diff options
Diffstat (limited to 'source/blender/nodes')
-rw-r--r-- | source/blender/nodes/composite/nodes/node_composite_colorbalance.c | 2 | ||||
-rw-r--r-- | source/blender/nodes/shader/node_shader_util.c | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/nodes/composite/nodes/node_composite_colorbalance.c b/source/blender/nodes/composite/nodes/node_composite_colorbalance.c index 26d7aa0a3a0..9995036f89c 100644 --- a/source/blender/nodes/composite/nodes/node_composite_colorbalance.c +++ b/source/blender/nodes/composite/nodes/node_composite_colorbalance.c @@ -69,7 +69,7 @@ DO_INLINE float colorbalance_cdl(float in, float offset, float power, float slop /* note: lift_lgg is just 2-lift, gamma_inv is 1.0/gamma */ DO_INLINE float colorbalance_lgg(float in, float lift_lgg, float gamma_inv, float gain) { - /* 1:1 match with the sequencer with linear/srgb conversions, the conversion isnt pretty + /* 1:1 match with the sequencer with linear/srgb conversions, the conversion isn'tisn't pretty * but best keep it this way, sice testing for durian shows a similar calculation * without lin/srgb conversions gives bad results (over-saturated shadows) with colors * slightly below 1.0. some correction can be done but it ends up looking bad for shadows or lighter tones - campbell */ diff --git a/source/blender/nodes/shader/node_shader_util.c b/source/blender/nodes/shader/node_shader_util.c index 6e79c4acbeb..606ba98762c 100644 --- a/source/blender/nodes/shader/node_shader_util.c +++ b/source/blender/nodes/shader/node_shader_util.c @@ -132,7 +132,7 @@ void nodeShaderSynchronizeID(bNode *node, int copyto) Material *ma= (Material *)node->id; int a; - /* hrmf, case in loop isnt super fast, but we dont edit 100s of material at same time either! */ + /* hrmf, case in loop isn't super fast, but we don't edit 100s of material at same time either! */ for(a=0, sock= node->inputs.first; sock; sock= sock->next, a++) { if(!nodeSocketIsHidden(sock)) { if(copyto) { |