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Diffstat (limited to 'source/blender/nodes')
-rw-r--r--source/blender/nodes/CMakeLists.txt1
-rw-r--r--source/blender/nodes/NOD_static_types.h1
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_output_eevee_material.c66
3 files changed, 0 insertions, 68 deletions
diff --git a/source/blender/nodes/CMakeLists.txt b/source/blender/nodes/CMakeLists.txt
index 2c46791ae18..03912c95940 100644
--- a/source/blender/nodes/CMakeLists.txt
+++ b/source/blender/nodes/CMakeLists.txt
@@ -188,7 +188,6 @@ set(SRC
shader/nodes/node_shader_eevee_specular.c
shader/nodes/node_shader_output_lamp.c
shader/nodes/node_shader_output_material.c
- shader/nodes/node_shader_output_eevee_material.c
shader/nodes/node_shader_output_world.c
shader/nodes/node_shader_output_linestyle.c
shader/nodes/node_shader_particle_info.c
diff --git a/source/blender/nodes/NOD_static_types.h b/source/blender/nodes/NOD_static_types.h
index d8944776cbb..490ef91f660 100644
--- a/source/blender/nodes/NOD_static_types.h
+++ b/source/blender/nodes/NOD_static_types.h
@@ -69,7 +69,6 @@ DefNode( ShaderNode, SH_NODE_HUE_SAT, 0, "HUE_S
DefNode( ShaderNode, SH_NODE_OUTPUT_MATERIAL, def_sh_output, "OUTPUT_MATERIAL", OutputMaterial, "Material Output", "" )
DefNode( ShaderNode, SH_NODE_EEVEE_METALLIC, 0, "EEVEE_METALLIC", EeveeMetallic, "Metallic", "")
DefNode( ShaderNode, SH_NODE_EEVEE_SPECULAR, 0, "EEVEE_SPECULAR", EeveeSpecular, "Specular", "")
-DefNode( ShaderNode, SH_NODE_OUTPUT_EEVEE_MATERIAL, def_sh_output, "OUTPUT_EEVEE_MATERIAL", OutputEeveeMaterial, "Material Output", "")
DefNode( ShaderNode, SH_NODE_OUTPUT_LAMP, def_sh_output, "OUTPUT_LAMP", OutputLamp, "Lamp Output", "" )
DefNode( ShaderNode, SH_NODE_OUTPUT_WORLD, def_sh_output, "OUTPUT_WORLD", OutputWorld, "World Output", "" )
DefNode( ShaderNode, SH_NODE_OUTPUT_LINESTYLE, def_sh_output_linestyle,"OUTPUT_LINESTYLE", OutputLineStyle, "Line Style Output", "" )
diff --git a/source/blender/nodes/shader/nodes/node_shader_output_eevee_material.c b/source/blender/nodes/shader/nodes/node_shader_output_eevee_material.c
deleted file mode 100644
index faf715f2b66..00000000000
--- a/source/blender/nodes/shader/nodes/node_shader_output_eevee_material.c
+++ /dev/null
@@ -1,66 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2005 Blender Foundation.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-#include "../node_shader_util.h"
-
-#include "BKE_scene.h"
-
-/* **************** OUTPUT ******************** */
-
-static bNodeSocketTemplate sh_node_output_eevee_material_in[] = {
- { SOCK_SHADER, 1, N_("Surface")},
- { -1, 0, "" }
-};
-
-static int node_shader_gpu_output_eevee_material(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
-{
- GPUNodeLink *outlink;
-
- GPU_stack_link(mat, node, "node_output_eevee_material", in, out, &outlink);
- GPU_material_output_link(mat, outlink);
-
- return true;
-}
-
-
-/* node type definition */
-void register_node_type_sh_output_eevee_material(void)
-{
- static bNodeType ntype;
-
- sh_node_type_base(&ntype, SH_NODE_OUTPUT_EEVEE_MATERIAL, "Material Output", NODE_CLASS_OUTPUT, 0);
- node_type_compatibility(&ntype, NODE_NEW_SHADING);
- node_type_socket_templates(&ntype, sh_node_output_eevee_material_in, NULL);
- node_type_init(&ntype, NULL);
- node_type_storage(&ntype, "", NULL, NULL);
- node_type_gpu(&ntype, node_shader_gpu_output_eevee_material);
-
- /* Do not allow muting output node. */
- node_type_internal_links(&ntype, NULL);
-
- nodeRegisterType(&ntype);
-}