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Diffstat (limited to 'source/blender/physics/intern/hair_volume.cpp')
-rw-r--r--source/blender/physics/intern/hair_volume.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/physics/intern/hair_volume.cpp b/source/blender/physics/intern/hair_volume.cpp
index 5cc1231e6cb..ad6fbed32e0 100644
--- a/source/blender/physics/intern/hair_volume.cpp
+++ b/source/blender/physics/intern/hair_volume.cpp
@@ -45,12 +45,12 @@ extern "C" {
/* ================ Volumetric Hair Interaction ================
* adapted from
- *
+ *
* Volumetric Methods for Simulation and Rendering of Hair
* (Petrovic, Henne, Anderson, Pixar Technical Memo #06-08, Pixar Animation Studios)
- *
+ *
* as well as
- *
+ *
* "Detail Preserving Continuum Simulation of Straight Hair"
* (McAdams, Selle 2009)
*/
@@ -423,11 +423,11 @@ BLI_INLINE void hair_volume_add_segment_2D(HairGrid *grid,
}
/* Uses a variation of Bresenham's algorithm for rasterizing a 3D grid with a line segment.
- *
+ *
* The radius of influence around a segment is assumed to be at most 2*cellsize,
* i.e. only cells containing the segment and their direct neighbors are examined.
- *
- *
+ *
+ *
*/
void BPH_hair_volume_add_segment(HairGrid *grid,
const float x1[3], const float v1[3], const float x2[3], const float v2[3],