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Diffstat (limited to 'source/blender/physics/intern/BPH_mass_spring.cpp')
-rw-r--r--source/blender/physics/intern/BPH_mass_spring.cpp177
1 files changed, 172 insertions, 5 deletions
diff --git a/source/blender/physics/intern/BPH_mass_spring.cpp b/source/blender/physics/intern/BPH_mass_spring.cpp
index 7a2d85f140d..16828d83f6e 100644
--- a/source/blender/physics/intern/BPH_mass_spring.cpp
+++ b/source/blender/physics/intern/BPH_mass_spring.cpp
@@ -247,6 +247,7 @@ static void cloth_setup_constraints(ClothModifierData *clmd, ColliderContacts *c
// BKE_sim_debug_data_add_dot(clmd->debug_data, collpair->pb, 1, 0, 0, "collision", hash_collpair(937, collpair));
// BKE_sim_debug_data_add_line(clmd->debug_data, collpair->pa, collpair->pb, 0.7, 0.7, 0.7, "collision", hash_collpair(938, collpair));
+#if 0
{ /* DEBUG */
float nor[3];
mul_v3_v3fl(nor, collpair->normal, -collpair->distance);
@@ -254,6 +255,7 @@ static void cloth_setup_constraints(ClothModifierData *clmd, ColliderContacts *c
// BKE_sim_debug_data_add_vector(clmd->debug_data, collpair->pb, impulse, 1, 1, 0, "collision", hash_collpair(940, collpair));
// BKE_sim_debug_data_add_vector(clmd->debug_data, collpair->pb, collpair->normal, 1, 1, 0, "collision", hash_collpair(941, collpair));
}
+#endif
}
}
}
@@ -419,6 +421,7 @@ BLI_INLINE void cloth_calc_spring_force(ClothModifierData *clmd, ClothSpring *s,
/* XXX assuming same restlen for ij and jk segments here, this can be done correctly for hair later */
BPH_mass_spring_force_spring_bending_angular(data, s->ij, s->kl, s->mn, s->target, kb, cb);
+#if 0
{
float x_kl[3], x_mn[3], v[3], d[3];
@@ -435,6 +438,7 @@ BLI_INLINE void cloth_calc_spring_force(ClothModifierData *clmd, ClothSpring *s,
// BKE_sim_debug_data_add_vector(clmd->debug_data, x, d, 1, 0.4, 0.4, "target", hash_vertex(7983, s->kl));
}
#endif
+#endif
}
}
@@ -584,8 +588,140 @@ static void cloth_calc_volume_force(ClothModifierData *clmd)
}
#endif
+/* returns active vertexes' motion state, or original location the vertex is disabled */
+BLI_INLINE bool cloth_get_grid_location(Implicit_Data *data, const float cell_scale[3], const float cell_offset[3],
+ ClothVertex *vert, float x[3], float v[3])
+{
+ bool is_motion_state;
+ if (vert->solver_index < 0) {
+ copy_v3_v3(x, vert->x);
+ copy_v3_v3(v, vert->v);
+ is_motion_state = false;
+ }
+ else {
+ BPH_mass_spring_get_position(data, vert->solver_index, x);
+ BPH_mass_spring_get_new_velocity(data, vert->solver_index, v);
+ is_motion_state = true;
+ }
+
+ mul_v3_v3(x, cell_scale);
+ add_v3_v3(x, cell_offset);
+
+ return is_motion_state;
+}
+
+/* returns next spring forming a continous hair sequence */
+BLI_INLINE LinkNode *hair_spring_next(LinkNode *spring_link)
+{
+ ClothSpring *spring = (ClothSpring *)spring_link->link;
+ LinkNode *next = spring_link->next;
+ if (next) {
+ ClothSpring *next_spring = (ClothSpring *)next->link;
+ if (next_spring->type == CLOTH_SPRING_TYPE_STRUCTURAL && next_spring->kl == spring->ij)
+ return next;
+ }
+ return NULL;
+}
+
+/* XXX this is nasty: cloth meshes do not explicitly store
+ * the order of hair segments!
