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Diffstat (limited to 'source/blender/nodes')
-rw-r--r--source/blender/nodes/CMakeLists.txt1
-rw-r--r--source/blender/nodes/NOD_shader.h1
-rw-r--r--source/blender/nodes/NOD_static_types.h1
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_volume_principled.c85
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_volume_scatter.c2
5 files changed, 89 insertions, 1 deletions
diff --git a/source/blender/nodes/CMakeLists.txt b/source/blender/nodes/CMakeLists.txt
index 230918776dc..ee70fcf510f 100644
--- a/source/blender/nodes/CMakeLists.txt
+++ b/source/blender/nodes/CMakeLists.txt
@@ -212,6 +212,7 @@ set(SRC
shader/nodes/node_shader_tex_wave.c
shader/nodes/node_shader_volume_scatter.c
shader/nodes/node_shader_volume_absorption.c
+ shader/nodes/node_shader_volume_principled.c
shader/nodes/node_shader_uvAlongStroke.c
shader/nodes/node_shader_uvmap.c
shader/node_shader_tree.c
diff --git a/source/blender/nodes/NOD_shader.h b/source/blender/nodes/NOD_shader.h
index bb9f9881e33..a507fdbd787 100644
--- a/source/blender/nodes/NOD_shader.h
+++ b/source/blender/nodes/NOD_shader.h
@@ -114,6 +114,7 @@ void register_node_type_sh_emission(void);
void register_node_type_sh_holdout(void);
void register_node_type_sh_volume_absorption(void);
void register_node_type_sh_volume_scatter(void);
+void register_node_type_sh_volume_principled(void);
void register_node_type_sh_bsdf_hair(void);
void register_node_type_sh_subsurface_scattering(void);
void register_node_type_sh_mix_shader(void);
diff --git a/source/blender/nodes/NOD_static_types.h b/source/blender/nodes/NOD_static_types.h
index 394e141647e..44713a7a000 100644
--- a/source/blender/nodes/NOD_static_types.h
+++ b/source/blender/nodes/NOD_static_types.h
@@ -93,6 +93,7 @@ DefNode( ShaderNode, SH_NODE_BSDF_HAIR, def_hair, "BS
DefNode( ShaderNode, SH_NODE_SUBSURFACE_SCATTERING, def_sh_subsurface, "SUBSURFACE_SCATTERING",SubsurfaceScattering,"Subsurface Scattering","")
DefNode( ShaderNode, SH_NODE_VOLUME_ABSORPTION, 0, "VOLUME_ABSORPTION", VolumeAbsorption, "Volume Absorption", "" )
DefNode( ShaderNode, SH_NODE_VOLUME_SCATTER, 0, "VOLUME_SCATTER", VolumeScatter, "Volume Scatter", "" )
+DefNode( ShaderNode, SH_NODE_VOLUME_PRINCIPLED, 0, "PRINCIPLED_VOLUME", VolumePrincipled, "Principled Volume", "" )
DefNode( ShaderNode, SH_NODE_EMISSION, 0, "EMISSION", Emission, "Emission", "" )
DefNode( ShaderNode, SH_NODE_NEW_GEOMETRY, 0, "NEW_GEOMETRY", NewGeometry, "Geometry", "" )
DefNode( ShaderNode, SH_NODE_LIGHT_PATH, 0, "LIGHT_PATH", LightPath, "Light Path", "" )
diff --git a/source/blender/nodes/shader/nodes/node_shader_volume_principled.c b/source/blender/nodes/shader/nodes/node_shader_volume_principled.c
new file mode 100644
index 00000000000..f9a481e6c7e
--- /dev/null
+++ b/source/blender/nodes/shader/nodes/node_shader_volume_principled.c
@@ -0,0 +1,85 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "../node_shader_util.h"
+
+/* **************** OUTPUT ******************** */
+
+static bNodeSocketTemplate sh_node_volume_principled_in[] = {
+ { SOCK_RGBA, 1, N_("Color"), 0.5f, 0.5f, 0.5f, 1.0f, 0.0f, 1.0f},
+ { SOCK_STRING, 1, N_("Color Attribute"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_FLOAT, 1, N_("Density"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
+ { SOCK_STRING, 1, N_("Density Attribute"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_FLOAT, 1, N_("Anisotropy"), 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f, PROP_FACTOR},
+ { SOCK_RGBA, 1, N_("Absorption Color"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
+ { SOCK_FLOAT, 1, N_("Emission Strength"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1000.0f},
+ { SOCK_RGBA, 1, N_("Emission Color"), 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f},
+ { SOCK_FLOAT, 1, N_("Blackbody Intensity"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
+ { SOCK_RGBA, 1, N_("Blackbody Tint"), 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f},
+ { SOCK_FLOAT, 1, N_("Temperature"), 1000.0f, 0.0f, 0.0f, 0.0f, 0.0f, 6500.0f},
+ { SOCK_STRING, 1, N_("Temperature Attribute"),0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { -1, 0, "" }
+};
+
+static bNodeSocketTemplate sh_node_volume_principled_out[] = {
+ { SOCK_SHADER, 0, N_("Volume")},
+ { -1, 0, "" }
+};
+
+static void node_shader_init_volume_principled(bNodeTree *UNUSED(ntree), bNode *node)
+{
+ for (bNodeSocket *sock = node->inputs.first; sock; sock = sock->next) {
+ if (STREQ(sock->name, "Density Attribute")) {
+ strcpy(((bNodeSocketValueString *)sock->default_value)->value, "density");
+ }
+ else if (STREQ(sock->name, "Temperature Attribute")) {
+ strcpy(((bNodeSocketValueString *)sock->default_value)->value, "temperature");
+ }
+ }
+}
+
+static int node_shader_gpu_volume_principled(GPUMaterial *UNUSED(mat), bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), GPUNodeStack *UNUSED(in), GPUNodeStack *UNUSED(out))
+{
+ return false;
+}
+
+/* node type definition */
+void register_node_type_sh_volume_principled(void)
+{
+ static bNodeType ntype;
+
+ sh_node_type_base(&ntype, SH_NODE_VOLUME_PRINCIPLED, "Principled Volume", NODE_CLASS_SHADER, 0);
+ node_type_compatibility(&ntype, NODE_NEW_SHADING);
+ node_type_socket_templates(&ntype, sh_node_volume_principled_in, sh_node_volume_principled_out);
+ node_type_size_preset(&ntype, NODE_SIZE_LARGE);
+ node_type_init(&ntype, node_shader_init_volume_principled);
+ node_type_storage(&ntype, "", NULL, NULL);
+ node_type_gpu(&ntype, node_shader_gpu_volume_principled);
+
+ nodeRegisterType(&ntype);
+}
+
diff --git a/source/blender/nodes/shader/nodes/node_shader_volume_scatter.c b/source/blender/nodes/shader/nodes/node_shader_volume_scatter.c
index bce4695af10..dfd7154e6b8 100644
--- a/source/blender/nodes/shader/nodes/node_shader_volume_scatter.c
+++ b/source/blender/nodes/shader/nodes/node_shader_volume_scatter.c
@@ -32,7 +32,7 @@
static bNodeSocketTemplate sh_node_volume_scatter_in[] = {
{ SOCK_RGBA, 1, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
{ SOCK_FLOAT, 1, N_("Density"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
- { SOCK_FLOAT, 1, N_("Anisotropy"),0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f},
+ { SOCK_FLOAT, 1, N_("Anisotropy"),0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f, PROP_FACTOR},
{ -1, 0, "" }
};