ nodeSetSocketAvailability(sock_float_a, !(flag & GEO_NODE_USE_ATTRIBUTE_A));
+ nodeSetSocketAvailability(sock_float_b, !(flag & GEO_NODE_USE_ATTRIBUTE_B));
+}
+
+namespace blender::nodes {
+
+static void do_math_operation(const FloatReadAttribute &input_a,
+ const FloatReadAttribute &input_b,
+ FloatWriteAttribute result,
+ const int operation)
+{
+ const int size = input_a.size();
+
+ Span<float> span_a = input_a.get_span();
+ Span<float> span_b = input_b.get_span();
+ MutableSpan<float> span_result = result.get_span();
+
+ bool success = try_dispatch_float_math_fl_fl_to_fl(
+ operation, [&](auto math_function, const FloatMathOperationInfo &UNUSED(info)) {
+ for (const int i : IndexRange(size)) {
+ const float in1 = span_a[i];
+ const float in2 = span_b[i];
+ const float out = math_function(in1, in2);
+ span_result[i] = out;
+ }
+ });
+
+ result.apply_span();
+
+ /* The operation is not supported by this node currently. */
+ BLI_assert(success);
+ UNUSED_VARS_NDEBUG(success);
+}
+
+static void attribute_math_calc(GeometryComponent &component, const GeoNodeExecParams &params)
+{
+ const bNode &node = params.node();
+ const int operation = node.custom1;
+
+ /* The result type of this node is always float. */
+ const CustomDataType result_type = CD_PROP_FLOAT;
+ /* The result domain is always point for now. */
+ const AttributeDomain result_domain = ATTR_DOMAIN_POINT;
+
+ /* Get result attribute first, in case it has to overwrite one of the existing attributes. */
+ const std::string result_name = params.get_input<std::string>("Result");
+ WriteAttributePtr attribute_result = component.attribute_try_ensure_for_write(
+ result_name, result_domain, result_type);
+ if (!attribute_result) {
+ return;
+ }
+
+ GeometryNodeUseAttributeFlag flag = static_cast<GeometryNodeUseAttributeFlag>(node.custom2);
+
+ auto get_input_attribute = [&](GeometryNodeUseAttributeFlag use_flag,
+ StringRef attribute_socket_identifier,
+ StringRef value_socket_identifier) {
+ if (flag & use_flag) {
+ const std::string attribute_name = params.get_input<std::string>(
+ attribute_socket_identifier);
+ return component.attribute_try_get_for_read(attribute_name, result_domain, result_type);
+ }
+ const float value = params.get_input<float>(value_socket_identifier);
+ return component.attribute_get_constant_for_read(result_domain, result_type, &value);
+ };
+
+ ReadAttributePtr attribute_a = get_input_attribute(GEO_NODE_USE_ATTRIBUTE_A, "Attribute A", "A");
+ ReadAttributePtr attribute_b = get_input_attribute(GEO_NODE_USE_ATTRIBUTE_B, "Attribute B", "B");
+
+ if (!attribute_a || !attribute_b) {
+ /* Attribute wasn't found. */
+ return;
+ }
+
+ do_math_operation(
+ std::move(attribute_a), std::move(attribute_b), std::move(attribute_result), operation);
+}
+
+static void geo_node_attribute_math_exec(GeoNodeExecParams params)
+{
+ GeometrySet geometry_set = params.extract_input<GeometrySet>("Geometry");
+
+ if (geometry_set.has<MeshComponent>()) {
+ attribute_math_calc(geometry_set.get_component_for_write<MeshComponent>(), params);
+ }
+ if (geometry_set.has<PointCloudComponent>()) {
+ attribute_math_calc(geometry_set.get_component_for_write<PointCloudComponent>(), params);
+ }
+
+ params.set_output("Geometry", geometry_set);
+}
+
+} // namespace blender::nodes
+
+void register_node_type_geo_attribute_math()
+{
+ static bNodeType ntype;
+
+ geo_node_type_base(&ntype, GEO_NODE_ATTRIBUTE_MATH, "Attribute Math", 0, 0);
+ node_type_socket_templates(&ntype, geo_node_attribute_math_in, geo_node_attribute_math_out);
+ ntype.geometry_node_execute = blender::nodes::geo_node_attribute_math_exec;
+ node_type_update(&ntype, geo_node_attribute_math_update);
+ node_type_init(&ntype, geo_node_attribute_math_init);
+ nodeRegisterType(&ntype);
+}
diff --git a/source/blender/nodes/geometry/nodes/node_geo_boolean.cc b/source/blender/nodes/geometry/nodes/node_geo_boolean.cc
new file mode 100644
index 00000000000..a0ba8e3bf81
--- /dev/null
+++ b/source/blender/nodes/geometry/nodes/node_geo_boolean.cc
@@ -0,0 +1,152 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_alloca.h"
+#include "BLI_math_matrix.h"
+
+#include "DNA_mesh_types.h"
+#include "DNA_modifier_types.h"
+
+#include "RNA_enum_types.h"
+
+#include "BKE_mesh.h"
+
+#include "bmesh.h"
+#include "tools/bmesh_boolean.h"
+
+#include "node_geometry_util.hh"
+
+static bNodeSocketTemplate geo_node_boolean_in[] = {
+ {SOCK_GEOMETRY, N_("Geometry A")},
+ {SOCK_GEOMETRY, N_("Geometry B")},
+ {-1, ""},
+};
+
+static bNodeSocketTemplate geo_node_boolean_out[] = {
+ {SOCK_GEOMETRY, N_("Geometry")},
+ {-1, ""},
+};
+
+static int bm_face_isect_pair(BMFace *f, void *UNUSED(user_data))
+{
+ return BM_elem_flag_test(f, BM_ELEM_DRAW) ? 1 : 0;
+}
+
+static Mesh *mesh_boolean_calc(const Mesh *mesh_a, const Mesh *mesh_b, int boolean_mode)
+{
+ const BMAllocTemplate allocsize = BMALLOC_TEMPLATE_FROM_ME(mesh_a, mesh_b);
+
+ BMesh *bm;
+ {
+ struct BMeshCreateParams bmesh_create_params = {0};
+ bmesh_create_params.use_toolflags = false;
+ bm = BM_mesh_create(&allocsize, &bmesh_create_params);
+ }
+
+ {
+ struct BMeshFromMeshParams bmesh_from_mesh_params = {0};
+ bmesh_from_mesh_params.calc_face_normal = true;
+ BM_mesh_bm_from_me(bm, mesh_b, &bmesh_from_mesh_params);
+ BM_mesh_bm_from_me(bm, mesh_a, &bmesh_from_mesh_params);
+ }
+
+ const int looptris_tot = poly_to_tri_count(bm->totface, bm->totloop);
+ int tottri;
+ BMLoop *(*looptris)[3] = (BMLoop *
+ (*)[3])(MEM_malloc_arrayN(looptris_tot, sizeof(*looptris), __func__));
+ BM_mesh_calc_tessellation_beauty(bm, looptris, &tottri);
+
+ const int i_faces_end = mesh_b->totpoly;
+
+ /* We need face normals because of 'BM_face_split_edgenet'
+ * we could calculate on the fly too (before calling split). */
+
+ int i = 0;
+ BMIter iter;
+ BMFace *bm_face;
+ BM_ITER_MESH (bm_face, &iter, bm, BM_FACES_OF_MESH) {
+ normalize_v3(bm_face->no);
+
+ /* Temp tag to test which side split faces are from. */
+ BM_elem_flag_enable(bm_face, BM_ELEM_DRAW);
+
+ i++;
+ if (i == i_faces_end) {
+ break;
+ }
+ }
+
+ BM_mesh_boolean(
+ bm, looptris, tottri, bm_face_isect_pair, nullptr, 2, false, false, boolean_mode);
+
+ Mesh *result = BKE_mesh_from_bmesh_for_eval_nomain(bm, nullptr, mesh_a);
+ BM_mesh_free(bm);
+ result->runtime.cd_dirty_vert |= CD_MASK_NORMAL;
+ MEM_freeN(looptris);
+
+ return result;
+}
+
+namespace blender::nodes {
+static void geo_node_boolean_exec(GeoNodeExecParams params)
+{
+ GeometrySet geometry_set_in_a = params.extract_input<GeometrySet>("Geometry A");
+ GeometrySet geometry_set_in_b = params.extract_input<GeometrySet>("Geometry B");
+ GeometrySet geometry_set_out;
+
+ GeometryNodeBooleanOperation operation = (GeometryNodeBooleanOperation)params.node().custom1;
+ if (operation < 0 || operation > 2) {
+ BLI_assert(false);
+ params.set_output("Geometry", std::move(geometry_set_out));
+ return;
+ }
+
+ const Mesh *mesh_in_a = geometry_set_in_a.get_mesh_for_read();
+ const Mesh *mesh_in_b = geometry_set_in_b.get_mesh_for_read();
+
+ if (mesh_in_a == nullptr || mesh_in_b == nullptr) {
+ if (operation == GEO_NODE_BOOLEAN_UNION) {
+ if (mesh_in_a != nullptr) {
+ params.set_output("Geometry", geometry_set_in_a);
+ }
+ else {
+ params.set_output("Geometry", geometry_set_in_b);
+ }
+ }
+ else {
+ params.set_output("Geometry", geometry_set_in_a);
+ }
+ return;
+ }
+
+ Mesh *mesh_out = mesh_boolean_calc(mesh_in_a, mesh_in_b, operation);
+ geometry_set_out = GeometrySet::create_with_mesh(mesh_out);
+
+ params.set_output("Geometry", std::move(geometry_set_out));
+}
+} // namespace blender::nodes
+
+void register_node_type_geo_boolean()
+{
+ static bNodeType ntype;
+
+ geo_node_type_base(&ntype, GEO_NODE_BOOLEAN, "Boolean", 0, 0);
+ node_type_socket_templates(&ntype, geo_node_boolean_in, geo_node_boolean_out);
+ ntype.geometry_node_execute = blender::nodes::geo_node_boolean_exec;
+ nodeRegisterType(&ntype);
+}
diff --git a/source/blender/nodes/simulation/nodes/node_sim_common.cc b/source/blender/nodes/geometry/nodes/node_geo_common.cc
index fd26d450129..8adc3962698 100644
--- a/source/blender/nodes/simulation/nodes/node_sim_common.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_common.cc
@@ -16,23 +16,23 @@
#include "BKE_node.h"
-#include "NOD_simulation.h"
+#include "NOD_geometry.h"
#include "NOD_common.h"
#include "node_common.h"
-#include "node_simulation_util.h"
+#include "node_geometry_util.hh"
-void register_node_type_sim_group(void)
+void register_node_type_geo_group(void)
{
static bNodeType ntype;
- node_type_base_custom(&ntype, "SimulationNodeGroup", "Group", 0, 0);
+ node_type_base_custom(&ntype, "GeometryNodeGroup", "Group", 0, 0);
ntype.type = NODE_GROUP;
- ntype.poll = sim_node_poll_default;
+ ntype.poll = geo_node_poll_default;
ntype.poll_instance = node_group_poll_instance;
ntype.insert_link = node_insert_link_default;
ntype.update_internal_links = node_update_internal_links_default;
- ntype.rna_ext.srna = RNA_struct_find("SimulationNodeGroup");
+ ntype.rna_ext.srna = RNA_struct_find("GeometryNodeGroup");
BLI_assert(ntype.rna_ext.srna != nullptr);
RNA_struct_blender_type_set(ntype.rna_ext.srna, &ntype);
diff --git a/source/blender/nodes/geometry/nodes/node_geo_edge_split.cc b/source/blender/nodes/geometry/nodes/node_geo_edge_split.cc
new file mode 100644
index 00000000000..22e75b3fe03
--- /dev/null
+++ b/source/blender/nodes/geometry/nodes/node_geo_edge_split.cc
@@ -0,0 +1,96 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "BLI_math_base.h"
+#include "BLI_math_rotation.h"
+
+#include "DNA_modifier_types.h"
+
+#include "node_geometry_util.hh"
+
+extern "C" {
+Mesh *doEdgeSplit(const Mesh *mesh, EdgeSplitModifierData *emd);
+}
+
+static bNodeSocketTemplate geo_node_edge_split_in[] = {
+ {SOCK_GEOMETRY, N_("Geometry")},
+ {SOCK_BOOLEAN, N_("Edge Angle"), true},
+ {SOCK_FLOAT,
+ N_("Angle"),
+ DEG2RADF(30.0f),
+ 0.0f,
+ 0.0f,
+ 0.0f,
+ 0.0f,
+ DEG2RADF(180.0f),
+ PROP_ANGLE},
+ {SOCK_BOOLEAN, N_("Sharp Edges")},
+ {-1, ""},
+};
+
+static bNodeSocketTemplate geo_node_edge_split_out[] = {
+ {SOCK_GEOMETRY, N_("Geometry")},
+ {-1, ""},
+};
+
+namespace blender::nodes {
+static void geo_node_edge_split_exec(GeoNodeExecParams params)
+{
+ GeometrySet geometry_set = params.extract_input<GeometrySet>("Geometry");
+
+ if (!geometry_set.has_mesh()) {
+ params.set_output("Geometry", std::move(geometry_set));
+ return;
+ }
+
+ const bool use_sharp_flag = params.extract_input<bool>("Sharp Edges");
+ const bool use_edge_angle = params.extract_input<bool>("Edge Angle");
+
+ if (!use_edge_angle && !use_sharp_flag) {
+ params.set_output("Geometry", std::move(geometry_set));
+ return;
+ }
+
+ const float split_angle = params.extract_input<float>("Angle");
+ const Mesh *mesh_in = geometry_set.get_mesh_for_read();
+
+ /* Use modifier struct to pass arguments to the modifier code. */
+ EdgeSplitModifierData emd;
+ memset(&emd, 0, sizeof(EdgeSplitModifierData));
+ emd.split_angle = split_angle;
+ if (use_edge_angle) {
+ emd.flags = MOD_EDGESPLIT_FROMANGLE;
+ }
+ if (use_sharp_flag) {
+ emd.flags |= MOD_EDGESPLIT_FROMFLAG;
+ }
+
+ Mesh *mesh_out = doEdgeSplit(mesh_in, &emd);
+ geometry_set.replace_mesh(mesh_out);
+
+ params.set_output("Geometry", std::move(geometry_set));
+}
+} // namespace blender::nodes
+
+void register_node_type_geo_edge_split()
+{
+ static bNodeType ntype;
+
+ geo_node_type_base(&ntype, GEO_NODE_EDGE_SPLIT, "Edge Split", 0, 0);
+ node_type_socket_templates(&ntype, geo_node_edge_split_in, geo_node_edge_split_out);
+ ntype.geometry_node_execute = blender::nodes::geo_node_edge_split_exec;