+ * We have to rely on the spring build function for now,
+ * which adds structural springs in reverse order:
+ * (3,4), (2,3), (1,2)
+ * This is currently the only way to figure out hair geometry inside this code ...
+ */
+static LinkNode *cloth_continuum_add_hair_segments(HairVertexGrid *grid, const float cell_scale[3], const float cell_offset[3], Cloth *cloth, LinkNode *spring_link)
+{
+ Implicit_Data *data = cloth->implicit;
+ LinkNode *next_spring_link = NULL; /* return value */
+ ClothSpring *spring1, *spring2, *spring3;
+ ClothVertex *verts = cloth->verts;
+ ClothVertex *vert3, *vert4;
+ float x1[3], v1[3], x2[3], v2[3], x3[3], v3[3], x4[3], v4[3];
+ float dir1[3], dir2[3], dir3[3];
+
+ spring1 = NULL;
+ spring2 = NULL;
+ spring3 = (ClothSpring *)spring_link->link;
+
+ zero_v3(x1); zero_v3(v1);
+ zero_v3(dir1);
+ zero_v3(x2); zero_v3(v2);
+ zero_v3(dir2);
+
+ vert3 = &verts[spring3->kl];
+ cloth_get_grid_location(data, cell_scale, cell_offset, vert3, x3, v3);
+ vert4 = &verts[spring3->ij];
+ cloth_get_grid_location(data, cell_scale, cell_offset, vert4, x4, v4);
+ sub_v3_v3v3(dir3, x4, x3);
+ normalize_v3(dir3);
+
+ while (spring_link) {
+ /* move on */
+ spring1 = spring2;
+ spring2 = spring3;
+
+ vert3 = vert4;
+
+ copy_v3_v3(x1, x2); copy_v3_v3(v1, v2);
+ copy_v3_v3(x2, x3); copy_v3_v3(v2, v3);
+ copy_v3_v3(x3, x4); copy_v3_v3(v3, v4);
+
+ copy_v3_v3(dir1, dir2);
+ copy_v3_v3(dir2, dir3);
+
+ /* read next segment */
+ next_spring_link = spring_link->next;
+ spring_link = hair_spring_next(spring_link);
+
+ if (spring_link) {
+ spring3 = (ClothSpring *)spring_link->link;
+ vert4 = &verts[spring3->ij];
+ cloth_get_grid_location(data, cell_scale, cell_offset, vert4, x4, v4);
+ sub_v3_v3v3(dir3, x4, x3);
+ normalize_v3(dir3);
+ }
+ else {
+ spring3 = NULL;
+ vert4 = NULL;
+ zero_v3(x4); zero_v3(v4);
+ zero_v3(dir3);
+ }
+
+ BPH_hair_volume_add_segment(grid, x1, v1, x2, v2, x3, v3, x4, v4,
+ spring1 ? dir1 : NULL,
+ dir2,
+ spring3 ? dir3 : NULL);
+ }
+
+ /* last segment */
+ spring1 = spring2;
+ spring2 = spring3;
+ spring3 = NULL;
+
+ vert3 = vert4;
+ vert4 = NULL;
+
+ copy_v3_v3(x1, x2); copy_v3_v3(v1, v2);
+ copy_v3_v3(x2, x3); copy_v3_v3(v2, v3);
+ copy_v3_v3(x3, x4); copy_v3_v3(v3, v4);
+ zero_v3(x4); zero_v3(v4);
+
+ copy_v3_v3(dir1, dir2);
+ copy_v3_v3(dir2, dir3);
+ zero_v3(dir3);
+
+ BPH_hair_volume_add_segment(grid, x1, v1, x2, v2, x3, v3, x4, v4,
+ spring1 ? dir1 : NULL,
+ dir2,
+ NULL);
+
+ return next_spring_link;
+}
+
static void cloth_continuum_fill_grid(HairVertexGrid *grid, Cloth *cloth)
{
+#if 0
Implicit_Data *data = cloth->implicit;
int numverts = cloth->numverts;
ClothVertex *vert;
@@ -594,10 +730,32 @@ static void cloth_continuum_fill_grid(HairVertexGrid *grid, Cloth *cloth)
for (i = 0, vert = cloth->verts; i < numverts; i++, vert++) {
float x[3], v[3];
