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Diffstat (limited to 'source/blender/physics/intern/implicit.h')
-rw-r--r--source/blender/physics/intern/implicit.h11
1 files changed, 4 insertions, 7 deletions
diff --git a/source/blender/physics/intern/implicit.h b/source/blender/physics/intern/implicit.h
index dba1cd11ae0..79cf35ffb49 100644
--- a/source/blender/physics/intern/implicit.h
+++ b/source/blender/physics/intern/implicit.h
@@ -67,11 +67,6 @@ typedef struct ImplicitSolverResult {
float error;
} ImplicitSolverResult;
-BLI_INLINE void implicit_print_matrix_elem(float v)
-{
- printf("%-8.3f", v);
-}
-
void BPH_mass_spring_set_vertex_mass(struct Implicit_Data *data, int index, float mass);
void BPH_mass_spring_set_rest_transform(struct Implicit_Data *data, int index, float rot[3][3]);
@@ -80,6 +75,7 @@ void BPH_mass_spring_set_position(struct Implicit_Data *data, int index, const f
void BPH_mass_spring_set_velocity(struct Implicit_Data *data, int index, const float v[3]);
void BPH_mass_spring_get_motion_state(struct Implicit_Data *data, int index, float x[3], float v[3]);
void BPH_mass_spring_get_position(struct Implicit_Data *data, int index, float x[3]);
+void BPH_mass_spring_get_velocity(struct Implicit_Data *data, int index, float v[3]);
/* access to modified motion state during solver step */
void BPH_mass_spring_get_new_position(struct Implicit_Data *data, int index, float x[3]);
@@ -111,7 +107,7 @@ void BPH_mass_spring_force_face_wind(struct Implicit_Data *data, int v1, int v2,
/* Wind force, acting on an edge */
void BPH_mass_spring_force_edge_wind(struct Implicit_Data *data, int v1, int v2, float radius1, float radius2, const float (*winvec)[3]);
/* Wind force, acting on a vertex */
-void BPH_mass_spring_force_vertex_wind(struct Implicit_Data *data, int v, float radius, const float (*winvec)[3]);
+void BPH_mass_spring_force_vertex_wind(struct Implicit_Data *data, int v, float factor, const float (*winvec)[3]);
/* Linear spring force between two points */
bool BPH_mass_spring_force_spring_linear(struct Implicit_Data *data, int i, int j, float restlen,
float stiffness, float damping, bool no_compress, float clamp_force,
@@ -122,7 +118,8 @@ bool BPH_mass_spring_force_spring_bending(struct Implicit_Data *data, int i, int
float r_f[3], float r_dfdx[3][3], float r_dfdv[3][3]);
/* Angular bending force based on local target vectors */
bool BPH_mass_spring_force_spring_bending_angular(struct Implicit_Data *data, int i, int j, int k,
- const float target[3], float stiffness, float damping);
+ const float target[3], float stiffness, float damping,
+ float r_f[3], float r_dfdx[3][3], float r_dfdv[3][3]);
/* Global goal spring */
bool BPH_mass_spring_force_spring_goal(struct Implicit_Data *data, int i, const float goal_x[3], const float goal_v[3],
float stiffness, float damping,