+ nodeRegisterType(&ntype);
+}
diff --git a/source/blender/nodes/geometry/nodes/node_geo_join_geometry.cc b/source/blender/nodes/geometry/nodes/node_geo_join_geometry.cc
new file mode 100644
index 00000000000..3bf560f86f5
--- /dev/null
+++ b/source/blender/nodes/geometry/nodes/node_geo_join_geometry.cc
@@ -0,0 +1,276 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "BKE_mesh.h"
+#include "BKE_mesh_runtime.h"
+#include "BKE_pointcloud.h"
+
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+
+#include "node_geometry_util.hh"
+
+static bNodeSocketTemplate geo_node_join_geometry_in[] = {
+ {SOCK_GEOMETRY, N_("Geometry")},
+ {SOCK_GEOMETRY, N_("Geometry")},
+ {-1, ""},
+};
+
+static bNodeSocketTemplate geo_node_join_geometry_out[] = {
+ {SOCK_GEOMETRY, N_("Geometry")},
+ {-1, ""},
+};
+
+namespace blender::nodes {
+
+static Mesh *join_mesh_topology_and_builtin_attributes(Span<const MeshComponent *> src_components)
+{
+ int totverts = 0;
+ int totloops = 0;
+ int totedges = 0;
+ int totpolys = 0;
+
+ for (const MeshComponent *mesh_component : src_components) {
+ const Mesh *mesh = mesh_component->get_for_read();
+ totverts += mesh->totvert;
+ totloops += mesh->totloop;
+ totedges += mesh->totedge;
+ totpolys += mesh->totpoly;
+ }
+
+ const Mesh *first_input_mesh = src_components[0]->get_for_read();
+ Mesh *new_mesh = BKE_mesh_new_nomain(totverts, totedges, 0, totloops, totpolys);
+ BKE_mesh_copy_settings(new_mesh, first_input_mesh);
+
+ int vert_offset = 0;
+ int loop_offset = 0;
+ int edge_offset = 0;
+ int poly_offset = 0;
+ for (const MeshComponent *mesh_component : src_components) {
+ const Mesh *mesh = mesh_component->get_for_read();
+ if (mesh == nullptr) {
+ continue;
+ }
+
+ for (const int i : IndexRange(mesh->totvert)) {
+ const MVert &old_vert = mesh->mvert[i];
+ MVert &new_vert = new_mesh->mvert[vert_offset + i];
+ new_vert = old_vert;
+ }
+
+ for (const int i : IndexRange(mesh->totedge)) {
+ const MEdge &old_edge = mesh->medge[i];
+ MEdge &new_edge = new_mesh->medge[edge_offset + i];
+ new_edge = old_edge;
+ new_edge.v1 += vert_offset;
+ new_edge.v2 += vert_offset;
+ }
+ for (const int i : IndexRange(mesh->totloop)) {
+ const MLoop &old_loop = mesh->mloop[i];
+ MLoop &new_loop = new_mesh->mloop[loop_offset + i];
+ new_loop = old_loop;
+ new_loop.v += vert_offset;
+ new_loop.e += edge_offset;
+ }
+ for (const int i : IndexRange(mesh->totpoly)) {
+ const MPoly &old_poly = mesh->mpoly[i];
+ MPoly &new_poly = new_mesh->mpoly[poly_offset + i];
+ new_poly = old_poly;
+ new_poly.loopstart += loop_offset;
+ }
+
+ vert_offset += mesh->totvert;
+ loop_offset += mesh->totloop;
+ edge_offset += mesh->totedge;
+ poly_offset += mesh->totpoly;
+ }
+
+ return new_mesh;
+}
+
+template<typename Component>
+static Array<const GeometryComponent *> to_base_components(Span<const Component *> components)
+{
+ return components;
+}
+
+static Set<std::string> find_all_attribute_names(Span<const GeometryComponent *> components)
+{
+ Set<std::string> attribute_names;
+ for (const GeometryComponent *component : components) {
+ Set<std::string> names = component->attribute_names();
+ for (const std::string &name : names) {
+ attribute_names.add(name);
+ }
+ }
+ return attribute_names;
+}
+
+static void determine_final_data_type_and_domain(Span<const GeometryComponent *> components,
+ StringRef attribute_name,
+ CustomDataType *r_type,
+ AttributeDomain *r_domain)
+{
+ for (const GeometryComponent *component : components) {
+ ReadAttributePtr attribute = component->attribute_try_get_for_read(attribute_name);
+ if (attribute) {
+ /* TODO: Use data type with most information. */
+ *r_type = bke::cpp_type_to_custom_data_type(attribute->cpp_type());
+ /* TODO: Use highest priority domain. */
+ *r_domain = attribute->domain();
+ return;
+ }
+ }
+ BLI_assert(false);
+}
+
+static void fill_new_attribute(Span<const GeometryComponent *> src_components,
+ StringRef attribute_name,
+ const CustomDataType data_type,
+ const AttributeDomain domain,
+ fn::GMutableSpan dst_span)
+{
+ const CPPType *cpp_type = bke::custom_data_type_to_cpp_type(data_type);
+ BLI_assert(cpp_type != nullptr);
+
+ int offset = 0;
+ for (const GeometryComponent *component : src_components) {
+ const int domain_size = component->attribute_domain_size(domain);
+ ReadAttributePtr read_attribute = component->attribute_get_for_read(
+ attribute_name, domain, data_type, nullptr);
+
+ fn::GSpan src_span = read_attribute->get_span();
+ const void *src_buffer = src_span.data();
+ void *dst_buffer = dst_span[offset];
+ cpp_type->copy_to_initialized_n(src_buffer, dst_buffer, domain_size);
+
+ offset += domain_size;
+ }
+}
+
+static void join_attributes(Span<const GeometryComponent *> src_components,
+ GeometryComponent &result,
+ Span<StringRef> ignored_attributes = {})
+{
+ Set<std::string> attribute_names = find_all_attribute_names(src_components);
+ for (StringRef name : ignored_attributes) {
+ attribute_names.remove(name);
+ }
+
+ for (const std::string &attribute_name : attribute_names) {
+ CustomDataType data_type;
+ AttributeDomain domain;
+ determine_final_data_type_and_domain(src_components, attribute_name, &data_type, &domain);
+
+ result.attribute_try_create(attribute_name, domain, data_type);
+ WriteAttributePtr write_attribute = result.attribute_try_get_for_write(attribute_name);
+ if (!write_attribute ||
+ &write_attribute->cpp_type() != bke::custom_data_type_to_cpp_type(data_type) ||
+ write_attribute->domain() != domain) {
+ continue;
+ }
+ fn::GMutableSpan dst_span = write_attribute->get_span();
+ fill_new_attribute(src_components, attribute_name, data_type, domain, dst_span);
+ write_attribute->apply_span();
+ }
+}
+
+static void join_components(Span<const MeshComponent *> src_components, GeometrySet &result)
+{
+ Mesh *new_mesh = join_mesh_topology_and_builtin_attributes(src_components);
+
+ MeshComponent &dst_component = result.get_component_for_write<MeshComponent>();
+ dst_component.replace(new_mesh);
+
+ /* The position attribute is handled above already. */
+ join_attributes(to_base_components(src_components), dst_component, {"position"});
+}
+
+static void join_components(Span<const PointCloudComponent *> src_components, GeometrySet &result)
+{
+ int totpoints = 0;
+ for (const PointCloudComponent *pointcloud_component : src_components) {
+ totpoints += pointcloud_component->attribute_domain_size(ATTR_DOMAIN_POINT);
+ }
+
+ PointCloudComponent &dst_component = result.get_component_for_write<PointCloudComponent>();
+ PointCloud *pointcloud = BKE_pointcloud_new_nomain(totpoints);
+ dst_component.replace(pointcloud);
+
+ join_attributes(to_base_components(src_components), dst_component);
+}
+
+static void join_components(Span<const InstancesComponent *> src_components, GeometrySet &result)
+{
+ InstancesComponent &dst_component = result.get_component_for_write<InstancesComponent>();
+ for (const InstancesComponent *component : src_components) {
+ const int size = component->instances_amount();
+ Span<const Object *> objects = component->objects();
+ Span<float3> positions = component->positions();
+ Span<float3> rotations = component->rotations();
+ Span<float3> scales = component->scales();
+ for (const int i : IndexRange(size)) {
+ dst_component.add_instance(objects[i], positions[i], rotations[i], scales[i]);
+ }
+ }
+}
+
+template<typename Component>
+static void join_component_type(Span<const GeometrySet *> src_geometry_sets, GeometrySet &result)
+{
+ Vector<const Component *> components;
+ for (const GeometrySet *geometry_set : src_geometry_sets) {
+ const Component *component = geometry_set->get_component_for_read<Component>();
+ if (component != nullptr && !component->is_empty()) {
+ components.append(component);
+ }
+ }
+
+ if (components.size() == 0) {
+ return;
+ }
+ if (components.size() == 1) {
+ result.add(*components[0]);
+ return;
+ }
+ join_components(components, result);
+}
+
+static void geo_node_join_geometry_exec(GeoNodeExecParams params)
+{
+ GeometrySet geometry_set_a = params.extract_input<GeometrySet>("Geometry");
+ GeometrySet geometry_set_b = params.extract_input<GeometrySet>("Geometry_001");
+ GeometrySet geometry_set_result;
+
+ std::array<const GeometrySet *, 2> src_geometry_sets = {&geometry_set_a, &geometry_set_b};
+
+ join_component_type<MeshComponent>(src_geometry_sets, geometry_set_result);
+ join_component_type<PointCloudComponent>(src_geometry_sets, geometry_set_result);
+ join_component_type<InstancesComponent>(src_geometry_sets, geometry_set_result);
+
+ params.set_output("Geometry", std::move(geometry_set_result));
+}
+} // namespace blender::nodes
+
+void register_node_type_geo_join_geometry()
+{
+ static bNodeType ntype;
+
+ geo_node_type_base(&ntype, GEO_NODE_JOIN_GEOMETRY, "Join Geometry", 0, 0);
+ node_type_socket_templates(&ntype, geo_node_join_geometry_in, geo_node_join_geometry_out);
+ ntype.geometry_node_execute = blender::nodes::geo_node_join_geometry_exec;
+ nodeRegisterType(&ntype);
+}
diff --git a/source/blender/nodes/geometry/nodes/node_geo_object_info.cc b/source/blender/nodes/geometry/nodes/node_geo_object_info.cc
new file mode 100644
index 00000000000..8d80e1ce40a
--- /dev/null
+++ b/source/blender/nodes/geometry/nodes/node_geo_object_info.cc
@@ -0,0 +1,94 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "node_geometry_util.hh"
+
+#include "BKE_mesh.h"
+#include "BKE_mesh_wrapper.h"
+#include "BKE_modifier.h"
+
+#include "BLI_math_matrix.h"
+
+static bNodeSocketTemplate geo_node_object_info_in[] = {
+ {SOCK_OBJECT, N_("Object")},
+ {-1, ""},
+};
+
+static bNodeSocketTemplate geo_node_object_info_out[] = {
+ {SOCK_VECTOR, N_("Location")},
+ {SOCK_VECTOR, N_("Rotation")},
+ {SOCK_VECTOR, N_("Scale")},
+ {SOCK_GEOMETRY, N_("Geometry")},
+ {-1, ""},
+};
+
+namespace blender::nodes {
+static void geo_node_object_info_exec(GeoNodeExecParams params)
+{
+ bke::PersistentObjectHandle object_handle = params.extract_input<bke::PersistentObjectHandle>(
+ "Object");
+ Object *object = params.handle_map().lookup(object_handle);
+
+ float3 location = {0, 0, 0};
+ float3 rotation = {0, 0, 0};
+ float3 scale = {0, 0, 0};
+ GeometrySet geometry_set;
+
+ const Object *self_object = params.self_object();
+
+ if (object != nullptr) {
+ float quaternion[4];
+ mat4_decompose(location, quaternion, scale, object->obmat);
+ quat_to_eul(rotation, quaternion);
+
+ if (object != self_object) {
+ if (object->type == OB_MESH) {
+ Mesh *mesh = BKE_modifier_get_evaluated_mesh_from_evaluated_object(object, false);
+ if (mesh != nullptr) {
+ BKE_mesh_wrapper_ensure_mdata(mesh);
+
+ /* Make a copy because the life time of the other mesh might be shorter. */
+ Mesh *copied_mesh = BKE_mesh_copy_for_eval(mesh, false);
+
+ /* Transform into the local space of the object that is being modified. */
+ float transform[4][4];
+ mul_m4_m4m4(transform, self_object->imat, object->obmat);
+ BKE_mesh_transform(copied_mesh, transform, true);
+
+ MeshComponent &mesh_component = geometry_set.get_component_for_write<MeshComponent>();
+ mesh_component.replace(copied_mesh);
+ mesh_component.copy_vertex_group_names_from_object(*object);
+ }
+ }
+ }
+ }
+
+ params.set_output("Location", location);
+ params.set_output("Rotation", rotation);
+ params.set_output("Scale", scale);
+ params.set_output("Geometry", geometry_set);
+}
+} // namespace blender::nodes
+
+void register_node_type_geo_object_info()
+{
+ static bNodeType ntype;
+
+ geo_node_type_base(&ntype, GEO_NODE_OBJECT_INFO, "Object Info", 0, 0);