- BPH_mass_spring_get_position(data, i, x);
- BPH_mass_spring_get_new_velocity(data, i, v);
+ cloth_get_vertex_motion_state(data, vert, x, v);
BPH_hair_volume_add_vertex(grid, x, v);
}
+#else
+ LinkNode *link;
+ float cellsize[3], gmin[3], cell_scale[3], cell_offset[3];
+
+ /* scale and offset for transforming vertex locations into grid space
+ * (cell size is 0..1, gmin becomes origin)
+ */
+ BPH_hair_volume_grid_geometry(grid, cellsize, NULL, gmin, NULL);
+ cell_scale[0] = cellsize[0] > 0.0f ? 1.0f / cellsize[0] : 0.0f;
+ cell_scale[1] = cellsize[1] > 0.0f ? 1.0f / cellsize[1] : 0.0f;
+ cell_scale[2] = cellsize[2] > 0.0f ? 1.0f / cellsize[2] : 0.0f;
+ mul_v3_v3v3(cell_offset, gmin, cell_scale);
+ negate_v3(cell_offset);
+
+ link = cloth->springs;
+ while (link) {
+ ClothSpring *spring = (ClothSpring *)link->link;
+ if (spring->type == CLOTH_SPRING_TYPE_STRUCTURAL)
+ link = cloth_continuum_add_hair_segments(grid, cell_scale, cell_offset, cloth, link);
+ else
+ link = link->next;
+ }
+#endif
BPH_hair_volume_normalize_vertex_grid(grid);
}
@@ -614,6 +772,7 @@ static void cloth_continuum_step(ClothModifierData *clmd)
float pressfac = parms->pressure;
float minpress = parms->pressure_threshold;
float gmin[3], gmax[3];
+ float cellsize[3];
int i;
/* clear grid info */
@@ -626,6 +785,10 @@ static void cloth_continuum_step(ClothModifierData *clmd)
/* gather velocities & density */
if (smoothfac > 0.0f || pressfac > 0.0f) {
HairVertexGrid *vertex_grid = BPH_hair_volume_create_vertex_grid(clmd->sim_parms->voxel_res, gmin, gmax);
+ BPH_hair_volume_set_debug_data(vertex_grid, clmd->debug_data);
+
+ BPH_hair_volume_grid_geometry(vertex_grid, cellsize, NULL, NULL, NULL);
+
cloth_continuum_fill_grid(vertex_grid, cloth);
#if 0
@@ -667,16 +830,20 @@ static void cloth_continuum_step(ClothModifierData *clmd)
a[(axis+1) % 3] = clmd->hair_grid_max[(axis+1) % 3] - clmd->hair_grid_min[(axis+1) % 3];
b[(axis+2) % 3] = clmd->hair_grid_max[(axis+2) % 3] - clmd->hair_grid_min[(axis+2) % 3];
+ BKE_sim_debug_data_clear_category(clmd->debug_data, "grid velocity");
for (j = 0; j < size; ++j) {
for (i = 0; i < size; ++i) {
- float x[3], v[3], nv[3];
+ float x[3], v[3], gvel[3], gdensity;
+
madd_v3_v3v3fl(x, offset, a, (float)i / (float)(size-1));
madd_v3_v3fl(x, b, (float)j / (float)(size-1));
zero_v3(v);
- BPH_hair_volume_grid_velocity(vertex_grid, x, v, 0.0f, nv);
+ BPH_hair_volume_grid_interpolate(vertex_grid, x, &gdensity, gvel, NULL, NULL);
- BKE_sim_debug_data_add_vector(clmd->debug_data, x, nv, 0.4, 0, 1, "grid velocity", hash_int_2d(hash_int_2d(i, j), 3112));
+// BKE_sim_debug_data_add_circle(clmd->debug_data, x, gdensity, 0.7, 0.3, 1, "grid density", hash_int_2d(hash_int_2d(i, j), 3111));
+ if (!is_zero_v3(gvel))
+ BKE_sim_debug_data_add_vector(clmd->debug_data, x, gvel, 0.4, 0, 1, "grid velocity", hash_int_2d(hash_int_2d(i, j), 3112));
}
}
}