diff options
Diffstat (limited to 'source/blender/physics/intern/implicit.h')
-rw-r--r-- | source/blender/physics/intern/implicit.h | 10 |
1 files changed, 3 insertions, 7 deletions
diff --git a/source/blender/physics/intern/implicit.h b/source/blender/physics/intern/implicit.h index d1a75ca5297..2f62ab98e12 100644 --- a/source/blender/physics/intern/implicit.h +++ b/source/blender/physics/intern/implicit.h @@ -114,19 +114,15 @@ void BPH_mass_spring_force_edge_wind(struct Implicit_Data *data, int v1, int v2, void BPH_mass_spring_force_vertex_wind(struct Implicit_Data *data, int v, float radius, const float (*winvec)[3]); /* Linear spring force between two points */ bool BPH_mass_spring_force_spring_linear(struct Implicit_Data *data, int i, int j, float restlen, - float stiffness, float damping, bool no_compress, float clamp_force, - float r_f[3], float r_dfdx[3][3], float r_dfdv[3][3]); + float stiffness, float damping, bool no_compress, float clamp_force); /* Bending force, forming a triangle at the base of two structural springs */ -bool BPH_mass_spring_force_spring_bending(struct Implicit_Data *data, int i, int j, float restlen, - float kb, float cb, - float r_f[3], float r_dfdx[3][3], float r_dfdv[3][3]); +bool BPH_mass_spring_force_spring_bending(struct Implicit_Data *data, int i, int j, float restlen, float kb, float cb); /* Angular bending force based on local target vectors */ bool BPH_mass_spring_force_spring_bending_angular(struct Implicit_Data *data, int i, int j, int k, const float target[3], float stiffness, float damping); /* Global goal spring */ bool BPH_mass_spring_force_spring_goal(struct Implicit_Data *data, int i, const float goal_x[3], const float goal_v[3], - float stiffness, float damping, - float r_f[3], float r_dfdx[3][3], float r_dfdv[3][3]); + float stiffness, float damping); /* ======== Hair Volumetric Forces ======== */ |