+ node_type_socket_templates(&ntype, geo_node_object_info_in, geo_node_object_info_out);
+ ntype.geometry_node_execute = blender::nodes::geo_node_object_info_exec;
+ nodeRegisterType(&ntype);
+}
diff --git a/source/blender/nodes/geometry/nodes/node_geo_point_distribute.cc b/source/blender/nodes/geometry/nodes/node_geo_point_distribute.cc
new file mode 100644
index 00000000000..7f94ca35e6e
--- /dev/null
+++ b/source/blender/nodes/geometry/nodes/node_geo_point_distribute.cc
@@ -0,0 +1,139 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "BLI_float3.hh"
+#include "BLI_hash.h"
+#include "BLI_math_vector.h"
+#include "BLI_rand.hh"
+#include "BLI_span.hh"
+
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_pointcloud_types.h"
+
+#include "BKE_deform.h"
+#include "BKE_mesh.h"
+#include "BKE_mesh_runtime.h"
+#include "BKE_pointcloud.h"
+
+#include "node_geometry_util.hh"
+
+static bNodeSocketTemplate geo_node_point_distribute_in[] = {
+ {SOCK_GEOMETRY, N_("Geometry")},
+ {SOCK_FLOAT, N_("Density"), 10.0f, 0.0f, 0.0f, 0.0f, 0.0f, 100000.0f, PROP_NONE},
+ {SOCK_STRING, N_("Density Attribute")},
+ {-1, ""},
+};
+
+static bNodeSocketTemplate geo_node_point_distribute_out[] = {
+ {SOCK_GEOMETRY, N_("Geometry")},
+ {-1, ""},
+};
+
+namespace blender::nodes {
+
+static Vector<float3> scatter_points_from_mesh(const Mesh *mesh,
+ const float density,
+ const FloatReadAttribute &density_factors)
+{
+ /* This only updates a cache and can be considered to be logically const. */
+ const MLoopTri *looptris = BKE_mesh_runtime_looptri_ensure(const_cast<Mesh *>(mesh));
+ const int looptris_len = BKE_mesh_runtime_looptri_len(mesh);
+
+ Vector<float3> points;
+
+ for (const int looptri_index : IndexRange(looptris_len)) {
+ const MLoopTri &looptri = looptris[looptri_index];
+ const int v0_index = mesh->mloop[looptri.tri[0]].v;
+ const int v1_index = mesh->mloop[looptri.tri[1]].v;
+ const int v2_index = mesh->mloop[looptri.tri[2]].v;
+ const float3 v0_pos = mesh->mvert[v0_index].co;
+ const float3 v1_pos = mesh->mvert[v1_index].co;
+ const float3 v2_pos = mesh->mvert[v2_index].co;
+ const float v0_density_factor = std::max(0.0f, density_factors[v0_index]);
+ const float v1_density_factor = std::max(0.0f, density_factors[v1_index]);
+ const float v2_density_factor = std::max(0.0f, density_factors[v2_index]);
+ const float looptri_density_factor = (v0_density_factor + v1_density_factor +
+ v2_density_factor) /
+ 3.0f;
+ const float area = area_tri_v3(v0_pos, v1_pos, v2_pos);
+
+ const int looptri_seed = BLI_hash_int(looptri_index);
+ RandomNumberGenerator looptri_rng(looptri_seed);
+
+ const float points_amount_fl = area * density * looptri_density_factor;
+ const float add_point_probability = fractf(points_amount_fl);
+ const bool add_point = add_point_probability > looptri_rng.get_float();
+ const int point_amount = (int)points_amount_fl + (int)add_point;
+
+ for (int i = 0; i < point_amount; i++) {
+ const float3 bary_coords = looptri_rng.get_barycentric_coordinates();
+ float3 point_pos;
+ interp_v3_v3v3v3(point_pos, v0_pos, v1_pos, v2_pos, bary_coords);
+ points.append(point_pos);
+ }
+ }
+
+ return points;
+}
+
+static void geo_node_point_distribute_exec(GeoNodeExecParams params)
+{
+ GeometrySet geometry_set = params.extract_input<GeometrySet>("Geometry");
+ GeometrySet geometry_set_out;
+
+ if (!geometry_set.has_mesh()) {
+ params.set_output("Geometry", std::move(geometry_set_out));
+ return;
+ }
+
+ const float density = params.extract_input<float>("Density");
+ const std::string density_attribute = params.extract_input<std::string>("Density Attribute");
+
+ if (density <= 0.0f) {
+ params.set_output("Geometry", std::move(geometry_set_out));
+ return;
+ }
+
+ const MeshComponent &mesh_component = *geometry_set.get_component_for_read<MeshComponent>();
+ const Mesh *mesh_in = mesh_component.get_for_read();
+
+ const FloatReadAttribute density_factors = mesh_component.attribute_get_for_read<float>(
+ density_attribute, ATTR_DOMAIN_POINT, 1.0f);
+
+ Vector<float3> points = scatter_points_from_mesh(mesh_in, density, density_factors);
+
+ PointCloud *pointcloud = BKE_pointcloud_new_nomain(points.size());
+ memcpy(pointcloud->co, points.data(), sizeof(float3) * points.size());
+ for (const int i : points.index_range()) {
+ *(float3 *)(pointcloud->co + i) = points[i];
+ pointcloud->radius[i] = 0.05f;
+ }
+
+ geometry_set_out.replace_pointcloud(pointcloud);
+ params.set_output("Geometry", std::move(geometry_set_out));
+}
+} // namespace blender::nodes
+
+void register_node_type_geo_point_distribute()
+{
+ static bNodeType ntype;
+
+ geo_node_type_base(&ntype, GEO_NODE_POINT_DISTRIBUTE, "Point Distribute", 0, 0);
+ node_type_socket_templates(&ntype, geo_node_point_distribute_in, geo_node_point_distribute_out);
+ ntype.geometry_node_execute = blender::nodes::geo_node_point_distribute_exec;
+ nodeRegisterType(&ntype);
+}
diff --git a/source/blender/nodes/geometry/nodes/node_geo_point_instance.cc b/source/blender/nodes/geometry/nodes/node_geo_point_instance.cc
new file mode 100644
index 00000000000..bb8f1ff4909
--- /dev/null
+++ b/source/blender/nodes/geometry/nodes/node_geo_point_instance.cc
@@ -0,0 +1,87 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "BKE_mesh.h"
+#include "BKE_persistent_data_handle.hh"
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_pointcloud_types.h"
+
+#include "node_geometry_util.hh"
+
+static bNodeSocketTemplate geo_node_point_instance_in[] = {
+ {SOCK_GEOMETRY, N_("Geometry")},
+ {SOCK_OBJECT, N_("Object")},
+ {-1, ""},
+};
+
+static bNodeSocketTemplate geo_node_point_instance_out[] = {
+ {SOCK_GEOMETRY, N_("Geometry")},
+ {-1, ""},
+};
+
+namespace blender::nodes {
+
+static void add_instances_from_geometry_component(InstancesComponent &instances,
+ const GeometryComponent &src_geometry,
+ Object *object)
+{
+ Float3ReadAttribute positions = src_geometry.attribute_get_for_read<float3>(
+ "position", ATTR_DOMAIN_POINT, {0, 0, 0});
+ Float3ReadAttribute rotations = src_geometry.attribute_get_for_read<float3>(
+ "rotation", ATTR_DOMAIN_POINT, {0, 0, 0});
+ Float3ReadAttribute scales = src_geometry.attribute_get_for_read<float3>(
+ "scale", ATTR_DOMAIN_POINT, {1, 1, 1});
+
+ for (const int i : IndexRange(positions.size())) {
+ instances.add_instance(object, positions[i], rotations[i], scales[i]);
+ }
+}
+
+static void geo_node_point_instance_exec(GeoNodeExecParams params)
+{
+ GeometrySet geometry_set = params.extract_input<GeometrySet>("Geometry");
+ GeometrySet geometry_set_out;
+
+ bke::PersistentObjectHandle object_handle = params.extract_input<bke::PersistentObjectHandle>(
+ "Object");
+ Object *object = params.handle_map().lookup(object_handle);
+
+ if (object != nullptr && object != params.self_object()) {
+ InstancesComponent &instances = geometry_set_out.get_component_for_write<InstancesComponent>();
+ if (geometry_set.has<MeshComponent>()) {
+ add_instances_from_geometry_component(
+ instances, *geometry_set.get_component_for_read<MeshComponent>(), object);
+ }
+ if (geometry_set.has<PointCloudComponent>()) {
+ add_instances_from_geometry_component(
+ instances, *geometry_set.get_component_for_read<PointCloudComponent>(), object);
+ }
+ }
+
+ params.set_output("Geometry", std::move(geometry_set_out));
+}
+} // namespace blender::nodes
+
+void register_node_type_geo_point_instance()
+{
+ static bNodeType ntype;
+
+ geo_node_type_base(&ntype, GEO_NODE_POINT_INSTANCE, "Point Instance", 0, 0);
+ node_type_socket_templates(&ntype, geo_node_point_instance_in, geo_node_point_instance_out);
+ ntype.geometry_node_execute = blender::nodes::geo_node_point_instance_exec;
+ nodeRegisterType(&ntype);
+}
diff --git a/source/blender/nodes/geometry/nodes/node_geo_random_attribute.cc b/source/blender/nodes/geometry/nodes/node_geo_random_attribute.cc
new file mode 100644
index 00000000000..68ea5481028
--- /dev/null
+++ b/source/blender/nodes/geometry/nodes/node_geo_random_attribute.cc
@@ -0,0 +1,160 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "node_geometry_util.hh"
+
+#include "BLI_rand.hh"
+
+#include "DNA_mesh_types.h"
+#include "DNA_pointcloud_types.h"
+
+static bNodeSocketTemplate geo_node_random_attribute_in[] = {
+ {SOCK_GEOMETRY, N_("Geometry")},
+ {SOCK_STRING, N_("Attribute")},
+ {SOCK_VECTOR, N_("Min"), 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX},
+ {SOCK_VECTOR, N_("Max"), 1.0f, 1.0f, 1.0f, 0.0f, -FLT_MAX, FLT_MAX},
+ {SOCK_FLOAT, N_("Min"), 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX},
+ {SOCK_FLOAT, N_("Max"), 1.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX},
+ {SOCK_INT, N_("Seed"), 0, 0, 0, 0, -10000, 10000},
+ {-1, ""},
+};
+
+static bNodeSocketTemplate geo_node_random_attribute_out[] = {
+ {SOCK_GEOMETRY, N_("Geometry")},
+ {-1, ""},
+};
+
+static void geo_node_random_attribute_init(bNodeTree *UNUSED(tree), bNode *node)
+{
+ node->custom1 = CD_PROP_FLOAT;
+}
+
+static void geo_node_random_attribute_update(bNodeTree *UNUSED(ntree), bNode *node)
+{
+ bNodeSocket *sock_min_vector = (bNodeSocket *)BLI_findlink(&node->inputs, 2);
+ bNodeSocket *sock_max_vector = sock_min_vector->next;
+ bNodeSocket *sock_min_float = sock_max_vector->next;
+ bNodeSocket *sock_max_float = sock_min_float->next;
+
+ const int data_type = node->custom1;
+
+ nodeSetSocketAvailability(sock_min_vector, data_type == CD_PROP_FLOAT3);
+ nodeSetSocketAvailability(sock_max_vector, data_type == CD_PROP_FLOAT3);
+ nodeSetSocketAvailability(sock_min_float, data_type == CD_PROP_FLOAT);
+ nodeSetSocketAvailability(sock_max_float, data_type == CD_PROP_FLOAT);
+}
+
+namespace blender::nodes {
+
+static void randomize_attribute(FloatWriteAttribute &attribute,
+ float min,
+ float max,
+ RandomNumberGenerator &rng)
+{
+ MutableSpan<float> attribute_span = attribute.get_span();
+ for (const int i : IndexRange(attribute.size())) {
+ const float value = rng.get_float() * (max - min) + min;
+ attribute_span[i] = value;
+ }
+ attribute.apply_span();
+}
+
+static void randomize_attribute(Float3WriteAttribute &attribute,
+ float3 min,
+ float3 max,
+ RandomNumberGenerator &rng)
+{
+ MutableSpan<float3> attribute_span = attribute.get_span();
+ for (const int i : IndexRange(attribute.size())) {
+ const float x = rng.get_float();
+ const float y = rng.get_float();
+ const float z = rng.get_float();
+ const float3 value = float3(x, y, z) * (max - min) + min;
+ attribute_span[i] = value;
+ }
+ attribute.apply_span();
+}
+
+static void randomize_attribute(GeometryComponent &component,
+ const GeoNodeExecParams &params,
+ RandomNumberGenerator &rng)
+{
+ const bNode &node = params.node();
+ const CustomDataType data_type = static_cast<CustomDataType>(node.custom1);
+ const AttributeDomain domain = static_cast<AttributeDomain>(node.custom2);
+ const std::string attribute_name = params.get_input<std::string>("Attribute");
+ if (attribute_name.empty()) {
+ return;
+ }
+
+ WriteAttributePtr attribute = component.attribute_try_ensure_for_write(
+ attribute_name, domain, data_type);
+ if (!attribute) {
+ return;
+ }
+
+ switch (data_type) {
+ case CD_PROP_FLOAT: {
+ FloatWriteAttribute float_attribute = std::move(attribute);
+ const float min_value = params.get_input<float>("Min_001");
+ const float max_value = params.get_input<float>("Max_001");
+ randomize_attribute(float_attribute, min_value, max_value, rng);
+ break;
+ }
+ case CD_PROP_FLOAT3: {
+ Float3WriteAttribute float3_attribute = std::move(attribute);
+ const float3 min_value = params.get_input<float3>("Min");
+ const float3 max_value = params.get_input<float3>("Max");
