diff options
Diffstat (limited to 'source/blender/nodes')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_object_info.c | 12 |
1 files changed, 11 insertions, 1 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_object_info.c b/source/blender/nodes/shader/nodes/node_shader_object_info.c index d1905246fd4..165d565a5b4 100644 --- a/source/blender/nodes/shader/nodes/node_shader_object_info.c +++ b/source/blender/nodes/shader/nodes/node_shader_object_info.c @@ -39,7 +39,16 @@ static bNodeSocketTemplate sh_node_object_info_out[] = { static int node_shader_gpu_object_info(GPUMaterial *mat, bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) { - return GPU_stack_link(mat, "node_object_info", in, out); + return GPU_stack_link(mat, "node_object_info", in, out, GPU_builtin(GPU_OBJECT_MATRIX), GPU_builtin(GPU_OBJECT_INFO)); +} + +static void node_shader_exec_object_info(void *data, int UNUSED(thread), bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), bNodeStack **UNUSED(in), bNodeStack **out) +{ + ShaderCallData *scd = (ShaderCallData *)data; + copy_v4_v4(out[0]->vec, RE_object_instance_get_matrix(scd->shi->obi, RE_OBJECT_INSTANCE_MATRIX_OB)[3]); + out[1]->vec[0] = RE_object_instance_get_object_pass_index(scd->shi->obi); + out[2]->vec[0] = scd->shi->mat->index; + out[3]->vec[0] = RE_object_instance_get_random_id(scd->shi->obi) * (1.0f/(float)0xFFFFFFFF);; } /* node type definition */ @@ -53,6 +62,7 @@ void register_node_type_sh_object_info(void) node_type_init(&ntype, NULL); node_type_storage(&ntype, "", NULL, NULL); node_type_gpu(&ntype, node_shader_gpu_object_info); + node_type_exec(&ntype, NULL, NULL, node_shader_exec_object_info); nodeRegisterType(&ntype); } |