+ randomize_attribute(float3_attribute, min_value, max_value, rng);
+ break;
+ }
+ default:
+ break;
+ }
+}
+
+static void geo_node_random_attribute_exec(GeoNodeExecParams params)
+{
+ GeometrySet geometry_set = params.extract_input<GeometrySet>("Geometry");
+ const int seed = params.get_input<int>("Seed");
+
+ if (geometry_set.has<MeshComponent>()) {
+ RandomNumberGenerator rng;
+ rng.seed_random(seed);
+ randomize_attribute(geometry_set.get_component_for_write<MeshComponent>(), params, rng);
+ }
+ if (geometry_set.has<PointCloudComponent>()) {
+ RandomNumberGenerator rng;
+ rng.seed_random(seed + 3245231);
+ randomize_attribute(geometry_set.get_component_for_write<PointCloudComponent>(), params, rng);
+ }
+
+ params.set_output("Geometry", geometry_set);
+}
+
+} // namespace blender::nodes
+
+void register_node_type_geo_random_attribute()
+{
+ static bNodeType ntype;
+
+ geo_node_type_base(&ntype, GEO_NODE_RANDOM_ATTRIBUTE, "Random Attribute", 0, 0);
+ node_type_socket_templates(&ntype, geo_node_random_attribute_in, geo_node_random_attribute_out);
+ node_type_init(&ntype, geo_node_random_attribute_init);
+ node_type_update(&ntype, geo_node_random_attribute_update);
+ ntype.geometry_node_execute = blender::nodes::geo_node_random_attribute_exec;
+ nodeRegisterType(&ntype);
+}
diff --git a/source/blender/nodes/geometry/nodes/node_geo_subdivision_surface.cc b/source/blender/nodes/geometry/nodes/node_geo_subdivision_surface.cc
new file mode 100644
index 00000000000..dccdf94243e
--- /dev/null
+++ b/source/blender/nodes/geometry/nodes/node_geo_subdivision_surface.cc
@@ -0,0 +1,113 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "MEM_guardedalloc.h"
+
+#include "BKE_subdiv.h"
+#include "BKE_subdiv_mesh.h"
+
+#include "node_geometry_util.hh"
+
+static bNodeSocketTemplate geo_node_subdivision_surface_in[] = {
+ {SOCK_GEOMETRY, N_("Geometry")},
+ {SOCK_INT, N_("Level"), 1, 0, 0, 0, 0, 6},
+ {SOCK_BOOLEAN, N_("Use Creases")},
+ {SOCK_BOOLEAN, N_("Boundary Smooth")},
+ {SOCK_BOOLEAN, N_("Smooth UVs")},
+ {-1, ""},
+};
+
+static bNodeSocketTemplate geo_node_subdivision_surface_out[] = {
+ {SOCK_GEOMETRY, N_("Geometry")},
+ {-1, ""},
+};
+
+namespace blender::nodes {
+static void geo_node_subdivision_surface_exec(GeoNodeExecParams params)
+{
+ GeometrySet geometry_set = params.extract_input<GeometrySet>("Geometry");
+
+ if (!geometry_set.has_mesh()) {
+ params.set_output("Geometry", geometry_set);
+ return;
+ }
+
+#ifndef WITH_OPENSUBDIV
+ /* Return input geometry if Blender is built without OpenSubdiv. */
+ params.set_output("Geometry", std::move(geometry_set));
+ return;
+#else
+ const int subdiv_level = clamp_i(params.extract_input<int>("Level"), 0, 30);
+
+ /* Only process subdivion if level is greater than 0. */
+ if (subdiv_level == 0) {
+ params.set_output("Geometry", std::move(geometry_set));
+ return;
+ }
+
+ const bool use_crease = params.extract_input<bool>("Use Creases");
+ const bool boundary_smooth = params.extract_input<bool>("Boundary Smooth");
+ const bool smooth_uvs = params.extract_input<bool>("Smooth UVs");
+ const Mesh *mesh_in = geometry_set.get_mesh_for_read();
+
+ /* Initialize mesh settings. */
+ SubdivToMeshSettings mesh_settings;
+ mesh_settings.resolution = (1 << subdiv_level) + 1;
+ mesh_settings.use_optimal_display = false;
+
+ /* Initialize subdivision settings. */
+ SubdivSettings subdiv_settings;
+ subdiv_settings.is_simple = false;
+ subdiv_settings.is_adaptive = false;
+ subdiv_settings.use_creases = use_crease;
+ subdiv_settings.level = subdiv_level;
+
+ subdiv_settings.vtx_boundary_interpolation = BKE_subdiv_vtx_boundary_interpolation_from_subsurf(
+ boundary_smooth);
+ subdiv_settings.fvar_linear_interpolation = BKE_subdiv_fvar_interpolation_from_uv_smooth(
+ smooth_uvs);
+
+ /* Apply subdivision to mesh. */
+ Subdiv *subdiv = BKE_subdiv_update_from_mesh(nullptr, &subdiv_settings, mesh_in);
+
+ /* In case of bad topology, skip to input mesh. */
+ if (subdiv == nullptr) {
+ params.set_output("Geometry", std::move(geometry_set));
+ return;
+ }
+
+ Mesh *mesh_out = BKE_subdiv_to_mesh(subdiv, &mesh_settings, mesh_in);
+
+ geometry_set.replace_mesh(mesh_out);
+
+ // BKE_subdiv_stats_print(&subdiv->stats);
+ BKE_subdiv_free(subdiv);
+
+ params.set_output("Geometry", std::move(geometry_set));
+#endif
+}
+} // namespace blender::nodes
+
+void register_node_type_geo_subdivision_surface()
+{
+ static bNodeType ntype;
+
+ geo_node_type_base(&ntype, GEO_NODE_SUBDIVISION_SURFACE, "Subdivision Surface", 0, 0);
+ node_type_socket_templates(
+ &ntype, geo_node_subdivision_surface_in, geo_node_subdivision_surface_out);
+ ntype.geometry_node_execute = blender::nodes::geo_node_subdivision_surface_exec;
+ nodeRegisterType(&ntype);
+}
diff --git a/source/blender/nodes/geometry/nodes/node_geo_transform.cc b/source/blender/nodes/geometry/nodes/node_geo_transform.cc
new file mode 100644
index 00000000000..6360a3dd9f7
--- /dev/null
+++ b/source/blender/nodes/geometry/nodes/node_geo_transform.cc
@@ -0,0 +1,145 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "BLI_math_matrix.h"
+
+#include "DNA_pointcloud_types.h"
+
+#include "BKE_mesh.h"
+
+#include "node_geometry_util.hh"
+
+static bNodeSocketTemplate geo_node_transform_in[] = {
+ {SOCK_GEOMETRY, N_("Geometry")},
+ {SOCK_VECTOR, N_("Translation"), 0.0f, 0.0f, 0.0f, 1.0f, -FLT_MAX, FLT_MAX, PROP_TRANSLATION},
+ {SOCK_VECTOR, N_("Rotation"), 0.0f, 0.0f, 0.0f, 1.0f, -FLT_MAX, FLT_MAX, PROP_EULER},
+ {SOCK_VECTOR, N_("Scale"), 1.0f, 1.0f, 1.0f, 1.0f, -FLT_MAX, FLT_MAX, PROP_XYZ},
+ {-1, ""},
+};
+
+static bNodeSocketTemplate geo_node_transform_out[] = {
+ {SOCK_GEOMETRY, N_("Geometry")},
+ {-1, ""},
+};
+
+namespace blender::nodes {
+
+static bool use_translate(const float3 rotation, const float3 scale)
+{
+ if (compare_ff(rotation.length_squared(), 0.0f, 1e-9f) != 1) {
+ return false;
+ }
+ if (compare_ff(scale.x, 1.0f, 1e-9f) != 1 || compare_ff(scale.y, 1.0f, 1e-9f) != 1 ||
+ compare_ff(scale.z, 1.0f, 1e-9f) != 1) {
+ return false;
+ }
+ return true;
+}
+
+static void transform_mesh(Mesh *mesh,
+ const float3 translation,
+ const float3 rotation,
+ const float3 scale)
+{
+ /* Use only translation if rotation and scale are zero. */
+ if (use_translate(rotation, scale)) {
+ BKE_mesh_translate(mesh, translation, true);
+ }
+ else {
+ float mat[4][4];
+ loc_eul_size_to_mat4(mat, translation, rotation, scale);
+ BKE_mesh_transform(mesh, mat, true);
+ BKE_mesh_calc_normals(mesh);
+ }
+}
+
+static void transform_pointcloud(PointCloud *pointcloud,
+ const float3 translation,
+ const float3 rotation,
+ const float3 scale)
+{
+ /* Use only translation if rotation and scale don't apply. */
+ if (use_translate(rotation, scale)) {
+ for (int i = 0; i < pointcloud->totpoint; i++) {
+ add_v3_v3(pointcloud->co[i], translation);
+ }
+ }
+ else {
+ float mat[4][4];
+ loc_eul_size_to_mat4(mat, translation, rotation, scale);
+ for (int i = 0; i < pointcloud->totpoint; i++) {
+ mul_m4_v3(mat, pointcloud->co[i]);
+ }
+ }
+}
+
+static void transform_instances(InstancesComponent &instances,
+ const float3 translation,
+ const float3 rotation,
+ const float3 scale)
+{
+ MutableSpan<float3> positions = instances.positions();
+
+ /* Use only translation if rotation and scale don't apply. */
+ if (use_translate(rotation, scale)) {
+ for (float3 &position : positions) {
+ add_v3_v3(position, translation);
+ }
+ }
+ else {
+ float mat[4][4];
+ loc_eul_size_to_mat4(mat, translation, rotation, scale);
+ for (float3 &position : positions) {
+ mul_m4_v3(mat, position);
+ }
+ }
+}
+
+static void geo_node_transform_exec(GeoNodeExecParams params)
+{
+ GeometrySet geometry_set = params.extract_input<GeometrySet>("Geometry");
+ const float3 translation = params.extract_input<float3>("Translation");
+ const float3 rotation = params.extract_input<float3>("Rotation");
+ const float3 scale = params.extract_input<float3>("Scale");
+
+ if (geometry_set.has_mesh()) {
+ Mesh *mesh = geometry_set.get_mesh_for_write();
+ transform_mesh(mesh, translation, rotation, scale);
+ }
+
+ if (geometry_set.has_pointcloud()) {
+ PointCloud *pointcloud = geometry_set.get_pointcloud_for_write();
+ transform_pointcloud(pointcloud, translation, rotation, scale);
+ }
+
+ if (geometry_set.has_instances()) {
+ InstancesComponent &instances = geometry_set.get_component_for_write<InstancesComponent>();
+ transform_instances(instances, translation, rotation, scale);
+ }
+
+ params.set_output("Geometry", std::move(geometry_set));
+}
+} // namespace blender::nodes
+
+void register_node_type_geo_transform()
+{
+ static bNodeType ntype;
+
+ geo_node_type_base(&ntype, GEO_NODE_TRANSFORM, "Transform", 0, 0);
+ node_type_socket_templates(&ntype, geo_node_transform_in, geo_node_transform_out);
+ ntype.geometry_node_execute = blender::nodes::geo_node_transform_exec;
+ nodeRegisterType(&ntype);
+}
diff --git a/source/blender/nodes/geometry/nodes/node_geo_triangulate.cc b/source/blender/nodes/geometry/nodes/node_geo_triangulate.cc
new file mode 100644
index 00000000000..cec717e4a61
--- /dev/null
+++ b/source/blender/nodes/geometry/nodes/node_geo_triangulate.cc
@@ -0,0 +1,79 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "DNA_node_types.h"
+
+#include "RNA_enum_types.h"
+
+#include "node_geometry_util.hh"
+
+extern "C" {
+Mesh *triangulate_mesh(Mesh *mesh,
+ const int quad_method,
+ const int ngon_method,
+ const int min_vertices,
+ const int flag);
+}
+
+static bNodeSocketTemplate geo_node_triangulate_in[] = {
+ {SOCK_GEOMETRY, N_("Geometry")},
+ {SOCK_INT, N_("Minimum Vertices"), 4, 0, 0, 0, 4, 10000},
+ {-1, ""},
+};
+
+static bNodeSocketTemplate geo_node_triangulate_out[] = {
+ {SOCK_GEOMETRY, N_("Geometry")},
+ {-1, ""},
+};
+
+static void geo_triangulate_init(bNodeTree *UNUSED(ntree), bNode *node)
+{
+ node->custom1 = GEO_NODE_TRIANGULATE_QUAD_SHORTEDGE;
+ node->custom2 = GEO_NODE_TRIANGULATE_NGON_BEAUTY;
+}
+
+namespace blender::nodes {
+static void geo_node_triangulate_exec(GeoNodeExecParams params)
+{
+ GeometrySet geometry_set = params.extract_input<GeometrySet>("Geometry");
+ const int min_vertices = std::max(params.extract_input<int>("Minimum Vertices"), 4);
+
+ GeometryNodeTriangulateQuads quad_method = static_cast<GeometryNodeTriangulateQuads>(
+ params.node().custom1);
+ GeometryNodeTriangulateNGons ngon_method = static_cast<GeometryNodeTriangulateNGons>(
+ params.node().custom2);
+
+ /* #triangulate_mesh might modify the input mesh currently. */
+ Mesh *mesh_in = geometry_set.get_mesh_for_write();
+ if (mesh_in != nullptr) {
+ Mesh *mesh_out = triangulate_mesh(mesh_in, quad_method, ngon_method, min_vertices, 0);
+ geometry_set.replace_mesh(mesh_out);
+ }
+
+ params.set_output("Geometry", std::move(geometry_set));
+}
+} // namespace blender::nodes
+
+void register_node_type_geo_triangulate()
+{
+ static bNodeType ntype;
+
+ geo_node_type_base(&ntype, GEO_NODE_TRIANGULATE, "Triangulate", 0, 0);
+ node_type_socket_templates(&ntype, geo_node_triangulate_in, geo_node_triangulate_out);
+ node_type_init(&ntype, geo_triangulate_init);
+ ntype.geometry_node_execute = blender::nodes::geo_node_triangulate_exec;
+ nodeRegisterType(&ntype);
+}
diff --git a/source/blender/nodes/intern/derived_node_tree.cc b/source/blender/nodes/intern/derived_node_tree.cc
index 4612a479ebc..5a380897e3f 100644
--- a/source/blender/nodes/intern/derived_node_tree.cc
+++ b/source/blender/nodes/intern/derived_node_tree.cc
@@ -28,9 +28,12 @@ static const NodeTreeRef &get_tree_ref(NodeTreeRefMap &node_tree_refs, bNodeTree
[&]() { return std::make_unique<NodeTreeRef>(btree); });
}
-DerivedNodeTree::DerivedNodeTree(bNodeTree *btree, NodeTreeRefMap &node_tree_refs)
+DerivedNodeTree::DerivedNodeTree(bNodeTree *btree, NodeTreeRefMap &node_tree_refs) : btree_(btree)
{
+ BLI_assert(btree != nullptr);
+
const NodeTreeRef &main_tree_ref = get_tree_ref(node_tree_refs, btree);
+ used_node_tree_refs_.add_new(&main_tree_ref);
Vector<DNode *> all_nodes;
Vector<DGroupInput *> all_group_inputs;
@@ -137,6 +140,7 @@ BLI_NOINLINE void DerivedNodeTree::expand_group_node(DNode &group_node,
}
const NodeTreeRef &group_ref = get_tree_ref(node_tree_refs, btree);
+ used_node_tree_refs_.add(&group_ref);
DParentNode &parent = *allocator_.construct<DParentNode>();
parent.id_ = all_parent_nodes.append_and_get_index(&parent);
@@ -358,6 +362,16 @@ DerivedNodeTree::~DerivedNodeTree()
}
}
+bool DerivedNodeTree::has_link_cycles() const
+{
+ for (const NodeTreeRef *tree : used_node_tree_refs_) {
+ if (tree->has_link_cycles()) {
+ return true;
+ }
+ }
+ return false;
+}
+
static dot::Cluster *get_cluster_for_parent(dot::DirectedGraph &graph,
Map<const DParentNode *, dot::Cluster *> &clusters,
const DParentNode *parent)
diff --git a/source/blender/nodes/intern/math_functions.cc b/source/blender/nodes/intern/math_functions.cc
new file mode 100644
index 00000000000..cc5e9547a96
--- /dev/null
+++ b/source/blender/nodes/intern/math_functions.cc
@@ -0,0 +1,117 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "NOD_math_functions.hh"
+
+namespace blender::nodes {
+
+const FloatMathOperationInfo *get_float_math_operation_info(const int operation)
+{
+
+#define RETURN_OPERATION_INFO(title_case_name, shader_name) \
+ { \
+ static const FloatMathOperationInfo info{title_case_name, shader_name}; \
+ return &info; \
+ } \
+ ((void)0)
+
+ switch (operation) {
+ case NODE_MATH_ADD:
+ RETURN_OPERATION_INFO("Add", "math_add");
+ case NODE_MATH_SUBTRACT:
+ RETURN_OPERATION_INFO("Subtract", "math_subtract");
+ case NODE_MATH_MULTIPLY:
+ RETURN_OPERATION_INFO("Multiply", "math_multiply");
+ case NODE_MATH_DIVIDE:
+ RETURN_OPERATION_INFO("Divide", "math_divide");
+ case NODE_MATH_SINE:
+ RETURN_OPERATION_INFO("Sine", "math_sine");
+ case NODE_MATH_COSINE:
+ RETURN_OPERATION_INFO("Cosine", "math_cosine");
+ case NODE_MATH_ARCSINE:
+ RETURN_OPERATION_INFO("Arc Sine", "math_arcsine");
+ case NODE_MATH_ARCCOSINE:
+ RETURN_OPERATION_INFO("Arc Cosine", "math_arccosine");
+ case NODE_MATH_ARCTANGENT:
+ RETURN_OPERATION_INFO("Arc Tangent", "math_arctangent");
+ case NODE_MATH_POWER:
+ RETURN_OPERATION_INFO("Power", "math_power");
+ case NODE_MATH_LOGARITHM:
+ RETURN_OPERATION_INFO("Logarithm", "math_logarithm");
+ case NODE_MATH_MINIMUM:
+ RETURN_OPERATION_INFO("Minimum", "math_minimum");
+ case NODE_MATH_MAXIMUM:
+ RETURN_OPERATION_INFO("Maximum", "math_maximum");
+ case NODE_MATH_ROUND:
+ RETURN_OPERATION_INFO("Round", "math_round");
+ case NODE_MATH_LESS_THAN:
+ RETURN_OPERATION_INFO("Less Than", "math_less_than");
+ case NODE_MATH_GREATER_THAN:
+ RETURN_OPERATION_INFO("Greater Than", "math_greater_than");
+ case NODE_MATH_MODULO:
+ RETURN_OPERATION_INFO("Modulo", "math_modulo");
+ case NODE_MATH_ABSOLUTE:
+ RETURN_OPERATION_INFO("Absolute", "math_absolute");
+ case NODE_MATH_ARCTAN2:
+ RETURN_OPERATION_INFO("Arc Tangent 2", "math_arctan2");
+ case NODE_MATH_FLOOR:
+ RETURN_OPERATION_INFO("Floor", "math_floor");
+ case NODE_MATH_CEIL:
+ RETURN_OPERATION_INFO("Ceil", "math_ceil");
+ case NODE_MATH_FRACTION:
+ RETURN_OPERATION_INFO("Fraction", "math_fraction");
+ case NODE_MATH_SQRT:
+ RETURN_OPERATION_INFO("Sqrt", "math_sqrt");
+ case NODE_MATH_INV_SQRT:
+ RETURN_OPERATION_INFO("Inverse Sqrt", "math_inversesqrt");
+ case NODE_MATH_SIGN:
+ RETURN_OPERATION_INFO("Sign", "math_sign");
+ case NODE_MATH_EXPONENT:
+ RETURN_OPERATION_INFO("Exponent", "math_exponent");
+ case NODE_MATH_RADIANS:
+ RETURN_OPERATION_INFO("Radians", "math_radians");
+ case NODE_MATH_DEGREES:
+ RETURN_OPERATION_INFO("Degrees", "math_degrees");
+ case NODE_MATH_SINH:
+ RETURN_OPERATION_INFO("Hyperbolic Sine", "math_sinh");
+ case NODE_MATH_COSH:
+ RETURN_OPERATION_INFO("Hyperbolic Cosine", "math_cosh");
+ case NODE_MATH_TANH:
+ RETURN_OPERATION_INFO("Hyperbolic Tangent", "math_tanh");
+ case NODE_MATH_TRUNC:
+ RETURN_OPERATION_INFO("Truncate", "math_trunc");
+ case NODE_MATH_SNAP:
+ RETURN_OPERATION_INFO("Snap", "math_snap");
+ case NODE_MATH_WRAP:
+ RETURN_OPERATION_INFO("Wrap", "math_wrap");
+ case NODE_MATH_COMPARE:
+ RETURN_OPERATION_INFO("Compare", "math_compare");
+ case NODE_MATH_MULTIPLY_ADD:
+ RETURN_OPERATION_INFO("Multiply Add", "math_multiply_add");
+ case NODE_MATH_PINGPONG:
+ RETURN_OPERATION_INFO("Ping Pong", "math_pingpong");
+ case NODE_MATH_SMOOTH_MIN:
+ RETURN_OPERATION_INFO("Smooth Min", "math_smoothmin");
+ case NODE_MATH_SMOOTH_MAX:
+ RETURN_OPERATION_INFO("Smooth Max", "math_smoothmax");
+ }
+
+#undef RETURN_OPERATION_INFO
+
+ return nullptr;
+}
+
+} // namespace blender::nodes
diff --git a/source/blender/nodes/intern/node_geometry_exec.cc b/source/blender/nodes/intern/node_geometry_exec.cc
new file mode 100644
index 00000000000..50292cb8cfb
--- /dev/null
+++ b/source/blender/nodes/intern/node_geometry_exec.cc
@@ -0,0 +1,103 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "NOD_geometry_exec.hh"
+#include "NOD_type_callbacks.hh"
+
+namespace blender::nodes {
+
+void GeoNodeExecParams::check_extract_input(StringRef identifier,
+ const CPPType *requested_type) const
+{
+ bNodeSocket *found_socket = nullptr;
+ LISTBASE_FOREACH (bNodeSocket *, socket, &node_.inputs) {
+ if (identifier == socket->identifier) {
+ found_socket = socket;
+ break;
+ }
+ }
+ if (found_socket == nullptr) {
+ std::cout << "Did not find an input socket with the identifier '" << identifier << "'.\n";
+ std::cout << "Possible identifiers are: ";
+ LISTBASE_FOREACH (bNodeSocket *, socket, &node_.inputs) {
+ if ((socket->flag & SOCK_UNAVAIL) == 0) {
+ std::cout << "'" << socket->identifier << "', ";
+ }
+ }
+ std::cout << "\n";
+ BLI_assert(false);
+ }
+ else if (found_socket->flag & SOCK_UNAVAIL) {
+ std::cout << "The socket corresponding to the identifier '" << identifier
+ << "' is disabled.\n";
+ BLI_assert(false);
+ }
+ else if (!input_values_.contains(identifier)) {
+ std::cout << "The identifier '" << identifier
+ << "' is valid, but there is no value for it anymore.\n";
+ std::cout << "Most likely it has been extracted before.\n";
+ BLI_assert(false);
+ }
+ else if (requested_type != nullptr) {
+ const CPPType &expected_type = *socket_cpp_type_get(*found_socket->typeinfo);
+ if (*requested_type != expected_type) {
+ std::cout << "The requested type '" << requested_type->name() << "' is incorrect. Expected '"
+ << expected_type.name() << "'.\n";
+ BLI_assert(false);
+ }
+ }
+}
+
+void GeoNodeExecParams::check_set_output(StringRef identifier, const CPPType &value_type) const
+{
+ bNodeSocket *found_socket = nullptr;
+ LISTBASE_FOREACH (bNodeSocket *, socket, &node_.outputs) {
+ if (identifier == socket->identifier) {
+ found_socket = socket;
+ break;
+ }
+ }
+ if (found_socket == nullptr) {
+ std::cout << "Did not find an output socket with the identifier '" << identifier << "'.\n";
+ std::cout << "Possible identifiers are: ";
+ LISTBASE_FOREACH (bNodeSocket *, socket, &node_.outputs) {
+ if ((socket->flag & SOCK_UNAVAIL) == 0) {
+ std::cout << "'" << socket->identifier << "', ";
+ }
+ }
+ std::cout << "\n";
+ BLI_assert(false);
+ }
+ else if (found_socket->flag & SOCK_UNAVAIL) {
+ std::cout << "The socket corresponding to the identifier '" << identifier
+ << "' is disabled.\n";
+ BLI_assert(false);
+ }
+ else if (output_values_.contains(identifier)) {
+ std::cout << "The identifier '" << identifier << "' has been set already.\n";
+ BLI_assert(false);
+ }
+ else {
+ const CPPType &expected_type = *socket_cpp_type_get(*found_socket->typeinfo);
+ if (value_type != expected_type) {
+ std::cout << "The value type '" << value_type.name() << "' is incorrect. Expected '"
+ << expected_type.name() << "'.\n";
+ BLI_assert(false);
+ }
+ }
+}
+
+} // namespace blender::nodes
diff --git a/source/blender/nodes/intern/node_socket.cc b/source/blender/nodes/intern/node_socket.cc
index b3803b20ac1..d4b1df2f3f0 100644
--- a/source/blender/nodes/intern/node_socket.cc
+++ b/source/blender/nodes/intern/node_socket.cc
@@ -32,6 +32,7 @@
#include "BLI_string.h"
#include "BLI_utildefines.h"
+#include "BKE_geometry_set.hh"
#include "BKE_lib_id.h"
#include "BKE_node.h"
#include "BKE_persistent_data_handle.hh"
@@ -552,10 +553,9 @@ static bNodeSocketType *make_socket_type_virtual()
static bNodeSocketType *make_socket_type_bool()
{
bNodeSocketType *socktype = make_standard_socket_type(SOCK_BOOLEAN, PROP_NONE);
- socktype->get_mf_data_type = []() { return blender::fn::MFDataType::ForSingle<bool>(); };
- socktype->expand_in_mf_network = [](blender::nodes::SocketMFNetworkBuilder &builder) {
- bool value = builder.socket_default_value<bNodeSocketValueBoolean>()->value;
- builder.set_constant_value(value);
+ socktype->get_cpp_type = []() { return &blender::fn::CPPType::get<bool>(); };
+ socktype->get_cpp_value = [](const bNodeSocket &socket, void *r_value) {
+ *(bool *)r_value = ((bNodeSocketValueBoolean *)socket.default_value)->value;
};
return socktype;
}
@@ -563,10 +563,9 @@ static bNodeSocketType *make_socket_type_bool()
static bNodeSocketType *make_socket_type_float(PropertySubType subtype)
{
bNodeSocketType *socktype = make_standard_socket_type(SOCK_FLOAT, subtype);
- socktype->get_mf_data_type = []() { return blender::fn::MFDataType::ForSingle<float>(); };
- socktype->expand_in_mf_network = [](blender::nodes::SocketMFNetworkBuilder &builder) {
- float value = builder.socket_default_value<bNodeSocketValueFloat>()->value;
- builder.set_constant_value(value);
+ socktype->get_cpp_type = []() { return &blender::fn::CPPType::get<float>(); };
+ socktype->get_cpp_value = [](const bNodeSocket &socket, void *r_value) {
+ *(float *)r_value = ((bNodeSocketValueFloat *)socket.default_value)->value;
};
return socktype;
}
@@ -574,10 +573,9 @@ static bNodeSocketType *make_socket_type_float(PropertySubType subtype)
static bNodeSocketType *make_socket_type_int(PropertySubType subtype)
{
bNodeSocketType *socktype = make_standard_socket_type(SOCK_INT, subtype);
- socktype->get_mf_data_type = []() { return blender::fn::MFDataType::ForSingle<int>(); };
- socktype->expand_in_mf_network = [](blender::nodes::SocketMFNetworkBuilder &builder) {
- int value = builder.socket_default_value<bNodeSocketValueInt>()->value;
- builder.set_constant_value(value);
+ socktype->get_cpp_type = []() { return &blender::fn::CPPType::get<int>(); };
+ socktype->get_cpp_value = [](const bNodeSocket &socket, void *r_value) {
+ *(int *)r_value = ((bNodeSocketValueInt *)socket.default_value)->value;
};
return socktype;
}
@@ -585,12 +583,9 @@ static bNodeSocketType *make_socket_type_int(PropertySubType subtype)
static bNodeSocketType *make_socket_type_vector(PropertySubType subtype)
{
bNodeSocketType *socktype = make_standard_socket_type(SOCK_VECTOR, subtype);
- socktype->get_mf_data_type = []() {
- return blender::fn::MFDataType::ForSingle<blender::float3>();
- };
- socktype->expand_in_mf_network = [](blender::nodes::SocketMFNetworkBuilder &builder) {
- blender::float3 value = builder.socket_default_value<bNodeSocketValueVector>()->value;
- builder.set_constant_value(value);
+ socktype->get_cpp_type = []() { return &blender::fn::CPPType::get<blender::float3>(); };
+ socktype->get_cpp_value = [](const bNodeSocket &socket, void *r_value) {
+ *(blender::float3 *)r_value = ((bNodeSocketValueVector *)socket.default_value)->value;
};
return socktype;
}
@@ -598,12 +593,9 @@ static bNodeSocketType *make_socket_type_vector(PropertySubType subtype)
static bNodeSocketType *make_socket_type_rgba()
{
bNodeSocketType *socktype = make_standard_socket_type(SOCK_RGBA, PROP_NONE);
- socktype->get_mf_data_type = []() {
- return blender::fn::MFDataType::ForSingle<blender::Color4f>();
- };
- socktype->expand_in_mf_network = [](blender::nodes::SocketMFNetworkBuilder &builder) {
- blender::Color4f value = builder.socket_default_value<bNodeSocketValueRGBA>()->value;
- builder.set_constant_value(value);
+ socktype->get_cpp_type = []() { return &blender::fn::CPPType::get<blender::Color4f>(); };
+ socktype->get_cpp_value = [](const bNodeSocket &socket, void *r_value) {
+ *(blender::Color4f *)r_value = ((bNodeSocketValueRGBA *)socket.default_value)->value;
};
return socktype;
}
@@ -611,10 +603,9 @@ static bNodeSocketType *make_socket_type_rgba()
static bNodeSocketType *make_socket_type_string()
{
bNodeSocketType *socktype = make_standard_socket_type(SOCK_STRING, PROP_NONE);
- socktype->get_mf_data_type = []() { return blender::fn::MFDataType::ForSingle<std::string>(); };
- socktype->expand_in_mf_network = [](blender::nodes::SocketMFNetworkBuilder &builder) {
- std::string value = builder.socket_default_value<bNodeSocketValueString>()->value;
- builder.set_constant_value(value);
+ socktype->get_cpp_type = []() { return &blender::fn::CPPType::get<std::string>(); };
+ socktype->get_cpp_value = [](const bNodeSocket &socket, void *r_value) {
+ new (r_value) std::string(((bNodeSocketValueString *)socket.default_value)->value);
};
return socktype;
}
@@ -661,9 +652,9 @@ MAKE_CPP_TYPE(PersistentObjectHandle, blender::bke::PersistentObjectHandle);
static bNodeSocketType *make_socket_type_object()
{
bNodeSocketType *socktype = make_standard_socket_type(SOCK_OBJECT, PROP_NONE);
- socktype->get_mf_data_type = []() {
+ socktype->get_cpp_type = []() {
/* Objects are not passed along as raw pointers, but as handles. */
- return blender::fn::MFDataType::ForSingle<blender::bke::PersistentObjectHandle>();
+ return &blender::fn::CPPType::get<blender::bke::PersistentObjectHandle>();
};
socktype->expand_in_mf_network = [](blender::nodes::SocketMFNetworkBuilder &builder) {
Object *object = builder.socket_default_value<bNodeSocketValueObject>()->value;
@@ -675,6 +666,10 @@ static bNodeSocketType *make_socket_type_object()
static bNodeSocketType *make_socket_type_geometry()
{
bNodeSocketType *socktype = make_standard_socket_type(SOCK_GEOMETRY, PROP_NONE);
+ socktype->get_cpp_type = []() { return &blender::fn::CPPType::get<GeometrySet>(); };
+ socktype->get_cpp_value = [](const bNodeSocket &UNUSED(socket), void *r_value) {
+ new (r_value) GeometrySet();
+ };
return socktype;
}
diff --git a/source/blender/nodes/intern/node_tree_multi_function.cc b/source/blender/nodes/intern/node_tree_multi_function.cc
index 09a80fd23f4..8440e996651 100644
--- a/source/blender/nodes/intern/node_tree_multi_function.cc
+++ b/source/blender/nodes/intern/node_tree_multi_function.cc
@@ -16,21 +16,13 @@
#include "NOD_node_tree_multi_function.hh"
+#include "FN_multi_function_network_evaluation.hh"
+
#include "BLI_color.hh"
#include "BLI_float3.hh"
namespace blender::nodes {
-/* Maybe this should be moved to BKE_node.h. */
-static std::optional<fn::MFDataType> try_get_multi_function_data_type_of_socket(
- const bNodeSocket *bsocket)
-{
- if (bsocket->typeinfo->get_mf_data_type == nullptr) {
- return {};
- }
- return bsocket->typeinfo->get_mf_data_type();
-}
-
const fn::MultiFunction &NodeMFNetworkBuilder::get_default_fn(StringRef name)
{
Vector<fn::MFDataType, 10> input_types;
@@ -38,8 +30,7 @@ const fn::MultiFunction &NodeMFNetworkBuilder::get_default_fn(StringRef name)
for (const DInputSocket *dsocket : dnode_.inputs()) {
if (dsocket->is_available()) {
- std::optional<fn::MFDataType> data_type = try_get_multi_function_data_type_of_socket(
- dsocket->bsocket());
+ std::optional<fn::MFDataType> data_type = socket_mf_type_get(*dsocket->bsocket()->typeinfo);
if (data_type.has_value()) {
input_types.append(*data_type);
}
@@ -47,8 +38,7 @@ const fn::MultiFunction &NodeMFNetworkBuilder::get_default_fn(StringRef name)
}
for (const DOutputSocket *dsocket : dnode_.outputs()) {
if (dsocket->is_available()) {
- std::optional<fn::MFDataType> data_type = try_get_multi_function_data_type_of_socket(
- dsocket->bsocket());
+ std::optional<fn::MFDataType> data_type = socket_mf_type_get(*dsocket->bsocket()->typeinfo);
if (data_type.has_value()) {
output_types.append(*data_type);
}
@@ -70,8 +60,7 @@ static void insert_dummy_node(CommonMFNetworkBuilderData &common, const DNode &d
for (const DInputSocket *dsocket : dnode.inputs()) {
if (dsocket->is_available()) {
- std::optional<fn::MFDataType> data_type = try_get_multi_function_data_type_of_socket(
- dsocket->bsocket());
+ std::optional<fn::MFDataType> data_type = socket_mf_type_get(*dsocket->bsocket()->typeinfo);
if (data_type.has_value()) {
input_types.append(*data_type);
input_names.append(dsocket->name());
@@ -86,8 +75,7 @@ static void insert_dummy_node(CommonMFNetworkBuilderData &common, const DNode &d
for (const DOutputSocket *dsocket : dnode.outputs()) {
if (dsocket->is_available()) {
- std::optional<fn::MFDataType> data_type = try_get_multi_function_data_type_of_socket(
- dsocket->bsocket());
+ std::optional<fn::MFDataType> data_type = socket_mf_type_get(*dsocket->bsocket()->typeinfo);
if (data_type.has_value()) {
output_types.append(*data_type);
output_names.append(dsocket->name());
@@ -106,12 +94,12 @@ static void insert_dummy_node(CommonMFNetworkBuilderData &common, const DNode &d
static bool has_data_sockets(const DNode &dnode)
{
for (const DInputSocket *socket : dnode.inputs()) {
- if (is_multi_function_data_socket(socket->bsocket())) {
+ if (socket_is_mf_data_socket(*socket->bsocket()->typeinfo)) {
return true;
}
}
for (const DOutputSocket *socket : dnode.outputs()) {
- if (is_multi_function_data_socket(socket->bsocket())) {
+ if (socket_is_mf_data_socket(*socket->bsocket()->typeinfo)) {
return true;
}
}
@@ -140,7 +128,7 @@ static void insert_group_inputs(CommonMFNetworkBuilderData &common)
{
for (const DGroupInput *group_input : common.tree.group_inputs()) {
bNodeSocket *bsocket = group_input->bsocket();
- if (is_multi_function_data_socket(bsocket)) {
+ if (socket_is_mf_data_socket(*bsocket->typeinfo)) {
bNodeSocketType *socktype = bsocket->typeinfo;
BLI_assert(socktype->expand_in_mf_network != nullptr);
@@ -171,44 +159,43 @@ static fn::MFOutputSocket *try_find_origin(CommonMFNetworkBuilderData &common,
if (!from_dsocket.is_available()) {
return nullptr;
}
- if (is_multi_function_data_socket(from_dsocket.bsocket())) {
+ if (socket_is_mf_data_socket(*from_dsocket.bsocket()->typeinfo)) {
return &common.network_map.lookup(from_dsocket);
}
return nullptr;
}
const DGroupInput &from_group_input = *from_group_inputs[0];
- if (is_multi_function_data_socket(from_group_input.bsocket())) {
+ if (socket_is_mf_data_socket(*from_group_input.bsocket()->typeinfo)) {
return &common.network_map.lookup(from_group_input);
}
return nullptr;
}
-using ImplicitConversionsMap =
- Map<std::pair<fn::MFDataType, fn::MFDataType>, const fn::MultiFunction *>;
-
template<typename From, typename To>
-static void add_implicit_conversion(ImplicitConversionsMap &map)
+static void add_implicit_conversion(DataTypeConversions &conversions)
{
static fn::CustomMF_Convert<From, To> function;
- map.add({fn::MFDataType::ForSingle<From>(), fn::MFDataType::ForSingle<To>()}, &function);
+ conversions.add(fn::MFDataType::ForSingle<From>(), fn::MFDataType::ForSingle<To>(), function);
}
template<typename From, typename To, typename ConversionF>
-static void add_implicit_conversion(ImplicitConversionsMap &map,
+static void add_implicit_conversion(DataTypeConversions &conversions,
StringRef name,
ConversionF conversion)
{
static fn::CustomMF_SI_SO<From, To> function{name, conversion};
- map.add({fn::MFDataType::ForSingle<From>(), fn::MFDataType::ForSingle<To>()}, &function);
+ conversions.add(fn::MFDataType::ForSingle<From>(), fn::MFDataType::ForSingle<To>(), function);
}
-static ImplicitConversionsMap get_implicit_conversions()
+static DataTypeConversions create_implicit_conversions()
{
- ImplicitConversionsMap conversions;
+ DataTypeConversions conversions;
add_implicit_conversion<float, int32_t>(conversions);
add_implicit_conversion<float, float3>(conversions);
add_implicit_conversion<int32_t, float>(conversions);
+ add_implicit_conversion<float, bool>(conversions);
+ add_implicit_conversion<bool, float>(conversions);
add_implicit_conversion<float3, float>(
conversions, "Vector Length", [](float3 a) { return a.length(); });
add_implicit_conversion<int32_t, float3>(
@@ -220,11 +207,26 @@ static ImplicitConversionsMap get_implicit_conversions()
return conversions;
}
-static const fn::MultiFunction *try_get_conversion_function(fn::MFDataType from, fn::MFDataType to)
+const DataTypeConversions &get_implicit_type_conversions()
{
- static const ImplicitConversionsMap conversions = get_implicit_conversions();
- const fn::MultiFunction *function = conversions.lookup_default({from, to}, nullptr);
- return function;
+ static const DataTypeConversions conversions = create_implicit_conversions();
+ return conversions;
+}
+
+void DataTypeConversions::convert(const CPPType &from_type,
+ const CPPType &to_type,
+ const void *from_value,
+ void *to_value) const
+{
+ const fn::MultiFunction *fn = this->get_conversion(MFDataType::ForSingle(from_type),
+ MFDataType::ForSingle(to_type));
+ BLI_assert(fn != nullptr);
+
+ fn::MFContextBuilder context;
+ fn::MFParamsBuilder params{*fn, 1};
+ params.add_readonly_single_input(fn::GSpan(from_type, from_value, 1));
+ params.add_uninitialized_single_output(fn::GMutableSpan(to_type, to_value, 1));
+ fn->call({0}, params, context);
}
static fn::MFOutputSocket &insert_default_value_for_type(CommonMFNetworkBuilderData &common,
@@ -253,7 +255,7 @@ static void insert_links(CommonMFNetworkBuilderData &common)
if (!to_dsocket->is_linked()) {
continue;
}
- if (!is_multi_function_data_socket(to_dsocket->bsocket())) {
+ if (!socket_is_mf_data_socket(*to_dsocket->bsocket()->typeinfo)) {
continue;
}
@@ -269,7 +271,8 @@ static void insert_links(CommonMFNetworkBuilderData &common)
fn::MFDataType from_type = from_socket->data_type();
if (from_type != to_type) {
- const fn::MultiFunction *conversion_fn = try_get_conversion_function(from_type, to_type);
+ const fn::MultiFunction *conversion_fn = get_implicit_type_conversions().get_conversion(
+ from_type, to_type);
if (conversion_fn != nullptr) {
fn::MFNode &node = common.network.add_function(*conversion_fn);
common.network.add_link(*from_socket, node.input(0));
@@ -308,7 +311,7 @@ static void insert_unlinked_inputs(CommonMFNetworkBuilderData &common)
Vector<const DInputSocket *> unlinked_data_inputs;
for (const DInputSocket *dsocket : common.tree.input_sockets()) {
if (dsocket->is_available()) {
- if (is_multi_function_data_socket(dsocket->bsocket())) {
+ if (socket_is_mf_data_socket(*dsocket->bsocket()->typeinfo)) {
if (!dsocket->is_linked()) {
insert_unlinked_input(common, *dsocket);
}
@@ -340,4 +343,150 @@ MFNetworkTreeMap insert_node_tree_into_mf_network(fn::MFNetwork &network,
return network_map;
}
+/**
+ * A single node is allowed to expand into multiple nodes before evaluation. Depending on what
+ * nodes it expands to, it belongs a different type of the ones below.
+ */
+enum class NodeExpandType {
+ SingleFunctionNode,
+ MultipleFunctionNodes,
+ HasDummyNodes,
+};
+
+/**
+ * Checks how the given node expanded in the multi-function network. If it is only a single
+ * function node, the corresponding function is returned as well.
+ */
+static NodeExpandType get_node_expand_type(MFNetworkTreeMap &network_map,
+ const DNode &dnode,
+ const fn::MultiFunction **r_single_function)
+{
+ const fn::MFFunctionNode *single_function_node = nullptr;
+ bool has_multiple_nodes = false;
+ bool has_dummy_nodes = false;
+
+ auto check_mf_node = [&](fn::MFNode &mf_node) {
+ if (mf_node.is_function()) {
+ if (single_function_node == nullptr) {
+ single_function_node = &mf_node.as_function();
+ }
+ if (&mf_node != single_function_node) {
+ has_multiple_nodes = true;
+ }
+ }
+ else {
+ BLI_assert(mf_node.is_dummy());
+ has_dummy_nodes = true;
+ }
+ };
+
+ for (const DInputSocket *dsocket : dnode.inputs()) {
+ if (dsocket->is_available()) {
+ for (fn::MFInputSocket *mf_input : network_map.lookup(*dsocket)) {
+ check_mf_node(mf_input->node());
+ }
+ }
+ }
+ for (const DOutputSocket *dsocket : dnode.outputs()) {
+ if (dsocket->is_available()) {
+ fn::MFOutputSocket &mf_output = network_map.lookup(*dsocket);
+ check_mf_node(mf_output.node());
+ }
+ }
+
+ if (has_dummy_nodes) {
+ return NodeExpandType::HasDummyNodes;
+ }
+ if (has_multiple_nodes) {
+ return NodeExpandType::MultipleFunctionNodes;
+ }
+ *r_single_function = &single_function_node->function();
+ return NodeExpandType::SingleFunctionNode;
+}
+
+static const fn::MultiFunction &create_function_for_node_that_expands_into_multiple(
+ const DNode &dnode,
+ fn::MFNetwork &network,
+ MFNetworkTreeMap &network_map,
+ ResourceCollector &resources)
+{
+ Vector<const fn::MFOutputSocket *> dummy_fn_inputs;
+ for (const DInputSocket *dsocket : dnode.inputs()) {
+ if (dsocket->is_available()) {
+ MFDataType data_type = *socket_mf_type_get(*dsocket->typeinfo());
+ fn::MFOutputSocket &fn_input = network.add_input(data_type.to_string(), data_type);
+ for (fn::MFInputSocket *mf_input : network_map.lookup(*dsocket)) {
+ network.add_link(fn_input, *mf_input);
+ dummy_fn_inputs.append(&fn_input);
+ }
+ }
+ }
+ Vector<const fn::MFInputSocket *> dummy_fn_outputs;
+ for (const DOutputSocket *dsocket : dnode.outputs()) {
+ if (dsocket->is_available()) {
+ fn::MFOutputSocket &mf_output = network_map.lookup(*dsocket);
+ MFDataType data_type = mf_output.data_type();
+ fn::MFInputSocket &fn_output = network.add_output(data_type.to_string(), data_type);
+ network.add_link(mf_output, fn_output);
+ dummy_fn_outputs.append(&fn_output);
+ }
+ }
+
+ fn::MFNetworkEvaluator &fn_evaluator = resources.construct<fn::MFNetworkEvaluator>(
+ __func__, std::move(dummy_fn_inputs), std::move(dummy_fn_outputs));
+ return fn_evaluator;
+}
+
+/**
+ * Returns a single multi-function for every node that supports it. This makes it easier to reuse
+ * the multi-function implementation of nodes in different contexts.
+ */
+MultiFunctionByNode get_multi_function_per_node(const DerivedNodeTree &tree,
+ ResourceCollector &resources)
+{
+ /* Build a network that nodes can insert themselves into. However, the individual nodes are not
+ * connected. */
+ fn::MFNetwork &network = resources.construct<fn::MFNetwork>(__func__);
+ MFNetworkTreeMap network_map{tree, network};
+ MultiFunctionByNode functions_by_node;
+
+ CommonMFNetworkBuilderData common{resources, network, network_map, tree};
+
+ for (const DNode *dnode : tree.nodes()) {
+ const bNodeType *node_type = dnode->typeinfo();
+ if (node_type->expand_in_mf_network == nullptr) {
+ /* This node does not have a multi-function implementation. */
+ continue;
+ }
+
+ NodeMFNetworkBuilder builder{common, *dnode};
+ node_type->expand_in_mf_network(builder);
+
+ const fn::MultiFunction *single_function = nullptr;
+ const NodeExpandType expand_type = get_node_expand_type(network_map, *dnode, &single_function);
+
+ switch (expand_type) {
+ case NodeExpandType::HasDummyNodes: {
+ /* Dummy nodes cannot be executed, so skip them. */
+ break;
+ }
+ case NodeExpandType::SingleFunctionNode: {
+ /* This is the common case. Most nodes just expand to a single function. */
+ functions_by_node.add_new(dnode, single_function);
+ break;
+ }
+ case NodeExpandType::MultipleFunctionNodes: {
+ /* If a node expanded into multiple functions, a new function has to be created that
+ * combines those. */
+ const fn::MultiFunction &fn = create_function_for_node_that_expands_into_multiple(
+ *dnode, network, network_map, resources);
+ functions_by_node.add_new(dnode, &fn);
+ break;
+ }
+ }
+ }
+
+ return functions_by_node;
+}
+
} // namespace blender::nodes
diff --git a/source/blender/nodes/intern/node_tree_ref.cc b/source/blender/nodes/intern/node_tree_ref.cc
index 96ad1e0280e..9dcd90f9f50 100644
--- a/source/blender/nodes/intern/node_tree_ref.cc
+++ b/source/blender/nodes/intern/node_tree_ref.cc
@@ -137,6 +137,48 @@ void NodeTreeRef::find_targets_skipping_reroutes(OutputSocketRef &socket,
}
}
+static bool has_link_cycles_recursive(const NodeRef &node,
+ MutableSpan<bool> visited,
+ MutableSpan<bool> is_in_stack)
+{
+ const int node_id = node.id();
+ if (is_in_stack[node_id]) {
+ return true;
+ }
+ if (visited[node_id]) {
+ return false;
+ }
+
+ visited[node_id] = true;
+ is_in_stack[node_id] = true;
+
+ for (const OutputSocketRef *from_socket : node.outputs()) {
+ for (const InputSocketRef *to_socket : from_socket->directly_linked_sockets()) {
+ const NodeRef &to_node = to_socket->node();
+ if (has_link_cycles_recursive(to_node, visited, is_in_stack)) {
+ return true;
+ }
+ }
+ }
+
+ is_in_stack[node_id] = false;
+ return false;
+}
+
+bool NodeTreeRef::has_link_cycles() const
+{
+ const int node_amount = nodes_by_id_.size();
+ Array<bool> visited(node_amount, false);
+ Array<bool> is_in_stack(node_amount, false);
+
+ for (const NodeRef *node : nodes_by_id_) {
+ if (has_link_cycles_recursive(*node, visited, is_in_stack)) {
+ return true;
+ }
+ }
+ return false;
+}
+
std::string NodeTreeRef::to_dot() const
{
dot::DirectedGraph digraph;
diff --git a/source/blender/nodes/intern/type_callbacks.cc b/source/blender/nodes/intern/type_callbacks.cc
new file mode 100644
index 00000000000..1f207f880bc
--- /dev/null
+++ b/source/blender/nodes/intern/type_callbacks.cc
@@ -0,0 +1,76 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "NOD_node_tree_multi_function.hh"
+#include "NOD_type_callbacks.hh"
+
+namespace blender::nodes {
+
+const CPPType *socket_cpp_type_get(const bNodeSocketType &stype)
+{
+ if (stype.get_cpp_type != nullptr) {
+ return stype.get_cpp_type();
+ }
+ return nullptr;
+}
+
+std::optional<MFDataType> socket_mf_type_get(const bNodeSocketType &stype)
+{
+ const CPPType *cpp_type = socket_cpp_type_get(stype);
+ if (cpp_type != nullptr) {
+ return MFDataType::ForSingle(*cpp_type);
+ }
+ return {};
+}
+
+bool socket_is_mf_data_socket(const bNodeSocketType &stype)
+{
+ if (!socket_mf_type_get(stype).has_value()) {
+ return false;
+ }
+ if (stype.expand_in_mf_network == nullptr && stype.get_cpp_value == nullptr) {
+ return false;
+ }
+ return true;
+}
+
+bool socket_cpp_value_get(const bNodeSocket &socket, void *r_value)
+{
+ if (socket.typeinfo->get_cpp_value != nullptr) {
+ socket.typeinfo->get_cpp_value(socket, r_value);
+ return true;
+ }
+ return false;
+}
+
+void socket_expand_in_mf_network(SocketMFNetworkBuilder &builder)
+{
+ bNodeSocket &socket = builder.bsocket();
+ if (socket.typeinfo->expand_in_mf_network != nullptr) {
+ socket.typeinfo->expand_in_mf_network(builder);
+ }
+ else if (socket.typeinfo->get_cpp_value != nullptr) {
+ const CPPType &type = *socket_cpp_type_get(*socket.typeinfo);
+ void *buffer = builder.resources().linear_allocator().allocate(type.size(), type.alignment());
+ socket.typeinfo->get_cpp_value(socket, buffer);
+ builder.set_constant_value(type, buffer);
+ }
+ else {
+ BLI_assert(false);
+ }
+}
+
+} // namespace blender::nodes
diff --git a/source/blender/nodes/shader/node_shader_util.c b/source/blender/nodes/shader/node_shader_util.c
index 4464a61c48c..25d6aef69e5 100644
--- a/source/blender/nodes/shader/node_shader_util.c
+++ b/source/blender/nodes/shader/node_shader_util.c
@@ -34,7 +34,7 @@ bool sh_node_poll_default(bNodeType *UNUSED(ntype), bNodeTree *ntree)
static bool sh_fn_poll_default(bNodeType *UNUSED(ntype), bNodeTree *ntree)
{
- return STREQ(ntree->idname, "ShaderNodeTree") || STREQ(ntree->idname, "SimulationNodeTree");
+ return STREQ(ntree->idname, "ShaderNodeTree") || STREQ(ntree->idname, "GeometryNodeTree");
}
void sh_node_type_base(
diff --git a/source/blender/nodes/shader/nodes/node_shader_math.cc b/source/blender/nodes/shader/nodes/node_shader_math.cc
index e7bbadfbcb0..f54914ceba9 100644
--- a/source/blender/nodes/shader/nodes/node_shader_math.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_math.cc
@@ -23,6 +23,8 @@
#include "node_shader_util.h"
+#include "NOD_math_functions.hh"
+
/* **************** SCALAR MATH ******************** */
static bNodeSocketTemplate sh_node_math_in[] = {
{SOCK_FLOAT, N_("Value"), 0.5f, 0.5f, 0.5f, 1.0f, -10000.0f, 10000.0f, PROP_NONE},
@@ -34,93 +36,15 @@ static bNodeSocketTemplate sh_node_math_out[] = {{SOCK_FLOAT, N_("Value")}, {-1,
static const char *gpu_shader_get_name(int mode)
{
- switch (mode) {
- case NODE_MATH_ADD:
- return "math_add";
- case NODE_MATH_SUBTRACT:
- return "math_subtract";
- case NODE_MATH_MULTIPLY:
- return "math_multiply";
- case NODE_MATH_DIVIDE:
- return "math_divide";
- case NODE_MATH_MULTIPLY_ADD:
- return "math_multiply_add";
-
- case NODE_MATH_POWER:
- return "math_power";
- case NODE_MATH_LOGARITHM:
- return "math_logarithm";
- case NODE_MATH_EXPONENT:
- return "math_exponent";
- case NODE_MATH_SQRT:
- return "math_sqrt";
- case NODE_MATH_INV_SQRT:
- return "math_inversesqrt";
- case NODE_MATH_ABSOLUTE:
- return "math_absolute";
- case NODE_MATH_RADIANS:
- return "math_radians";
- case NODE_MATH_DEGREES:
- return "math_degrees";
-
- case NODE_MATH_MINIMUM:
- return "math_minimum";
- case NODE_MATH_MAXIMUM:
- return "math_maximum";
- case NODE_MATH_LESS_THAN:
- return "math_less_than";
- case NODE_MATH_GREATER_THAN:
- return "math_greater_than";
- case NODE_MATH_SIGN:
- return "math_sign";
- case NODE_MATH_COMPARE:
- return "math_compare";
- case NODE_MATH_SMOOTH_MIN:
- return "math_smoothmin";
- case NODE_MATH_SMOOTH_MAX:
- return "math_smoothmax";
-
- case NODE_MATH_ROUND:
- return "math_round";
- case NODE_MATH_FLOOR:
- return "math_floor";
- case NODE_MATH_CEIL:
- return "math_ceil";
- case NODE_MATH_FRACTION:
- return "math_fraction";
- case NODE_MATH_MODULO:
- return "math_modulo";
- case NODE_MATH_TRUNC:
- return "math_trunc";
- case NODE_MATH_SNAP:
- return "math_snap";
- case NODE_MATH_WRAP:
- return "math_wrap";
- case NODE_MATH_PINGPONG:
- return "math_pingpong";
-
- case NODE_MATH_SINE:
- return "math_sine";
- case NODE_MATH_COSINE:
- return "math_cosine";
- case NODE_MATH_TANGENT:
- return "math_tangent";
- case NODE_MATH_SINH:
- return "math_sinh";
- case NODE_MATH_COSH:
- return "math_cosh";
- case NODE_MATH_TANH:
- return "math_tanh";
- case NODE_MATH_ARCSINE:
- return "math_arcsine";
- case NODE_MATH_ARCCOSINE:
- return "math_arccosine";
- case NODE_MATH_ARCTANGENT:
- return "math_arctangent";
- case NODE_MATH_ARCTAN2:
- return "math_arctan2";
+ const blender::nodes::FloatMathOperationInfo *info =
+ blender::nodes::get_float_math_operation_info(mode);
+ if (!info) {
+ return nullptr;
+ }
+ if (info->shader_name.is_empty()) {
+ return nullptr;
}
- return nullptr;
+ return info->shader_name.c_str();
}
static int gpu_shader_math(GPUMaterial *mat,
@@ -149,201 +73,39 @@ static const blender::fn::MultiFunction &get_base_multi_function(
blender::nodes::NodeMFNetworkBuilder &builder)
{
const int mode = builder.bnode().custom1;
- switch (mode) {
- case NODE_MATH_ADD: {
- static blender::fn::CustomMF_SI_SI_SO<float, float, float> fn{
- "Add", [](float a, float b) { return a + b; }};
- return fn;
- }
- case NODE_MATH_SUBTRACT: {
- static blender::fn::CustomMF_SI_SI_SO<float, float, float> fn{
- "Subtract", [](float a, float b) { return a - b; }};
- return fn;
- }
- case NODE_MATH_MULTIPLY: {
- static blender::fn::CustomMF_SI_SI_SO<float, float, float> fn{
- "Multiply", [](float a, float b) { return a * b; }};
- return fn;
- }
- case NODE_MATH_DIVIDE: {
- static blender::fn::CustomMF_SI_SI_SO<float, float, float> fn{"Divide", safe_divide};
- return fn;
- }
- case NODE_MATH_MULTIPLY_ADD: {
- static blender::fn::CustomMF_SI_SI_SI_SO<float, float, float, float> fn{
- "Multiply Add", [](float a, float b, float c) { return a * b + c; }};
- return fn;
- }
- case NODE_MATH_POWER: {
- static blender::fn::CustomMF_SI_SI_SO<float, float, float> fn{"Power", safe_powf};
- return fn;
- }
- case NODE_MATH_LOGARITHM: {
- static blender::fn::CustomMF_SI_SI_SO<float, float, float> fn{"Logarithm", safe_logf};
- return fn;
- }
- case NODE_MATH_EXPONENT: {
- static blender::fn::CustomMF_SI_SO<float, float> fn{"Exponent", expf};
- return fn;
- }
- case NODE_MATH_SQRT: {
- static blender::fn::CustomMF_SI_SO<float, float> fn{"Sqrt", safe_sqrtf};
- return fn;
- }
- case NODE_MATH_INV_SQRT: {
- static blender::fn::CustomMF_SI_SO<float, float> fn{"Inverse Sqrt", safe_inverse_sqrtf};
- return fn;
- };
- case NODE_MATH_ABSOLUTE: {
- static blender::fn::CustomMF_SI_SO<float, float> fn{"Absolute",
- [](float a) { return fabs(a); }};
- return fn;
- }
- case NODE_MATH_RADIANS: {
- static blender::fn::CustomMF_SI_SO<float, float> fn{"Radians",
- [](float a) { return DEG2RAD(a); }};
- return fn;
- }
- case NODE_MATH_DEGREES: {
- static blender::fn::CustomMF_SI_SO<float, float> fn{"Degrees",
- [](float a) { return RAD2DEG(a); }};
- return fn;
- }
+ const blender::fn::MultiFunction *base_fn = nullptr;
- case NODE_MATH_MINIMUM: {
- static blender::fn::CustomMF_SI_SI_SO<float, float, float> fn{
- "Minimum", [](float a, float b) { return std::min(a, b); }};
- return fn;
- }
- case NODE_MATH_MAXIMUM: {
- static blender::fn::CustomMF_SI_SI_SO<float, float, float> fn{
- "Maximum", [](float a, float b) { return std::max(a, b); }};
- return fn;
- }
- case NODE_MATH_LESS_THAN: {
- static blender::fn::CustomMF_SI_SI_SO<float, float, float> fn{
- "Less Than", [](float a, float b) { return (float)(a < b); }};
- return fn;
- }
- case NODE_MATH_GREATER_THAN: {
- static blender::fn::CustomMF_SI_SI_SO<float, float, float> fn{
- "Greater Than", [](float a, float b) { return (float)(a > b); }};
- return fn;
- }
- case NODE_MATH_SIGN: {
- static blender::fn::CustomMF_SI_SO<float, float> fn{
- "Sign", [](float a) { return compatible_signf(a); }};
- return fn;
- }
- case NODE_MATH_COMPARE: {
- static blender::fn::CustomMF_SI_SI_SI_SO<float, float, float, float> fn{
- "Compare", [](float a, float b, float c) -> float {
- return ((a == b) || (fabsf(a - b) <= fmaxf(c, FLT_EPSILON))) ? 1.0f : 0.0f;
- }};
- return fn;
- }
- case NODE_MATH_SMOOTH_MIN: {
- return builder.get_not_implemented_fn();
- }
- case NODE_MATH_SMOOTH_MAX: {
- return builder.get_not_implemented_fn();
- }
-
- case NODE_MATH_ROUND: {
- static blender::fn::CustomMF_SI_SO<float, float> fn{
- "Round", [](float a) { return floorf(a + 0.5f); }};
- return fn;
- }
- case NODE_MATH_FLOOR: {
- static blender::fn::CustomMF_SI_SO<float, float> fn{"Floor",
- [](float a) { return floorf(a); }};
- return fn;
- }
- case NODE_MATH_CEIL: {
- static blender::fn::CustomMF_SI_SO<float, float> fn{"Ceil",
- [](float a) { return ceilf(a); }};
- return fn;
- }
- case NODE_MATH_FRACTION: {
- static blender::fn::CustomMF_SI_SO<float, float> fn{"Fraction",
- [](float a) { return a - floorf(a); }};
- return fn;
- }
- case NODE_MATH_MODULO: {
- static blender::fn::CustomMF_SI_SI_SO<float, float, float> fn{
- "Modulo", [](float a, float b) { return safe_modf(a, b); }};
- return fn;
- }
- case NODE_MATH_TRUNC: {
- static blender::fn::CustomMF_SI_SO<float, float> fn{
- "Trunc", [](float a) { return a >= 0.0f ? floorf(a) : ceilf(a); }};
- return fn;
- }
- case NODE_MATH_SNAP: {
- static blender::fn::CustomMF_SI_SI_SO<float, float, float> fn{
- "Snap", [](float a, float b) { return floorf(safe_divide(a, b)) * b; }};
- return fn;
- }
- case NODE_MATH_WRAP: {
- return builder.get_not_implemented_fn();
- }
- case NODE_MATH_PINGPONG: {
- return builder.get_not_implemented_fn();
- }
+ blender::nodes::try_dispatch_float_math_fl_to_fl(
+ mode, [&](auto function, const blender::nodes::FloatMathOperationInfo &info) {
+ static blender::fn::CustomMF_SI_SO<float, float> fn{info.title_case_name, function};
+ base_fn = &fn;
+ });
+ if (base_fn != nullptr) {
+ return *base_fn;
+ }
- case NODE_MATH_SINE: {
- static blender::fn::CustomMF_SI_SO<float, float> fn{"Sine", [](float a) { return sinf(a); }};
- return fn;
- }
- case NODE_MATH_COSINE: {
- static blender::fn::CustomMF_SI_SO<float, float> fn{"Cosine",
- [](float a) { return cosf(a); }};
- return fn;
- }
- case NODE_MATH_TANGENT: {
- static blender::fn::CustomMF_SI_SO<float, float> fn{"Tangent",
- [](float a) { return tanf(a); }};
- return fn;
- }
- case NODE_MATH_SINH: {
- static blender::fn::CustomMF_SI_SO<float, float> fn{"Hyperbolic Sine",
- [](float a) { return sinhf(a); }};
- return fn;
- }
- case NODE_MATH_COSH: {
- static blender::fn::CustomMF_SI_SO<float, float> fn{"Hyperbolic Cosine",
- [](float a) { return coshf(a); }};
- return fn;
- }
- case NODE_MATH_TANH: {
- static blender::fn::CustomMF_SI_SO<float, float> fn{"Hyperbolic Tangent",
- [](float a) { return tanhf(a); }};
- return fn;
- }
- case NODE_MATH_ARCSINE: {
- static blender::fn::CustomMF_SI_SO<float, float> fn{"Arc Sine", safe_asinf};
- return fn;
- }
- case NODE_MATH_ARCCOSINE: {
- static blender::fn::CustomMF_SI_SO<float, float> fn{"Arc Cosine", safe_acosf};
- return fn;
- }
- case NODE_MATH_ARCTANGENT: {
- static blender::fn::CustomMF_SI_SO<float, float> fn{"Arc Tangent",
- [](float a) { return atanf(a); }};
- return fn;
- }
- case NODE_MATH_ARCTAN2: {
- static blender::fn::CustomMF_SI_SI_SO<float, float, float> fn{
- "Arc Tangent 2", [](float a, float b) { return atan2f(a, b); }};
- return fn;
- }
+ blender::nodes::try_dispatch_float_math_fl_fl_to_fl(
+ mode, [&](auto function, const blender::nodes::FloatMathOperationInfo &info) {
+ static blender::fn::CustomMF_SI_SI_SO<float, float, float> fn{info.title_case_name,
+ function};
+ base_fn = &fn;
+ });
+ if (base_fn != nullptr) {
+ return *base_fn;
+ }
- default:
- BLI_assert(false);
- return builder.get_not_implemented_fn();
+ blender::nodes::try_dispatch_float_math_fl_fl_fl_to_fl(
+ mode, [&](auto function, const blender::nodes::FloatMathOperationInfo &info) {
+ static blender::fn::CustomMF_SI_SI_SI_SO<float, float, float, float> fn{
+ info.title_case_name, function};
+ base_fn = &fn;
+ });
+ if (base_fn != nullptr) {
+ return *base_fn;
}
+
+ return builder.get_not_implemented_fn();
}
static void sh_node_math_expand_in_mf_network(blender::nodes::NodeMFNetworkBuilder &builder)